This build combines everything that makes the Nightblade good:
- insane burst damage
- huge variety of stuns, fears, snares, etc.
- easy kills with assassinations
This build is based on increasing your dmg, decreasing your enemies armor/spell resistance and stunning him followed by insane burst damage and a quick finisher.
(sneak -> ambush -> shadowy disguise -> surprise attack -> blinding flurry)
If your HP is lower than the enemy's use your Ultimate to stun him -> (Ambush) -> blinding flurry -> finish with impale.
In PvP I use Impale over the other morph to make sure that the enemy can't escape.
You might want to remorph this if you want to use this build in PvE.
Switch into the second actionbar for a more defensive stance.
Use shield assault to keep up with ranged-only builds and mass hysteria to keep pesky melees at a distance.
Usual Rotation: Pierce Armor -> swallow soul + heavy attacks until low HP and finish off with impale.
I highly recommend using Khajiit. Crit chance + Crit damage is something you dont want to miss while playing this build.
Dual Wield Weapons: Dagger+Dagger / Sword+Dagger; again for increased DPS and crit chance.
5x Light, 2x Medium for maximum DMG + Crit Chance.
5x Medium, 2x Light for a balanced setup.
Check out this build on the NIghtblade that works much like a warlock. ESO's whole point is to be diverse in the character and class creation, and this is just one example of the creation that can happen. Has lot of AOE, drain, and Sustain Magics. that all deal massive damage, and support the Character at the same time.
Purpose of this build is to have fun while leveling, without feeling that you are under powered.
Your first skill point should go to Class skill ability. Goal is to reach the ultimate ability as soon as possible. The Second skill point goes to weapon skill line. You want to have 2 resources to spend while fighting your way through quests completion. Magicka and Stamina. Now we turn to passives. Keep on mind that at the start you want to always have at least one skill point not spend at all time. This is crucial for adding points into morphing spells. You really want those spells boosted as soon as you can. Adding points into Crafting skills is out of the option for the start.
Group PvP/Solo PvE
*Boon: The Atronach
*Weapon: 2 Restoration Staves, one for each skill bar. I'd recommend a Glyph of Absorb Health, Glyph of Absorb Magica, Glyph of Crushing or Glyph of Hardening as enchantments. For Traits, use Precise; critical healing can be the difference between life and death in a skirmish. Craft them as part of the Armor of the Seducer set, to use with the rest of your armor.
*Jewelery: The Soulshine set has two rings and a necklace (The Ring, Band, and Pendant of Soulshine), giving you additional magica and spell critical. You can alternately use the Mother's Sorrow necklace and ring for Max Magica, and only use one of the Soulshine rings, for an additional bonus
*Armor: I go all Heavy armor, with a Glyph of Magica and the Reinforced trait on the head, chest, and feet pieces, and a Glyph of Health and the Impenetrable trait in the legs, shoulders, hands, and waist. I use 4 pieces of the Armor of the Seducer set for the Magica and Magica Recovery bonuses, and the Magica Cost Reduction set bonus. The remaining 3 pieces, you'll want the Soulshine set
*Overall Equipment: If you use the right weapon, jewelery and armor combinations, you should have the complete Armor of the Seducer bonus, either complete Soulshine bonus or the 4 piece Soulshine and the 2 piece Mother's Sorrow bonus
*Attribute Points: ~1 Health to 4 Magica for 10 Health and 39 Magica at 50
*Race: I used my Breton, but with minimal changes, you can roll an Argonian or Altmer
Support and Ally Buffs
*Healing Ritual with Lingering Ritual morph. Massive group heal with an additional healing after a delay.
*Piercing Javelin with Aurora Javeling morph. Good for knocking enemies away if they get too close, with extra range.
*Restoring Aura with Radiant Aura morph. You get a bonus to Health, Stamina, and Magica Regeneration while slotted, and can activate a bigger bonus for you and your allies for 15 seconds.
*Clensing Ritual with Purifying Ritual morph. Good for facing down enemies with good crowd control, your allies can activate Purify as well, to heal themselves and remove additional negative effects.
* Regeneration with Mutagen morph. Grants healing over time, with a contingency heal if you or your allies drop too low on health, giving immediate healing and removing a harmful effect. Can effect two of your allies at once, or yourself and one ally and lasts 20 seconds.
*Rite of Passage with Remembrance morph. 4 seconds of straight healing, you gain immutinty to all CC effects AND reduces damage your allies take while they're in the AOE. This is basically the "My Team Is Not Dying" button.
Area of Effect, Damage Over Time, and Crowd Control
*Sun Fire with Reflective Light morph. Gives a 40% slow and a DOT to up to 3 enemies, and increases your Spell Critical rating.
*Spear Shards with Luminous Shards morph. An AOE attack that disorients one enemy, with a morph that allows your allies to restore their own Stamina, and get additional Stamina and Magica over time.
*Restoring Aura with Radiant Aura morph. C'mon, you know this one, I just wrote it above. You need it on both bars, your allies will thank you.
*Puncturing Strikes with Puncturing Sweep morph. Rapid strikes that knock back an enemy that's gotten too close while healing you.
*Force Siphon. Binds one enemy and allows you and your allies to siphon Health and Magica from the victim after a short delay.
*Radial Sweep with Empowering Sweep. An AOE around you in case enemies get too close for comfort, and reducing damage dealt to you for 8 seconds.
All in all, this build takes a little over 150 skill points to get everything, which is absurdly easy to do if you spend some time collecting Skyshards and just doing quests and dungeons. By the time you hit level 50, you should be well on your way to a complete build with plenty left over. This build is an easy one to run solo PvE on, but shines when you have a group around you, due to the Synergies and beneficial AOEs. Since so much of your attribute points are used up in Magica, heavy armor will let you last a while longer in a fight. You can make up for the Light Armor skill bonuses with Set bonuses and enchantments, and the healing bonus from the Rapid Mending passive more than makes up for it. Once you get your Champion Levels, the perks are up to you: Personally, The Lord (Heavy Armor Focus, Quick Recovery), The Shadow (Elusive), The Lover (Arcanist, Healthy, Tenacity), The Tower (Magician), The Apprentice (Elfborn, Blessed), and The Atronach (Staff Expert) all have their advantages based on how you play. Overall, just be ready to get focused in PvP; seriously, if you have a problem with being targeted, playing the healer is not for you. Have fun and I'll see you in Cyrodil :)