Builds

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Lord Sprys

Magicka
+490

49
Health
+0

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Stamina
+0

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Sprys
PVP / Dragonknight
Votes: 0
02/13/2017 - 22:28

Tank

Main build

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Mavin
PVE / Dragonknight
Votes: 33
03/17/2014 - 21:42

Two-handed focus

Two-handed weapon focus made for 1.6 build. First bar is single target focused, and second is an aoe focus. First weapon should be a two-handed sword to take advantage of the increase damage. Second bar should be a mace with armor pen enchant, as it will take advantage of armor bypasses. This is a steam build, but to aoe in this build it needs a couple pieces of heavy to keep you alive. So 5 medium, and 2 heavy. The chest and legs should be heavy to take advantage of the higher armor values. Most attribute points into health with a handful into stamina, and enchant gear with stamina. First bar rotation is silver leash a single mob to you then use unstable flame. Follow this with uppercut, and finish with weaving light attacks with executioner. Apply green dragons blood, and rally (from bar 2) at pull. Second bar rotation is stampede then hit group with flames. Follow up with weaving light attacks with cleave. Ultimate for the first bar takes advantage of increase weapon damage. Second bar ultimate helps reduce incoming damage while in a big group of enemies, and applies a slight damage increase. For mundus stone I went with the Warrior for the weapon damage increase, though a crit build could be easily done as well. Also an option with soft cap removed is stamina increase as well.

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Regeling
PVE / Dragonknight
Votes: 25
03/10/2015 - 13:13

Dungeon Stam DK (Dual wield/bow) for endgame PVE dungeons

Description:

This build is aimed towards end-game veteran PVE dungeons and could see some use in trials. My goal in this build was to have as many DOTS (Damage over time) as possible to be able to nuke bosses. I have also given this build a range of aoe moves to be able to sweep hordes of enemies in quite a short time. This build is a WIP (work in progress) so be sure to post any advice you might have for me.

Gear:

Now I will tell you guys a bit more on how to gear up with this build. You will need to have 5 pieces of medium armor (hundings rage set), 1 piece of light armor shoulders (Valkyn skoria/ Molag kena/ Engine guardian) and a heavy helmet (Valkyn skoria/Molag kena/ Engine guardian). All of these gearpieces have to be crafted with the divines trait. Using the 5/1/1 setup will grant you the maximum usage out of your undaunted passives while still using the post important medium armor passives. As for weapons, you will be using dual wielded daggers (night mother's set) and a bow (no set) for your poison and aoe. The daggers need to be crafted with the precise trait for more crit chance as well as the bow. Combined with this gear you will need to wear a full set of agility jewelery.

Enchantments:

All of your gearpieces should be enchanted with stamina enchants to enlarge your pool as much as possible. Your main-hand dagger should be enchanted with a weaponpower enchant to boost your damage while your off-hand dagger needs a poison enchant to pair up with your poison skills. The enchant on your bow is not mandatory but while you're at it your can enchant it with poison damage. As for the jewels, you should enchant them with weapon damage.

Mundus stone:

This comes down to your preference but in my opinion it is best to use either Thief, Warrior or Serpent (Thief being my favorite). I think that Thief is the way to go because all of your AoE
damage will benefit from this.

Rotations:

As with every build, you will have to play enough with it to get a feel for the rotations but I can atleast get you started. The rotation that I like to use is: Caltrops, scorched earth, igneous weapons, poison injection, flames from oblivion, burning breath (noxious breath after dark brotherhood dlc), unstable flame (venomous claw after dark brotherhood dlc) and then spam flurry. This is the rotation I use for big bosses and when a DOT (damage over time) effect ends, I recast it to maintain high damage. Steel tornado is only used against multiple enemies and is insane paired with the standard of might ultimate. Use your vigor when your healer is having trouble keeping up or spam it when in an emergency. The dawnbreaker ult is almost never used because the standard is way more usefull, but when in dire need of rescources or in an icky situation, you can always use it.

Thank you very much for reading this build-guide and I hope that it helped you. If you have any suggestions on how to improve on the current build, please leave a comment or send me a message :)


Magicka
+0

0
Health
+0

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Stamina
+490

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Hardnoize
GROUP / Dragonknight
Votes: 24
06/03/2016 - 15:16

Max Survivability DK Tank

Weapon 1: Single target focus.
Attack Priority: Open with Pierce Armor and Deep Slash to taunt the target, increase the damage it takes and reduce the damage it deals. Cast Degeneration before Burning Embers to get the Might of the Guild spell power buff for increased healing.
Weapon 2: Multitarget Priority:
Open with Choking Talons to immobilize and debuff surrounding enemies. Use Pierce Armor to taunt and debuff the biggest threat(s). Keep Cinder Storm up at all times. Cast Draw Essence when low on Health or Magicka. Cast Absorb Magic whenever a high damage spell is cast at you.

All Heavy Armor: The intention is to hit as close tothe Armor Cap of 2600 (50% DR)
as possible. Nords can wear 6 pieces of Heavy and 1 piece of Light Armor to make use of the Light Armor skill line while still reaching 2543 Armor (49.4% DR)
Enchant Armor for Health until at cap. Once cap is reached, Enchant Armor for equal parts Stamina and Magicka.
Enchant all jewelry for Spell Resistance.
Enchant Weapon with Hardening. (Absorption Shield on hit)

Crafted Armor should have the Reinforced. (+% Item Armor Rating)
Weapon should have Defending. (+% Total Armor and Spell Resist)

Crafted sets which can be beneficial are the Twilight's Embrace 3p (+10% Healing),
Eye's of Mara 3p (+80 Spell Resist), and Whitestrake's Retribution 3p (When below 35% HP creates an absorption shield)

Magicka
+0

0
Health
+735

49
Stamina
+0

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Havik
RAID / Dragonknight
Votes: 22
04/07/2014 - 00:30

Potential PVE Build (Argonian)

A work in progress, I built this trying to maximize splash damage, health regen and party healing.

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onepicbanana
PVE / Dragonknight
Votes: 1
12/28/2016 - 11:47

PVP Build

This is a PVP build I'm going to test.

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onepicbanana
PVP / Dragonknight
Votes: 0
12/28/2016 - 19:05

super warrior

going to kill the dagger fall group

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biorav3n
GROUP / Dragonknight
Votes: 0
12/28/2016 - 19:19
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Boltan
PVE / Dragonknight
Votes: 0
01/11/2017 - 05:01

Well Rounded DK

Mainly use dual wielding blades for your first path which focuses on stamina based attacks. For secondary, a fire staff is used to get you away from the battle if needed, with 2 attacks to help regenerate magika since you don't have as much. This build would go best with the dunmer (dark elf)

Magicka
+70

7
Health
+255

17
Stamina
+250

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Jcsjacob
PVE / Dragonknight
Votes: 19
04/13/2014 - 12:17
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5 thoughts on “Builds

  1. Ravasz255

    Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/

    Reply
  2. playerklaus

    hello
    i added 2 builds… well one and a half.
    the NIGHT MAGE and the UNDYING BLADE.

    i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.

    I like my opponents see me comming and my fights long and rewarding.

    maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.

    cheers
    playerklaus

    Reply
  3. JackShidt

    It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?

    Reply

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