UPDATED: Added more passives and an ultimate. This is a good solo PvE build for up to lvl 30. Rotation stays the same and you can now pick another ability for 5th slot. Since I rely heavily on skills I am more concerned about having enough magicka and health for survivability than stamina. What you really want to go for is Executioner passive in Assassination and use Killer's Blade to kill all your enemies. This bumps back both your hp and mp. Down side of this whole build is lower weapon damage so without skills you are just waiting for your Magicka to regen. This makes it hard to take on more than one group of mobs. You also can have trouble with heavy armor mobs, but this is the downside of any nightblade build I guess.
After several tries I think I found a very nice Nightblade build for lower level PvE leveling. This build made it possible for me to kill single targets very quickly with low chance of dying. I can take on two mobs as well due to having a long range stun in the build.
During the tutorial section on Coldharbor I go for Shadow Cloak (which is your 2.5 second invisibility) so I can level Shadow skill line from the start. I also choose Assassin's Blade from Assassination skill tree as a finishing move to complement just my weapon damage.
As soon as you get enough skill points and Shadow level (either through getting skyshards or leveling) I go for Veiled Strike. This makes my rotation Shadow Cloak (when close to mob so I can perhaps hit it from behind) -> Veiled Strike (which stuns them if executed from stealth) -> hard hit (hold your left mouse button to charge your attack) to knock them down -> slice with weapons and Assassin's Blade when they are low health.
Next I take Strife in Siphoning tree to help with healing and to get to Agony. Agony is great if you are facing two or more mobs. You can stun one of the mobs from afar and when the other mob gets close go invisible and execute your rotation. You can then proceed with killing the stunned enemy. Strife is also great as a DOT once it gets to level 4 or is morphed.
Since I played Breton I went for Light Armor +magicka buff since all these skills use magicka.
You can also mix in Teleport Strike from Assassination tree to quickly jump to the mob , go invisible, stun, hard hit, Assassin's blade them to death. Depends of what you find sexier :)
Epic PvP 1v1 1v2 mage build with high resistance to spells plus massive dps! aka the anti-caster.. Enjoy :]
ps: tested this build in 3 betas + PTS and gotta say this is a sexy build.. makes 2v1 look like childs play.
High DPS, Two-handed DK w/ self healing abilities AND an AoE, Destruction Staff Dk with astonishing mob grinding abilities.
5 Medium Armor and 2 Light Armor, with Two-Handed Weapon. Great damage per second if used right.
Charge with Stampede (high chance on critical hit), immobilizing enemy for 3.5 seconds, and then hit them with Flame Lash. A powerful attack dealing crazy damage, and even crazier damage vs. targets either stunned or immobilized, while also healing you. And for the next enemy, hit with Wrecking Blow, stunning enemy for 3.5 seconds and knocking them back AND increasing the power of your next attack by 46. Then either use Stampede, followed by Flame Lash to certainly finish off your enemy- or use Reverse Slice after activating Wrecking Blow instead. Dealing a moderate amount of damage, with extra damage increasing based on target's health loss, up to name maximum of 300%. Which will easily devestate any enemy if used after Wrecking Blow, considering its effect. And left with one of the most helpful abilities, Green Dragon Blood. Helpful in any situation when your health drops, with a bonus effect of increasing health AND stamina regeneration.Seems simple yet diverse, and also fun for leveling to me. Couldn't decide on an ULT, so I just went for my personal favorite. Feel free to use whatever ULT you would like.
And for the secondary spec, I went with a destruction staff fitted with AoE abilities. Able to grind giant mobs remarkably easily if used with sense.
Walk up to your mob of choice, set down Elemental Blockade for a DOT AoE power, trap your enemies with Burning Talons to keep them in place of Elemental Blockade while doing DOT, and then hit them with Engulfing Flames. Your enemies are bound to die soon enough, but if you want to finish them off you can pick them off with your staff.
And since this character's role will be focused on stamina based abilities, feel free to finish your enemies off with either Draw Essence (an AoE ability absorbing your enemies health and restoring part of your magicka too), or Sea of Flames (an AoE ability causing damage with a cost of a lot of manager per second, but restores a great amount of your mana if the ability kills one or more of your targets). With each of these two AoE abilities, you really don't have to focus any of your skill points in magicka, letting you put them in stamina and/or health. And lastly set with Standard of Might, one of the most powerful ULTs in the game, let alone an AoE ability- this ULT was hands down the best for this spec.
And that's my character suggestion I might be using during launch. Hope you enjoyed!
Khajiit PVP and PVE Damage monster build, with sufficient self healing ability. With right use of these abilities the player gets the hughest damage output i can imagine.
100/100 Skillpoints used (But i count some more when you get all skyshards, didnt put any points to Alliance-Skill-Trees cause of that.)
I am offering my take on a Healer. This is an Argonian Templar using a Restoration Staff and Light Armor. The first bar you will see is used when its better to fight and the second bar is used when its better to heal (both have healing but the second bar focuses on healing).
SKILL POINTS: Barebones for skill points, I would recommend adding Intimidating Presence and Persuasive Will from the guilds. I also would max out Alchemy.
FIRST BAR (fighting/casual healing) CHOICES:
Purifying Light & Reflective Light. Your attack spells. I am under the impressions that Purifying Light works with any damage (not just your damage) and together the two spells provide a multiple target snare and a delayed Area-of-Effect Heal-over-Time. Also Reflective Light is a prerequisite to get Purifying Light.
Sanguine Altar, Ring of Preservation, & Radiant Aura. The former are stamina-based guild skills. The latter is a slotted skill that boosts health and stamina regen. They are not the heaviest health return but great to use while warming up a fight while everyone is mostly topped off. I can't complain about the health recovery, health regeneration, and armor/spell resistance while using my small selection of offensive spells.
Ultimate Practiced Incantation. My oh-sh!t button I have slotted on both bars in case I need to switch to my harder healing bottom bar. Save up while fighting and use as necessary. Light Weaver boosts this spell with 25 armor/spell resistance. Focused Healing boosts this to add +30% healing.
SECOND BAR (main healing) CHOICES:
Inner Light. What benefit does this provide? +20% critical strike chance. Add that with 'Prodigy' from light armor for another +10%. Finish off with spells from the Restoring Light tree benefiting from 'Mending' to get up to an additional +30% and you have a +30% to +60% chance for most of your heals to crit.
Restoring Focus & Extended Ritual. Two AoE areas that benefit from Focused Healing to give any ally in the circle +30% healing. Restoring focus gives an extra +15% on its own and armor/spell resistance. Extended Ritual gives a negative effect cleanse and a slow AoE HoT.
Mutagen & Restoration Staff. A lingering HoT that bumps itself to a direct heal if the target goes under 20% health. This synergies well with Restoration Expert to give an additional +15% health to any ally under 30% health. With its low cost this is great to have running on your allies. Its also worth mentioning that Essence Drain gives a small heal when using heavy restoration staff attacks.
Breath of Life. The Pièce de résistance! Instant healing for three targets. Incorporate it with all the boosts I have mentioned below. This spell speaks for itself. Fin!
+5% healing. Thank you Restoration Master.
+15% healing targets under 30% health. Thank you Restoration Expert.
+30% healing inside Focused Healing circles (+45% with Restoring Focus). Thank you Practiced Incantation, Extended Ritual, and Restoring Focus along with Focused Healing.
+30% to +60% Crit Chance for heals. Thank you Inner Light, Prodigy, and Mending.
Honorable Mentions: Argonian for +6% to healing received and better potion use. Master Ritualist for better resurrections.
And there you have it. My take on a Healing Templar. Let me know if this sparked ideas for your own build. Constructive feedback is appreciated, especially to bring up reasons why going another route would benefit your take on a Healer. I look forward to reviewing your replies.
A templar, who can tank, and deal good amount of dps, while still being able to support with stuns, and taunts, while still also being able to throw out a group heal/self-heal. Not meant for healing main, but can main tank, or support with no heals, with a decent amount of dps. I believe this would be great with pvp, and group dungeons. Not the best for PVE/solo.....Thoughts???
This build is aimed at fulfilling the role of a Tank - to absorb damage and keep the enemy focused on you, not your allies. Main weapon is Sword/Board and secondary is Two-Handed. Obviously we need Ransack to keep them on you, Extended Chains to pick up adds or runaways, Choking Talons to root the enemy down for a few seconds so you can apply Ransack while having them deal less damage. Green Dragon Blood and Draw Essence are good to have together so that you can have two abilities that can work together to help recover all of your resource pools. Corrosive Armor is awesome for a number of reasons as it can help during the early part of a difficult engagement, late in a drawn out fight, or even in the middle of a fight when surprise adds come to play. Overall this is really all you need. You can essentially maintain control of most of the fight and make sure you are the one getting whacked on, not your buddies. I chose to second a two-hander to have the option of doing some more damage while still having some control. You can even lay down choking talons, swap to the two-hander to apply shattering rocks and eruption real quick, and maybe even use Brawler if you are quick on the keys. Standard of Might is useful to have on backup ult, as you don't really need take flight with the options of Stampede and Extended Chains. Forward Momentum is fantastic to have so that you can remove snares on yourself, making sure that you can always reach your allies or chase down baddies. Again, this build is not supposed to make you invincible or a juggernaut dealing tons of damage. You will need to rely on your party to do most of the damage and healing, you are there to make the fight clean and controlled.
"General Grievous" NB OP BUILD! Insane Single Target BUFFED DPS - Solo Elites Easily- Leveling Efficient !
Hey guys, like most of you all, I have been playing ESO for the past few weeks. I also am playing a nightblade class! Seeing as how I played a rogue on WoW for 5+ years, I was instantly drawn in to the nightblade class. Let's get started!
TABLE OF CONTENTS:
A. Introduction/Brief Explanation
B. Why it Works (Ability Explanation)
C. Leveling Advice/Skill Order
D. Leveling Rotation
E. Solo Elite Rotation
F. AoE Rotation
H. Best Questions
A: INTRODUCTION/BRIEF EXPLANATION
This build allows you to do insane self buffed single target DPS, while still having the option to go ranged or aoe crazy. Best part? You will feel like General Grievous with FOUR daggers! I discovered this build around level 20, since then I have had the flexibility to do whatever I want--all with one build. How can a build have defensives to solo elites AND have amazing DPS/AoE? Well, let's break it down bar by bar.
B: WHY IT WORKS (ABILITY EXPLANATION)
BAR 1: Your Single Target DPS Bar
Slot 1: Teleport Strike-Ambush (5 out of 5)
Pretty obvious choice for any nightblade build. Great Utility with the 1.5s stun, 22m teleport, AND 36% extra damage on next ability--plus some nice starting damage. Get it.
Slot 2: Flurry-Rapid Strikes (4 out of 5)
This is your only stamina dump, aside from movement related actions (sprinting, stealthing, dodging). Really nice damage, plus 18% attack speed afterwards. Use it.
Slot 3: Veiled Strike-Surprise Attack (4 out of 5)
Nice damage, 40% armor pen, AND a very nice 4s stun (if used when stealthed) that can lead into a 1s knockdown. This should be used to apply/refresh the 40% armor pen debuff, or when you need a stun for survivability/control--otherwise save the magicka.
Slot 4: Assasin's Blade-Impale (5 out of 5)
INSANE damage while in execute range, it also has decent range! What's not to love? This ability should ONLY be used when a mob is under 25% HP--otherwise save the magicka.
Slot 5: Shadow Cloak-Shadowy Disguise (5 out of 5)
This ability has immense utility, completely unmatched compared to any other nightblade abilities. This is your stealth essentially, but it will not have a 100% uptime. Here is why: You are completely invisible for 2.5 seconds, it has no cooldown (only magicka resource limitations), gives you 100% critical strike rating during, and-oh yeah, it makes you completely invisible.
Get it. Use it. Love it.
Ultimate: Death Stroke-Soul Harvest (5 out of 5)
The best ultimate for DPS, hands down. It will come up frequently, use it frequently.
BAR 2: Your Ranged, AoE, Buff Bar
Slot 1: Hidden Blade-Flying Blade (4 out of 5)
This is your stamina dump for whenever you need to go ranged or avoid certain boss mechanics, this is also crucial for being able to solo elites.
Slot 2: Strife-Swallow Soul (4 out of 5)
This ability has great damage, and a very decent heal. This ability should be used when at range for some damage, or while in need of HP.
Slot 3: Whirlwind-Whirling Blades (4 out of 5)
Your AoE ability! This has really nice damage attached to it, and at a decent stamina cost. Can be used with Drain Power (in the siphoning tree) for even more AoE damage.
Slot 4: Cripple-Crippling Grasp(4 out of 5) OR Drain Power-Power Extraction (3 out of 5)
This is your switchable button. Cripple is better for when you will be leveling, soloing elites, or when ranged is needed (extra ranged DoT and slow will help you tremendously). Drain Power will help you AoE down things a lot stronger, I would take this IN BETWEEN boss fights for extra AoE(if needed).
Slot 5: Haste-Focused Attacks (3 out of 5)
This is a nice self buff. I usually only use it when in a dungeon, casting it right before a mob pull. May find a stronger ability to replace this, but for now this fits perfectly.
Ultimate: Consuming Darkness-Veil of Blades (4 out of 5)
This is a nice utility based ultimate. Strong defensives for you and your group as well as some very nice AoE damage for dungeons. Use it to hog the AoE dps meters, or to simmer down certain boss mechanics with it's defensives.
All the passives I chose compliment the abilites you will be using pretty nicely. I went for critical hit over everything. 5 out of 5 medium armor. Free rez every hour is a nice passive to have (Soul Magic tree).
I did a 3/1/3 ratio. You will need the Magicka/Stamina more than you will need the extra Health.
C: Leveling Advice
Quest and Complete. Quests give you skill points every so often. Complete all the content ESO is giving you (skyshards, open world dungeons, solo instances, dark anchors) everything gives you experience. Skyshards give you skill points (they start adding up), and there are "tier 2" solo instances which give you even more quests and a guarenteed skill point--plus they are epic! My routine consists of completing all the quest hubs in the zone, then go around doing all the solo instances, open world dungeons, and collecting skyshards.
This is the general order I would follow, keep in mind you will not be fully range viable until later levels (30s), but you won't be in desperate need of it anway.
-MORPH WHATEVER YOU WANT (ALTHOUGH I PERSONALLY THINK MY MORPHS ARE THE BEST)
-PASSIVES SHOULD BE LEVELED ALONGSIDE THESE ABILITIES, YOU WILL HAVE MORE THAN ENOUGH SKILL POINTS.
-TAKE NOTE THAT BAR 2 LEVELS WILL ALWAYS BE BEHIND BAR 1, DEPENDING ON USAGE.
LEVEL 1 ABILITIES:
Twin Slashes (ONLY to level dual wield tree--you can respec out of this later)
LEVEL 4 ABILITIES:
Flurry (replace twin slashes)
This is where there will be a break of skill points, until level 10-12. Also keep in mind skill levels will be higher than your actual level. Remember to level passives.
LEVEL 12 ABILITIES: (~ level 10)
LEVEL 14 ABILITIES: (~level 15)
Another major break in skill pick ups, also Deshaan and Shadowfen are quite a drag because of this. Consider respeccing or experimenting during these levels--only if you get too bored. Otherwise, the abilities you have will carry you through easily.
Keep leveling passives.
Level 20 ABILITIES: (~level 30)
LEVEL 30 ABILITIES:(I am level 38--still do not have this ability, don't sweat it)
LEVEL 38 ABILITIES: (~ level 30)
Hidden Blade (again, you will probably be able to pick up hidden blade and haste faster than cripple/siphoning strikes--even though both require higher levels) *If you are confused please ask and I'll add a section explaining this thoroughly*
LEVEL 42 ABILITIES: (~level 35)
This is where I am currently at in game. Level 38 Khajiit Nighblade.
D: LEVELING ROTATION
You will mainly be using Bar 1. This is how ability usage usually goes down with single questing mobs.
Teleport Strike->Veiled Strike->Flurry OR Death Stroke -> Assassin's Blade
They usually die after Flurry/Death Stroke. So 3 abilities used, 2 used for actual damage. Now, this will not always be the case. That is why I have made a priority list that goes as follows:
-Teleport Strike (only when you need to close a gap)
-Impale (Execute range-Note it is magic damage, and does not need veiled strike debuff to be effective)
-Veiled Strike (to apply/reapply debuff)
-Shadowy Disguise (when tied in with Death Stroke for 100% crit)
-Veiled Strike (for stun/damage)
-Shadowy Disguise (for 100% crit)
-Teleport Strike (for stun/damage)
The priority list may seem confusing, but with time you will learn the abilities and understand why the list is how it is.
E: SOLO ELITE ROTATION (Requires lvl 30+)
The main tool you will be using is Hidden Blade, although I believe you can still make it work with only Cripple.
Being able to solo elites relies heavily on a slow, effectively kiting the slowed elite, rather than tanking it, until your resources are replenished. At this point you switch to Bar 1 and attack with a 5 second stun window (thanks to Veiled Strike/Shadow Cloak combo).
Trust me, you can do A LOT of damage with those 5 seconds of stun time, plus the passive damage off kiting with Hidden Blade/Cripple will slowly widdle down each and every elite you come across.
-ALWAYS GO FOR A CROUCH STEALTH OPENER
Stealthed Auto Attack-> Shadow Cloak-> Veiled strike (4s stun applied)-> Flurry-> Hidden Blade-> RUN!
From here you keep running and keep the Hidden Blade debuff (snare) up until you have enough magicka/stamina for another rotation of the above(aside from the initial stealthed auto attack).
F: AOE ROTATION
Pretty simple, use Power Siphon before Whirlwind for maximum damage, and use Veil of Blades for even more damage. Chances are other builds WILL have stronger AoE, but this should more than suffice.
Use any 4 one handed weapons for your swaps. But, daggers are always more desirable.
Any questions? Feel free to ask, and I will post the best/frequently asked questions here! Post in the comments and let me know what you think!
This build is great for kiting those pesky "strong" or "elite" NPCs who are too strong to get them head on. It focuses on stun/snare skills which could turn any hard fight into a simple shoot-and-run practice. It is useful in PvP as well. If you get additional skill points from skyshards (and you should really, really get them, refer to http://teso.mmorpg-life.com/skyshards/ for guidance), use them for your preferred build. Since you get to swap action bars on level 15, together with the fact that you can reset skill points later on level 50, you could combine this with your preferred build, be it PvE, PvP, or any other.
Its important to have (at least) 1 skill point free so you could morph spells and abilities as soon as possible. Crystal shard -> Crystal Fragments should be your first morph and Unstable Familiar -> Unstable Clannfear your second. Venom Arrow should follow after. I put Draining Shot in slot 5 but, if you feel you have enough magicka, you could put Endless Fury to level up the storm tree and get a useful finisher (deals additional damage bellow 25% hp and restores magicka on kill).
This build is by no means lacking in power but there are others which may offer better raw power if that's what you are aiming for.
Instead, this build is super fun and very safe, means you don't die often. Unless you met a more powerful monster or more monsters than you can chew of, which in any case will kill you anyway.
This build also offers those adventures who prefer to fight alone to survive in the harsh world. It is extremelly good especially in early games. The only requirement for this build to work is you need to wear light armor (all gears) and use only destruction staff. You will see why below.
Distribute your attributes points with this formula M:H:S = 3:1:0. Why not all to Magicka? You will have skills that increase Magicka regeneration, which is more superior than having larger pool. Also, more health means more survivability when you are attacked.
Then follow the skills below. I skip spell 5 because there is really nothing you need at this point, although you may choose any spell you like for 5th. The Ultimate spell you pick should be the Summoning Storm Atronach to help you killing faster while she is taking the damage.
Remember to upgrade fully all these spells/skills as they are you bread and butter which will bring you to over level 20 fast. You will need only 9 skill points for all the spells including the morphs.
The rest of the points goes to Passive and Armor (need 8 points for below). You will need all the passive from all three branches. Here is the order in which you put the points:
Armor to help your Magicka regen as early as possible:
4. Unholy Knowledge
6. Blood Magic
8. Power Stone
Your strategy is very straight forward and simple. Never let the monsters come to you or in case of ranger, keep stunning them. Open with Crystal Shard/Fragments, then use your staff in between Destructive Touch/Clench for stun/knock. When the monster's health is low, kill it with Mage's Fury/Death. Meanwhile, have your Familiar/Clanfear all the time. When Atronach is active, use it often, summon it next to the monster.