Templar talent calculator that you will find bellow will help you decide which way you will build this versatile class. Choosing the right skill line will provide you with the ability to tank, heal or do good deal of damage. There are a lot of combinations to choose from and wielding bows and healing your buddies from a distance, or going up close and personal with heavy armor and self healing are all good choices with the Templar. Pick and choose carefully and you can define your playstyle in many ways. We hope the skill calculator tool will help you decide what to do in various stages of your character’s progression.
Data seen in this ESO Templar skill calculator is based off of PTS 3.0 build of the game’s client. In preparation for the release of ESO Morrowind DLC/expansion we have decided to make the default talent calculator reflect PTS skills so you can plan in advance. We will also update it as things are certainly going to change as we get closer to release on live.
ESO Morrowind Update: Skill calculator has been updated to live servers version 3.0.5 data – same as what people playing Morrowind early access are getting. All the spell values (damage and such) are based on the assumption that you have 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. This means that if your character has different values your in-game tooltips will show different values.
Self Preservation












Champion Points
Skills 89 / 300
Ultimate

W1
W2

W1
W2

W1
W2
Active

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2
Passive

1

0

2

2












Ultimate
Required lvl 12 in Restoring Light
Required lvl 5 in Vampire
Active
Required lvl 42 in Restoring Light
Required lvl 2 in One Hand and Shield
Required lvl 30 in Aedric Spear
Required lvl 38 in Two Handed
Passive
Required lvl 39 in Aedric Spear
Required lvl 42 in Light Armor
Required lvl 39 in Restoring Light
Required lvl 41 in One Hand and Shield
Required lvl 41 in Two Handed
Required lvl 7 in Mages Guild
Required lvl 9 in Vampire
Required lvl 25 in Dark Elf Skills
Required lvl 3 in Soul Magic
Required lvl 7 in Undaunted
Required lvl 9 in Fighters Guild

Aedric Spear / ClassBalanced Warrior
Increases your Weapon Damage by 3% and Spell Resistance by 2.

Aedric Spear / ClassBurning Light
When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional 846 Physical damage or 846 Magic damage, whichever is higher. This effect can occur once every 0.5 seconds.

Light Armor / ArmorRecovery
Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.
Current bonus: 2%.

Light Armor / ArmorSpell Warding
Increases your Spell Resistance by 275 for each piece of Light Armor equipped.
Current bonus: 275.

Light Armor / ArmorEvocation
Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped.
Current bonus: 1%.

Light Armor / ArmorConcentration
Increases your Spell Penetration by ?.

Light Armor / ArmorProdigy
Increases your Spell Critical rating by 5.

Restoring Light / ClassMaster Ritualist
Increases resurrection speed by 10%.
Resurrected allies return with 50% more Health.
Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.

Restoring Light / ClassMending
Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.

Restoring Light / ClassLight Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by 10%.
Healing Ritual grants 1 Ultimate to allies healed under 60% Health.
Channeling Rite of Passage grants you 13 Physical and Spell Resistance.

One Hand and Shield / WeaponSword and Board
Increases your Weapon Damage by 3% and the amount of damage you can block by 10%.

One Hand and Shield / WeaponDeflect Bolts
Increases the amount of damage you can block from projectiles and ranged attacks by 8%.

One Hand and Shield / WeaponDeadly Bash
Improves your standard bash attacks. Bashing deals 50% additional damage and costs 20% less Stamina.

One Hand and Shield / WeaponFortress
Reduces the Stamina cost of your One Hand and Shield abilities by 5% and reduces the cost of blocking by 18%.

One Hand and Shield / WeaponBattlefield Mobility
Increases your Movement Speed while blocking by 30%.

Two Handed / WeaponHeavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by 3%.
Axes grant your melee attacks 8% chance to apply a bleed dealing 5028 Physical damage over 4 seconds.
Maces cause your attacks to ignore 10% of your target's Physical Resistance.

Two Handed / WeaponBalanced Blade
Reduces the Stamina cost of your Two-Handed abilities by 7%.

Two Handed / WeaponFollow Up
Your successful fully-charged Heavy Attacks increase the damage of your next attack by 5% for 7 seconds.

Two Handed / WeaponBattle Rush
Increases your Stamina Recovery by 15% for 10 seconds after killing a target.

Mages Guild / GuildPersuasive Will
Allows you to Persuade NPCs in conversation.

Mages Guild / GuildMagicka Controller
Increases your Max Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted.
Current bonus: 1%.

Vampire / WorldDark Stalker
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by 50% during the night.

Vampire / WorldUnnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.

Vampire / WorldSupernatural Recovery
Increases your Magicka and Stamina Recovery by 5%.

Vampire / WorldUndeath
Reduces your damage taken by up to 33% based on your missing Health while you are below 30% Health.

Dark Elf Skills / RacialDynamic
Increases your Max Magicka and Max Stamina by 2%.

Dark Elf Skills / RacialResist Flame
Increases your Max Magicka by 1% and Flame Resistance by 70.

Dark Elf Skills / RacialDestructive Ancestry
Increases your Flame Damage by 3%.

Soul Magic / WorldSoul Lock
Killing an enemy with a Weapon ability has a 5% chance of automatically filling an empty Soul Gem.

Soul Magic / WorldSoul Summons
Allows you to revive once every 2 hours without spending a Soul Gem.

Undaunted / GuildUndaunted Mettle
Increases your Max Health, Stamina, and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus: 100%.

Undaunted / GuildUndaunted Command
Activating an ally's synergy restores 2% of your Max Health, Stamina, and Magicka.
Current Bonus: 2 Health, 2 Stamina, and 2 Magicka.

Fighters Guild / GuildIntimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by 15%.

Fighters Guild / GuildBounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.