ESO Alchemy Traits Discovery Tool

Alchemy is a great choice for any crafter in Elder Scrolls Online. For those that just began their journey through alchemy you might notice that each plant ingredient has four traits that define what kind of potion you can create by combining different ingredients. It can be a very big endeavor to try and find all the traits on your own. What all you should know is that you can right click a new plant in your inventory and click on Use to learn the first trait of that ingredient. This will also give you a small amount of alchemy experience. For the other three traits you can try combining plants until you discover them all.
 
To spare you the time and material expense we have done the work for you and you can find bellow the list of all alchemy reagents with all traits discovered. There is also a small tool (drop down menu above the list of ingredients) to help you determine which plants you can combine to get a certain effect in your potion. Just select a trait from a drop down bellow and the list of plants will show only those with that trait.
 

Filter ingredients by trait:
Blessed Thistle

Blessed Thistle

TRAITS

Restore Stamina

Ravage Health

Increase Weapon Power

Speed

Blue Entoloma

Blue Entoloma

TRAITS

Restore Health

Ravage Magicka

Lower Spell Power

Invisibility

Bugloss

Bugloss

TRAITS

Restore Health

Restore Magicka

Lower Spell Power

Increase Spell Resist

Columbine

Columbine

TRAITS

Restore Health

Restore Magicka

Restore Stamina

Unstoppable

Cornflower

Cornflower

TRAITS

Restore Magicka

Ravage Health

Increase Spell Power

Detection

Dragonthorn

Dragonthorn

TRAITS

Restore Stamina

Weapon Crit

Increase Weapon Power

Lower Armor

Emetic Russula

Emetic Russula

TRAITS

Ravage Health

Ravage Magicka

Ravage Stamina

Stun

Imp Stool

Imp Stool

TRAITS

Ravage Stamina

Lower Weapon Crit

Lower Weapon Power

Increase Armor

Lady's Smock

Lady's Smock

TRAITS

Restore Magicka

Spell Crit

Increase Spell Power

Lower Spell Resist

Luminous Russula

Luminous Russula

TRAITS

Restore Health

Ravage Stamina

Lower Weapon Power

Reduce Speed

Mountain Flower

Mountain Flower

TRAITS

Restore Health

Restore Stamina

Lower Weapon Power

Increase Armor

Namira's Rot

Namira's Rot

TRAITS

Spell Crit

Unstoppable

Invisibility

Speed

Nirnroot

Nirnroot

TRAITS

Ravage Health

Lower Spell Crit

Lower Weapon Crit

Invisibility

Stinkhorn

Stinkhorn

TRAITS

Ravage Health

Ravage Stamina

Increase Weapon Power

Lower Armor

Violet Coprinus

Violet Coprinus

TRAITS

Ravage Health

Ravage Magicka

Increase Spell Power

Lower Spell Resist

Water Hyacinth

Water Hyacinth

TRAITS

Restore Health

Spell Crit

Weapon Crit

Stun

Whitecap

Whitecap

TRAITS

Ravage Magicka

Lower Spell Crit

Lower Spell Power

Increase Spell Resist

Wormwood

Wormwood

TRAITS

Weapon Crit

Detection

Unstoppable

Reduce Speed

9 thoughts on “ESO Alchemy Traits Discovery Tool

  1. Marky Mark

    Wow are these the only ingredients in the game? Or do I need to change the filter settings? Because they’re’s only 18 here.

    Reply
  2. Damien Uvirith

    As an alchemist in game, even with the limited 18 alchemy ingredients, you can still make some very powerful and potent potions especially if you yourself have Snakeblood and Chemistry maxed out (As well as Medicinal Use, I believe).

    Chemistry in itself lets you create additional potions, Medicinal Use makes them last longer, and Snakeblood reduces negative effects.

    Though I’ve yet to find a potion I HAVE to make with negative effects. And I am constantly creating Vet 1 Stamina Recovery + Speed potions as well as Magicka/Health/Stamina recovery, and Invisbility + Speed. Maybe I’ll have to try and find a way to throw Stamina into that last one.

    Reply
  3. Mike

    The number of ingredients could be seen as deceiving since there are no tiers of different types of plants. The same 18 plants are found in all zones no matter their level range. The ‘tiered’ part of creating potions is the type of water used only. Plus since you can combine up to 3 types of plants and they combine with whatever traits match up, there are a lot of different combinations available. For example, there is a combination which gives 3 restore healths, 2 restore staminas and 2 restore magickas… or there is a combination which gives weapon power + crit + restore stamina….

    18 is definitely enough for now. If they add more that’ll be great too.

    Reply
  4. Jacen

    It would be nice if there were a way to coat your weapons with poisons. because for now all the effects only affect the player, good or bad. and i barely see any use for a potion that’d stun myself.

    Reply
    1. mendy

      They’d be hilarious for RPing though. Like an episode of the old animated Dungeons and Dragons with the mage always trying hard, but casting his fair share of goofs.

      Reply
    2. Arbeth

      Negative effects on ingredients – thus negative effects potions on self – is common in TES series.
      As an alchemist you can diminish these negative effects, or find find better mixes for same effect.
      I’ve read somewhere that poisons for weapons will be implemented, yes.

      Reply
  5. Nathan

    Is there a strategy to discovering traits at the alchemy table? I have nearly all of them, but the last couple are eluding me. I keep making potions with just those herbs, thus far to no avail. Do I need to find the potion that uses those traits to “pop” them? I know this thread is a little necro, but hoping someone has an answer. Great tool, btw!

    Reply
    1. Tonk

      if you want to discover a trait on 1 herb, you mix that herb with another herb where you already discovered that trait.
      or you mix two herbs that have the same undiscovered trait -> it will be revealed for both plants.
      hope that helps ;-)

      Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>