UPDATED: Added more passives and an ultimate. This is a good solo PvE build for up to lvl 30. Rotation stays the same and you can now pick another ability for 5th slot. Since I rely heavily on skills I am more concerned about having enough magicka and health for survivability than stamina. What you really want to go for is Executioner passive in Assassination and use Killer's Blade to kill all your enemies. This bumps back both your hp and mp. Down side of this whole build is lower weapon damage so without skills you are just waiting for your Magicka to regen. This makes it hard to take on more than one group of mobs. You also can have trouble with heavy armor mobs, but this is the downside of any nightblade build I guess.
After several tries I think I found a very nice Nightblade build for lower level PvE leveling. This build made it possible for me to kill single targets very quickly with low chance of dying. I can take on two mobs as well due to having a long range stun in the build.
During the tutorial section on Coldharbor I go for Shadow Cloak (which is your 2.5 second invisibility) so I can level Shadow skill line from the start. I also choose Assassin's Blade from Assassination skill tree as a finishing move to complement just my weapon damage.
As soon as you get enough skill points and Shadow level (either through getting skyshards or leveling) I go for Veiled Strike. This makes my rotation Shadow Cloak (when close to mob so I can perhaps hit it from behind) -> Veiled Strike (which stuns them if executed from stealth) -> hard hit (hold your left mouse button to charge your attack) to knock them down -> slice with weapons and Assassin's Blade when they are low health.
Next I take Strife in Siphoning tree to help with healing and to get to Agony. Agony is great if you are facing two or more mobs. You can stun one of the mobs from afar and when the other mob gets close go invisible and execute your rotation. You can then proceed with killing the stunned enemy. Strife is also great as a DOT once it gets to level 4 or is morphed.
Since I played Breton I went for Light Armor +magicka buff since all these skills use magicka.
You can also mix in Teleport Strike from Assassination tree to quickly jump to the mob , go invisible, stun, hard hit, Assassin's blade them to death. Depends of what you find sexier :)
Epic PvP 1v1 1v2 mage build with high resistance to spells plus massive dps! aka the anti-caster.. Enjoy :]
ps: tested this build in 3 betas + PTS and gotta say this is a sexy build.. makes 2v1 look like childs play.
High DPS, Two-handed DK w/ self healing abilities AND an AoE, Destruction Staff Dk with astonishing mob grinding abilities.
5 Medium Armor and 2 Light Armor, with Two-Handed Weapon. Great damage per second if used right.
Charge with Stampede (high chance on critical hit), immobilizing enemy for 3.5 seconds, and then hit them with Flame Lash. A powerful attack dealing crazy damage, and even crazier damage vs. targets either stunned or immobilized, while also healing you. And for the next enemy, hit with Wrecking Blow, stunning enemy for 3.5 seconds and knocking them back AND increasing the power of your next attack by 46. Then either use Stampede, followed by Flame Lash to certainly finish off your enemy- or use Reverse Slice after activating Wrecking Blow instead. Dealing a moderate amount of damage, with extra damage increasing based on target's health loss, up to name maximum of 300%. Which will easily devestate any enemy if used after Wrecking Blow, considering its effect. And left with one of the most helpful abilities, Green Dragon Blood. Helpful in any situation when your health drops, with a bonus effect of increasing health AND stamina regeneration.Seems simple yet diverse, and also fun for leveling to me. Couldn't decide on an ULT, so I just went for my personal favorite. Feel free to use whatever ULT you would like.
And for the secondary spec, I went with a destruction staff fitted with AoE abilities. Able to grind giant mobs remarkably easily if used with sense.
Walk up to your mob of choice, set down Elemental Blockade for a DOT AoE power, trap your enemies with Burning Talons to keep them in place of Elemental Blockade while doing DOT, and then hit them with Engulfing Flames. Your enemies are bound to die soon enough, but if you want to finish them off you can pick them off with your staff.
And since this character's role will be focused on stamina based abilities, feel free to finish your enemies off with either Draw Essence (an AoE ability absorbing your enemies health and restoring part of your magicka too), or Sea of Flames (an AoE ability causing damage with a cost of a lot of manager per second, but restores a great amount of your mana if the ability kills one or more of your targets). With each of these two AoE abilities, you really don't have to focus any of your skill points in magicka, letting you put them in stamina and/or health. And lastly set with Standard of Might, one of the most powerful ULTs in the game, let alone an AoE ability- this ULT was hands down the best for this spec.
And that's my character suggestion I might be using during launch. Hope you enjoyed!
Khajiit PVP and PVE Damage monster build, with sufficient self healing ability. With right use of these abilities the player gets the hughest damage output i can imagine.
100/100 Skillpoints used (But i count some more when you get all skyshards, didnt put any points to Alliance-Skill-Trees cause of that.)
I am offering my take on a Healer. This is an Argonian Templar using a Restoration Staff and Light Armor. The first bar you will see is used when its better to fight and the second bar is used when its better to heal (both have healing but the second bar focuses on healing).
SKILL POINTS: Barebones for skill points, I would recommend adding Intimidating Presence and Persuasive Will from the guilds. I also would max out Alchemy.
FIRST BAR (fighting/casual healing) CHOICES:
Purifying Light & Reflective Light. Your attack spells. I am under the impressions that Purifying Light works with any damage (not just your damage) and together the two spells provide a multiple target snare and a delayed Area-of-Effect Heal-over-Time. Also Reflective Light is a prerequisite to get Purifying Light.
Sanguine Altar, Ring of Preservation, & Radiant Aura. The former are stamina-based guild skills. The latter is a slotted skill that boosts health and stamina regen. They are not the heaviest health return but great to use while warming up a fight while everyone is mostly topped off. I can't complain about the health recovery, health regeneration, and armor/spell resistance while using my small selection of offensive spells.
Ultimate Practiced Incantation. My oh-sh!t button I have slotted on both bars in case I need to switch to my harder healing bottom bar. Save up while fighting and use as necessary. Light Weaver boosts this spell with 25 armor/spell resistance. Focused Healing boosts this to add +30% healing.
SECOND BAR (main healing) CHOICES:
Inner Light. What benefit does this provide? +20% critical strike chance. Add that with 'Prodigy' from light armor for another +10%. Finish off with spells from the Restoring Light tree benefiting from 'Mending' to get up to an additional +30% and you have a +30% to +60% chance for most of your heals to crit.
Restoring Focus & Extended Ritual. Two AoE areas that benefit from Focused Healing to give any ally in the circle +30% healing. Restoring focus gives an extra +15% on its own and armor/spell resistance. Extended Ritual gives a negative effect cleanse and a slow AoE HoT.
Mutagen & Restoration Staff. A lingering HoT that bumps itself to a direct heal if the target goes under 20% health. This synergies well with Restoration Expert to give an additional +15% health to any ally under 30% health. With its low cost this is great to have running on your allies. Its also worth mentioning that Essence Drain gives a small heal when using heavy restoration staff attacks.
Breath of Life. The Pièce de résistance! Instant healing for three targets. Incorporate it with all the boosts I have mentioned below. This spell speaks for itself. Fin!
+5% healing. Thank you Restoration Master.
+15% healing targets under 30% health. Thank you Restoration Expert.
+30% healing inside Focused Healing circles (+45% with Restoring Focus). Thank you Practiced Incantation, Extended Ritual, and Restoring Focus along with Focused Healing.
+30% to +60% Crit Chance for heals. Thank you Inner Light, Prodigy, and Mending.
Honorable Mentions: Argonian for +6% to healing received and better potion use. Master Ritualist for better resurrections.
And there you have it. My take on a Healing Templar. Let me know if this sparked ideas for your own build. Constructive feedback is appreciated, especially to bring up reasons why going another route would benefit your take on a Healer. I look forward to reviewing your replies.
A templar, who can tank, and deal good amount of dps, while still being able to support with stuns, and taunts, while still also being able to throw out a group heal/self-heal. Not meant for healing main, but can main tank, or support with no heals, with a decent amount of dps. I believe this would be great with pvp, and group dungeons. Not the best for PVE/solo.....Thoughts???
This build is aimed at fulfilling the role of a Tank - to absorb damage and keep the enemy focused on you, not your allies. Main weapon is Sword/Board and secondary is Two-Handed. Obviously we need Ransack to keep them on you, Extended Chains to pick up adds or runaways, Choking Talons to root the enemy down for a few seconds so you can apply Ransack while having them deal less damage. Green Dragon Blood and Draw Essence are good to have together so that you can have two abilities that can work together to help recover all of your resource pools. Corrosive Armor is awesome for a number of reasons as it can help during the early part of a difficult engagement, late in a drawn out fight, or even in the middle of a fight when surprise adds come to play. Overall this is really all you need. You can essentially maintain control of most of the fight and make sure you are the one getting whacked on, not your buddies. I chose to second a two-hander to have the option of doing some more damage while still having some control. You can even lay down choking talons, swap to the two-hander to apply shattering rocks and eruption real quick, and maybe even use Brawler if you are quick on the keys. Standard of Might is useful to have on backup ult, as you don't really need take flight with the options of Stampede and Extended Chains. Forward Momentum is fantastic to have so that you can remove snares on yourself, making sure that you can always reach your allies or chase down baddies. Again, this build is not supposed to make you invincible or a juggernaut dealing tons of damage. You will need to rely on your party to do most of the damage and healing, you are there to make the fight clean and controlled.
This build allows you to tank the toughest content the game has to offer and do a decent amount of damage along the way. Dungeon bosses just melt with the extra damage.
5 Piece Hist Bark - this set is extremely important to the build because of the limited amount of stam available (15k ish)... the more you dodge, the less you have to block = more stam.
5 Piece Footman - This set is pretty much compulsory for endgame tanking because of the huge 12% extra mitigation.
2 Piece Valkyn Skoria - This set provides a nice boost to your total health and ofc there is the Meteor that procs from Damage Over Time.
Your stats should look something like... 25k HP, 25k Mag & 16k Stam.
The strat is simple.... Keep as many DoTs up as you can while holding as much aggro as you can.
The main idea with this is to prioritize Storm Calling, and 2 Hand Xp. So, start out with Mages' Fury for a decent Execute to tide you bye until Reverse Slash, and invest in Stamina until you hit soft caps. Orc gets the Brawny passive, which helps with Health (your secondary Stat, minimize Magicka. I opted for Cleave along with Familiar just to send the third point. Overloadcan get you a 3rd bar, which I filled uup with with spells, and pop before turn in quests to focus on Xp. By level10 you can enter pvp with a switch of sorts between a SSpell sword and a purer Mage. At L15, I add a Bow for the Theif. I'm going for Critical Surge/Charge, Bound Armaments, Hasty Retreat/Boundless Storm (on an Orc) Carve Encase Overload channeling, and Streak for AOL clearing.
Testing out my ideas before ESO xbox console launch. Wanted to create a stamina sorc that can hopefully dish out some big DPS. Probably really squishy but I'm hoping the imperial racial skills will help with this build. By looking through the skills it looks like for the build the mages guild offers nothing. just rambles from my brain.