This build is great for kiting those pesky "strong" or "elite" NPCs who are too strong to get them head on. It focuses on stun/snare skills which could turn any hard fight into a simple shoot-and-run practice. It is useful in PvP as well. If you get additional skill points from skyshards (and you should really, really get them, refer to http://teso.mmorpg-life.com/skyshards/ for guidance), use them for your preferred build. Since you get to swap action bars on level 15, together with the fact that you can reset skill points later on level 50, you could combine this with your preferred build, be it PvE, PvP, or any other.
Its important to have (at least) 1 skill point free so you could morph spells and abilities as soon as possible. Crystal shard -> Crystal Fragments should be your first morph and Unstable Familiar -> Unstable Clannfear your second. Venom Arrow should follow after. I put Draining Shot in slot 5 but, if you feel you have enough magicka, you could put Endless Fury to level up the storm tree and get a useful finisher (deals additional damage bellow 25% hp and restores magicka on kill).
FOCUS ON DRAINING ENEMIES LIFE, KEEPING OWN HP TOPPED UP.
LOTS OF DOTS AND HEAVY WEAPON DAMAGE
This build is based around ranged combat, with high defensive capabilities in case you get caught up close and personal. My intended use for me will be mostly roaming in gank squads once my build is complete.
The armour of choice is full medium armour for the bonuses to crit chance, sneak, and overall mobility.
The main weapon is obviously the bow, with one hander and shield in the off hand.
Out of a sneak, you will open with Molten Armaments for the increased weapon damage, and break sneak with a Focused Aim, followed by Venom Arrow to apply the DoT and stun the enemy, then a series of heavy and light attacks, reapplying venom arrow as necessary. Magnum Shot and Green dragon armour or meant to be the support abilities while the bow is out, to keep melees at a distance, and heal when necessary. Being that the Bow ability bar is meant for outright damage, the ultimate, Flawless Dawnbreaker is my choice for the passive increased weapon damage.
To Summarize, Sneak>Molten Armaments>Focused Aim>Venom Arrow
while reapplying venom as necessary, and Magnum Shot and Green Dragon Blood when needed.
The off-hand Slots and weapon choice is for when ranged becomes less of an option. The best scenario I can imagine is fighting multiple melees at once. The abilities in this slot are meant for holding out as long as possible while still dishing out sufficient damage. There is no specific order I have in mind for these abilities, rather they are just meant to be used as necessary. They are meant to apply maximum armour and mobility while in melee combat, in hopes that decent damage and the appropriate passives can ensure the kill and your survival.
In terms of armour and weapon traits, I would have weapon and spell crit for my bow for increased damage, and most likely a fire enchant, although for the enchant I'll most likely mix and match till I find what I like most. For armour traits I would pick up traits in increased armour, and reduced sprinting, favoring sprinting to conserve Stamina, as most damage abilities in this build use stamina as the main resource. For armour enchants I would probably mix and match increased magicka and increased health to make up for the Magicka and Health I lack in attribute points. And I might possibly through in jewelry enchants perhaps with decreased stamina use for abilities.
As for the attribute points, I would likely build 10-9-30. The idea of this build is high damage from a distance, which hopefully ensures that I will often not take significant damage, making my least favored attribute Health. My most favored will obviously be Stamina for the increased pool, and increased damage from Stamina based abilities which do the majority of my damage. Magicka will be used for all defensive and survival abilities more or less, so I couldn't bring myself to completely ignore it.
The only hesitation I have on this build, is that due to the abilities chosen, and no ultimate abilities that do outright damage, there isn't much in terms of a finisher ability, and I would have to rely completely on high criticals and sustained damage.
I feel like I'm most likely leaving something out, but even if I've covered all the bases I'm open to suggestions and critics, as well as overall feedback. I look forward to hearing what you guys have to say, and either way, Thanks in advance for checking out my build!
Two-handed and Sword & Shield
Personal build, not completely up-to-date