Warden

ESO Warden skill calculator helps you build talents for the brand new class being released with Morrowind DLC. Warden is the first new class being added to the game since it launched and it brings a whole new set of abilities and skills for you to play with. Our Warden talent calculator lets you pick skills, save your builds and share them with your friends, so you can plan and test stuff before you actually spend any skill points in the game. This is also a tool that helps you plan out stuff while not having access to the game.

Warden lets you heal, defend or do damage. Animal companions Warden skill line helps you summon various nature’s creatures that can aid your attack or help you defend yourself and allies. Green Balance skills are used to heal and buff your allies, making the Warden a viable healer in group situations. Winter’s Embrace is there when you need to defend yourself and provides shields and self heals to sustain damage when in trouble.

Data on this page is in line with the 3.0 PTS beta client, but make sure you are aware that a lot of things might change until ESO: Morrowind’s launch.

ESO Morrowind Warden Skill Calculator update: Data on this page is now in line with the live servers version 3.0.5 – early ESO Morrowind access version of the game.

All of the spell values are calculated based on the premise that your character has 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. Values of your spell damage/healing are calculated based on your own character’s base stats and may differ from those seen in the skill calculator. This calculator is here more for planning and knowing the effects of certain skill than is for accurate copy of your own character’s skills from the game. This calculator was made by game’s fans and is not an official talent calculator by Bethesda.

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PVP / Warden
Votes: 0
06/02/2017 - 06:23
Magicka
0

Health
735

Stamina
0

Champion Points

Warrior

The Steed

The Lady

The Lord

Thief

The Shadow

The Lover

The Tower

Mage

The Apprentice

The Atronach

The Ritual

Skills 114 / 300

Animal Companions

Green Balance

Winter's Embrace

One Hand and Shield

Two Handed

Dual Wield

Bow

Destruction Staff

Restoration Staff

Light Armor

Medium Armor

Heavy Armor

Werewolf

Vampire

Soul Magic

Legerdemain

Mages Guild

Fighters Guild

Undaunted

Thieves Guild

Dark Brotherhood

Assault

Support

Emperor

Orc Skills

High Elf Skills

Wood Elf Skills

Khajiit Skills

Imperial Skills

Breton Skills

Redguard Skills

Argonian Skills

Dark Elf Skills

Nord Skills

Provisioning

Alchemy

Enchanting

Blacksmithing

Woodworking

Clothing

Ultimate

Shield Wall

W1

W2

Spell Wall

W1

W2

Shield Discipline

W1

W2

Active

Puncture

W1

W2

Ransack

W1

W2

Pierce Armor

W1

W2

Low Slash

W1

W2

Deep Slash

W1

W2

Heroic Slash

W1

W2

Defensive Posture

W1

W2

Defensive Stance

W1

W2

Absorb Magic

W1

W2

Shield Charge

W1

W2

Shielded Assault

W1

W2

Invasion

W1

W2

Power Bash

W1

W2

Reverberating Bash

W1

W2

Power Slam

W1

W2

Passive

Fortress

2

Sword and Board

2

Deadly Bash

2

Deflect Bolts

2

Battlefield Mobility

2

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Ultimate

Required lvl 50 in One Hand and Shield

Active

Required lvl 4 in One Hand and Shield

Required lvl 4 in Undaunted

Required lvl 4 in Winter's Embrace

Required lvl 42 in Animal Companions

Required lvl 30 in Green Balance

Passive

Required lvl 42 in Light Armor

Required lvl 42 in Medium Armor

Required lvl 42 in Heavy Armor

Required lvl 41 in One Hand and Shield

Required lvl 41 in Destruction Staff

Required lvl 9 in Fighters Guild

Required lvl 7 in Undaunted

Required lvl 25 in Imperial Skills

Required lvl 39 in Animal Companions

Required lvl 39 in Green Balance

Required lvl 39 in Winter's Embrace

Light Armor / ArmorRecovery

Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.

Current bonus: 2%.

Light Armor / ArmorEvocation

Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped.

Current bonus: 1%.

Light Armor / ArmorSpell Warding

Increases your Spell Resistance by 275 for each piece of Light Armor equipped.

Current bonus: 275.

Light Armor / ArmorProdigy

Increases your Spell Critical rating by 5.

Light Armor / ArmorConcentration

Increases your Spell Penetration by ?.

Medium Armor / ArmorDexterity

Increases your Weapon Critical rating by 1 for each piece of Medium Armor equipped.

Current bonus: 1.

Medium Armor / ArmorWind Walker

Increases your Stamina Recovery by 2% for each piece of Medium Armor equipped.

Current bonus: 2%.

Reduces the Stamina cost of your abilities by 1% for each piece of Medium Armor equipped.

Current bonus: 1%.

Medium Armor / ArmorImproved Sneak

Reduces the cost of Sneak by 4% per piece of Medium Armor equipped.

Current bonus: 400%.

Reduces the size of your detection area while Sneaking by 3% per piece of Medium Armor equipped.

Current bonus: 300%.

Medium Armor / ArmorAgility

Increases your Weapon Damage by 6%.

Medium Armor / ArmorAthletics

Increases the Movement Speed bonus of Sprint by 2% for each piece of Medium Armor equipped.

Current bonus: 200%.

Reduces the cost of Roll Dodge by 2% for each piece of Medium Armor equipped.

Current bonus: 2%.

Heavy Armor / ArmorResolve

Increases your Physical and Spell Resistance by 183 for each piece of Heavy Armor equipped.

Current bonus: 183.

Heavy Armor / ArmorConstitution

Increases your Health Recovery by 2% for each piece of Heavy Armor equipped.

Current bonus: 2%.

You restore 164 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 8 seconds.

Current bonus: 164.

Heavy Armor / ArmorJuggernaut

Increases your Max Health by 1% for each piece of Heavy Armor equipped.

Current bonus: 1%.

Heavy Armor / ArmorWrath

Increases your Weapon and Spell Damage by ? for 5 seconds when you take damage, stacking up to 20 times.

Heavy Armor / ArmorRapid Mending

Increases your healing received by 4%.

Increases the Magicka or Stamina your Heavy Attacks restore by 12%.

One Hand and Shield / WeaponFortress

Reduces the Stamina cost of your One Hand and Shield abilities by 5% and reduces the cost of blocking by 18%.

One Hand and Shield / WeaponSword and Board

Increases your Weapon Damage by 3% and the amount of damage you can block by 10%.

One Hand and Shield / WeaponDeadly Bash

Improves your standard bash attacks. Bashing deals 50% additional damage and costs 20% less Stamina.

One Hand and Shield / WeaponDeflect Bolts

Increases the amount of damage you can block from projectiles and ranged attacks by 8%.

One Hand and Shield / WeaponBattlefield Mobility

Increases your Movement Speed while blocking by 30%.

Destruction Staff / WeaponTri Focus

Gain bonus effects based on your staff type:

Fully-charged Flame Heavy Attacks deal 6% additional damage.

Shock Heavy Attacks damage nearby enemies for 50% of the damage done.

Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs ? damage.

While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

Destruction Staff / WeaponPenetrating Magic

Your Destruction Staff abilities ignore 5% of the enemy's Spell Resistance.

Destruction Staff / WeaponElemental Force

Increases your chance to apply the Burning, Concussion, and Chilled status effects by 50% while you have a Destruction Staff equipped.

Destruction Staff / WeaponAncient Knowledge

Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:

Flame Staff increases your damage done with single target abilities by 4%.

Lightning Staff increases your damage done with area of effect abilities by 4%.

Frost Staff reduces the cost of blocking by 15% and increases the amount of damage you block by 10%.

Destruction Staff / WeaponDestruction Expert

You restore 50 Magicka when you kill an enemy with a Destruction Staff ability.

Fighters Guild / GuildIntimidating Presence

Allows you to Intimidate NPCs in conversation.

Reduces the Stamina cost of your Fighters Guild abilities by 15%.

Fighters Guild / GuildBanish the Wicked

You generate 3 Ultimate when you kill an Undead, Daedra or Werewolf.

Fighters Guild / GuildBounty Hunter

Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

Undaunted / GuildUndaunted Command

Activating an ally's synergy restores 2% of your Max Health, Stamina, and Magicka.

Current Bonus: 2 Health, 2 Stamina, and 2 Magicka.

Undaunted / GuildUndaunted Mettle

Increases your Max Health, Stamina, and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped.

Current bonus: 100%.

Imperial Skills / RacialDiplomat

Increases your experience gain with the One Hand and Shield skill line by 15%.

Increases your gold gained by 1%

Imperial Skills / RacialTough

Increases your Max Health by 4%.

Imperial Skills / RacialConditioning

Increases your Max Stamina by 4%.

Imperial Skills / RacialRed Diamond

Your melee attacks have a 10% chance to restore 2% of your Max Health.

Animal Companions / ClassSavage Beast

Activating an Animal Companion ability grants 2 Ultimate. This effect has a cooldown of 8 seconds.

Animal Companions / ClassFlourish

Increases your Magicka and Stamina recovery by 6% if an Animal Companion ability is slotted.

Animal Companions / ClassAdvanced Species

Increases your damage done by 1% for each Animal Companion ability slotted.

Current Bonus: 1%.

Green Balance / ClassAccelerated Growth

When healing you or an ally under 40% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 1.5 seconds.

Green Balance / ClassNature's Gift

When healing an ally with a Green Balance ability, gain 125 Magicka or 125 Stamina. Restores your lowest resource pool.

Green Balance / ClassEmerald Moss

Increase Healing Done for Green Balance abilities by 1% for each Green Balance ability slotted.

Current Bonus: 1%.

Green Balance / ClassMaturation

When healing you or an ally, grants them Minor Toughness which increases Max Health by ? for 5 seconds.

Winter's Embrace / ClassFrozen Armor

Increases your Physical and Spell Resistance by 250 for each Winter's Embrace ability slotted.

Current Bonus: 250.

Winter's Embrace / ClassIcy Aura

Reduce the effectiveness of snares applied to you by 7%.

Winter's Embrace / ClassPiercing Cold

Increases your Magic and Frost Damage by 3%.

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