Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.
High DPS, Two-handed DK w/ self healing abilities AND an AoE, Destruction Staff Dk with astonishing mob grinding abilities.
5 Medium Armor and 2 Light Armor, with Two-Handed Weapon. Great damage per second if used right.
Charge with Stampede (high chance on critical hit), immobilizing enemy for 3.5 seconds, and then hit them with Flame Lash. A powerful attack dealing crazy damage, and even crazier damage vs. targets either stunned or immobilized, while also healing you. And for the next enemy, hit with Wrecking Blow, stunning enemy for 3.5 seconds and knocking them back AND increasing the power of your next attack by 46. Then either use Stampede, followed by Flame Lash to certainly finish off your enemy- or use Reverse Slice after activating Wrecking Blow instead. Dealing a moderate amount of damage, with extra damage increasing based on target's health loss, up to name maximum of 300%. Which will easily devestate any enemy if used after Wrecking Blow, considering its effect. And left with one of the most helpful abilities, Green Dragon Blood. Helpful in any situation when your health drops, with a bonus effect of increasing health AND stamina regeneration.Seems simple yet diverse, and also fun for leveling to me. Couldn't decide on an ULT, so I just went for my personal favorite. Feel free to use whatever ULT you would like.
And for the secondary spec, I went with a destruction staff fitted with AoE abilities. Able to grind giant mobs remarkably easily if used with sense.
Walk up to your mob of choice, set down Elemental Blockade for a DOT AoE power, trap your enemies with Burning Talons to keep them in place of Elemental Blockade while doing DOT, and then hit them with Engulfing Flames. Your enemies are bound to die soon enough, but if you want to finish them off you can pick them off with your staff.
And since this character's role will be focused on stamina based abilities, feel free to finish your enemies off with either Draw Essence (an AoE ability absorbing your enemies health and restoring part of your magicka too), or Sea of Flames (an AoE ability causing damage with a cost of a lot of manager per second, but restores a great amount of your mana if the ability kills one or more of your targets). With each of these two AoE abilities, you really don't have to focus any of your skill points in magicka, letting you put them in stamina and/or health. And lastly set with Standard of Might, one of the most powerful ULTs in the game, let alone an AoE ability- this ULT was hands down the best for this spec.
And that's my character suggestion I might be using during launch. Hope you enjoyed!
This build is aimed at fulfilling the role of a Tank - to absorb damage and keep the enemy focused on you, not your allies. Main weapon is Sword/Board and secondary is Two-Handed. Obviously we need Ransack to keep them on you, Extended Chains to pick up adds or runaways, Choking Talons to root the enemy down for a few seconds so you can apply Ransack while having them deal less damage. Green Dragon Blood and Draw Essence are good to have together so that you can have two abilities that can work together to help recover all of your resource pools. Corrosive Armor is awesome for a number of reasons as it can help during the early part of a difficult engagement, late in a drawn out fight, or even in the middle of a fight when surprise adds come to play. Overall this is really all you need. You can essentially maintain control of most of the fight and make sure you are the one getting whacked on, not your buddies. I chose to second a two-hander to have the option of doing some more damage while still having some control. You can even lay down choking talons, swap to the two-hander to apply shattering rocks and eruption real quick, and maybe even use Brawler if you are quick on the keys. Standard of Might is useful to have on backup ult, as you don't really need take flight with the options of Stampede and Extended Chains. Forward Momentum is fantastic to have so that you can remove snares on yourself, making sure that you can always reach your allies or chase down baddies. Again, this build is not supposed to make you invincible or a juggernaut dealing tons of damage. You will need to rely on your party to do most of the damage and healing, you are there to make the fight clean and controlled.
This build is based around ranged combat, with high defensive capabilities in case you get caught up close and personal. My intended use for me will be mostly roaming in gank squads once my build is complete.
The armour of choice is full medium armour for the bonuses to crit chance, sneak, and overall mobility.
The main weapon is obviously the bow, with one hander and shield in the off hand.
Out of a sneak, you will open with Molten Armaments for the increased weapon damage, and break sneak with a Focused Aim, followed by Venom Arrow to apply the DoT and stun the enemy, then a series of heavy and light attacks, reapplying venom arrow as necessary. Magnum Shot and Green dragon armour or meant to be the support abilities while the bow is out, to keep melees at a distance, and heal when necessary. Being that the Bow ability bar is meant for outright damage, the ultimate, Flawless Dawnbreaker is my choice for the passive increased weapon damage.
To Summarize, Sneak>Molten Armaments>Focused Aim>Venom Arrow
while reapplying venom as necessary, and Magnum Shot and Green Dragon Blood when needed.
The off-hand Slots and weapon choice is for when ranged becomes less of an option. The best scenario I can imagine is fighting multiple melees at once. The abilities in this slot are meant for holding out as long as possible while still dishing out sufficient damage. There is no specific order I have in mind for these abilities, rather they are just meant to be used as necessary. They are meant to apply maximum armour and mobility while in melee combat, in hopes that decent damage and the appropriate passives can ensure the kill and your survival.
In terms of armour and weapon traits, I would have weapon and spell crit for my bow for increased damage, and most likely a fire enchant, although for the enchant I'll most likely mix and match till I find what I like most. For armour traits I would pick up traits in increased armour, and reduced sprinting, favoring sprinting to conserve Stamina, as most damage abilities in this build use stamina as the main resource. For armour enchants I would probably mix and match increased magicka and increased health to make up for the Magicka and Health I lack in attribute points. And I might possibly through in jewelry enchants perhaps with decreased stamina use for abilities.
As for the attribute points, I would likely build 10-9-30. The idea of this build is high damage from a distance, which hopefully ensures that I will often not take significant damage, making my least favored attribute Health. My most favored will obviously be Stamina for the increased pool, and increased damage from Stamina based abilities which do the majority of my damage. Magicka will be used for all defensive and survival abilities more or less, so I couldn't bring myself to completely ignore it.
The only hesitation I have on this build, is that due to the abilities chosen, and no ultimate abilities that do outright damage, there isn't much in terms of a finisher ability, and I would have to rely completely on high criticals and sustained damage.
I feel like I'm most likely leaving something out, but even if I've covered all the bases I'm open to suggestions and critics, as well as overall feedback. I look forward to hearing what you guys have to say, and either way, Thanks in advance for checking out my build!