Dragonknight

Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.

UPDATE: ESO Skill Calculator is now updated to 1.1.2 Craglorn patch> data. Please update your builds accordingly.
UPDATE: ESO Skill Calculator is now updated to 1.3.3 patch data (update 3). Please update your builds accordingly.
UPDATE: ESO Skill Calculator has been updated to patch 2.0.1 data, better known as Tamriel Unlimited update! New skills have been added and old have been updated. Old builds might have missing skills or icons in them so, please, update them accordingly. We are also proud to present a beta version of ESO Champion Point Calculator that is also updated to 2.0.1 game data. This is still a beta and when you save your build it will not save the Champion point configuration! We will update the calculator very soon to enable saving of Champion point data along with some interface improvements. We hope you enjoy Tamriel Unlimited and find our updated skill calculator useful.

DK Tank role

This build is aimed at fulfilling the role of a Tank - to absorb damage and keep the enemy focused on you, not your allies. Main weapon is Sword/Board and secondary is Two-Handed. Obviously we need Ransack to keep them on you, Extended Chains to pick up adds or runaways, Choking Talons to root the enemy down for a few seconds so you can apply Ransack while having them deal less damage. Green Dragon Blood and Draw Essence are good to have together so that you can have two abilities that can work together to help recover all of your resource pools. Corrosive Armor is awesome for a number of reasons as it can help during the early part of a difficult engagement, late in a drawn out fight, or even in the middle of a fight when surprise adds come to play. Overall this is really all you need. You can essentially maintain control of most of the fight and make sure you are the one getting whacked on, not your buddies. I chose to second a two-hander to have the option of doing some more damage while still having some control. You can even lay down choking talons, swap to the two-hander to apply shattering rocks and eruption real quick, and maybe even use Brawler if you are quick on the keys. Standard of Might is useful to have on backup ult, as you don't really need take flight with the options of Stampede and Extended Chains. Forward Momentum is fantastic to have so that you can remove snares on yourself, making sure that you can always reach your allies or chase down baddies. Again, this build is not supposed to make you invincible or a juggernaut dealing tons of damage. You will need to rely on your party to do most of the damage and healing, you are there to make the fight clean and controlled.

pm601
GROUP / Dragonknight
Votes: 139
03/27/2014 - 17:25
Magicka
0

Health
0

Stamina
0

Champion Points

Warrior

The Steed

The Lady

The Lord

Thief

The Shadow

The Lover

The Tower

Mage

The Apprentice

The Atronach

The Ritual

Skills

X

Register an account

Username

Email (Your password will be sent to this address)

Insert the name of your build *

e.g. Bow Templar, Sorcerer PVP heals

Choose Build Type

Build description:

comments powered by Disqus