Max Survivability DK Tank
Weapon 1: Single target focus.
Attack Priority: Open with Pierce Armor and Deep Slash to taunt the target, increase the damage it takes and reduce the damage it deals. Cast Degeneration before Burning Embers to get the Might of the Guild spell power buff for increased healing.
Weapon 2: Multitarget Priority:
Open with Choking Talons to immobilize and debuff surrounding enemies. Use Pierce Armor to taunt and debuff the biggest threat(s). Keep Cinder Storm up at all times. Cast Draw Essence when low on Health or Magicka. Cast Absorb Magic whenever a high damage spell is cast at you.
All Heavy Armor: The intention is to hit as close tothe Armor Cap of 2600 (50% DR)
as possible. Nords can wear 6 pieces of Heavy and 1 piece of Light Armor to make use of the Light Armor skill line while still reaching 2543 Armor (49.4% DR)
Enchant Armor for Health until at cap. Once cap is reached, Enchant Armor for equal parts Stamina and Magicka.
Enchant all jewelry for Spell Resistance.
Enchant Weapon with Hardening. (Absorption Shield on hit)
Crafted Armor should have the Reinforced. (+% Item Armor Rating)
Weapon should have Defending. (+% Total Armor and Spell Resist)
Crafted sets which can be beneficial are the Twilight's Embrace 3p (+10% Healing),
Eye's of Mara 3p (+80 Spell Resist), and Whitestrake's Retribution 3p (When below 35% HP creates an absorption shield)
Does that Sorc Solo?
-THIS BUILD SURPASSES 40 K DAMAGE- And please excuse the last build forogt to type this in. This build is pretty much a solo class if you feel like doing dungeons by yourself. I just enter a dungeon vet or not and fck em up although Vet White gold tower does give me problems and i have to group but the others you can pretty much solo if your Cp is high enough. For those without cp this build is still amazing for trash control and bosses but only use war horn if your by yourself use the Destructive Staff ultimate if you group with friends. This build isn't that complicated but just get use to weapon swapping you will do it alot. haven't really tested pvp yet but i know it is beast in dungeons and in endgame content. But i go with groups of course
Potential PVE Build (Argonian)
A work in progress, I built this trying to maximize splash damage, health regen and party healing.
(Bow+2Wield) m.a. Templar - Multiple Opponents Assault
Range engage (bow):
steathed, first place the "volcanic rune" between you and the opponent's, then attack them with "acid spray"! They (slightly hurted and poisoned) will now notice you and run to you, falling in the rune trap and exploding in the air. While floating, place the "mistic orb" to them and then shoot the "sorched earth"...for those who survived, use the poison injection or switch to close combat (dual wield).
PVP Build
This is a PVP build I'm going to test.
warlord
this is a thing that could help me from damage and to regenerate health and magicka
super warrior
going to kill the dagger fall group
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!