ESO Warden skill calculator helps you build talents for the brand new class being released with Morrowind DLC. Warden is the first new class being added to the game since it launched and it brings a whole new set of abilities and skills for you to play with. Our Warden talent calculator lets you pick skills, save your builds and share them with your friends, so you can plan and test stuff before you actually spend any skill points in the game. This is also a tool that helps you plan out stuff while not having access to the game.
Warden lets you heal, defend or do damage. Animal companions Warden skill line helps you summon various nature’s creatures that can aid your attack or help you defend yourself and allies. Green Balance skills are used to heal and buff your allies, making the Warden a viable healer in group situations. Winter’s Embrace is there when you need to defend yourself and provides shields and self heals to sustain damage when in trouble.
Data on this page is in line with the 3.0 PTS beta client, but make sure you are aware that a lot of things might change until ESO: Morrowind’s launch.
ESO Morrowind Warden Skill Calculator update: Data on this page is now in line with the live servers version 3.0.5 – early ESO Morrowind access version of the game.
All of the spell values are calculated based on the premise that your character has 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. Values of your spell damage/healing are calculated based on your own character’s base stats and may differ from those seen in the skill calculator. This calculator is here more for planning and knowing the effects of certain skill than is for accurate copy of your own character’s skills from the game. This calculator was made by game’s fans and is not an official talent calculator by Bethesda.
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Champion Points
Skills 114 / 300
Ultimate

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Active

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Passive

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Ultimate
Required lvl 50 in One Hand and Shield
Active
Required lvl 4 in One Hand and Shield
Required lvl 4 in Undaunted
Required lvl 4 in Winter's Embrace
Required lvl 42 in Animal Companions
Required lvl 30 in Green Balance
Passive
Required lvl 42 in Light Armor
Required lvl 42 in Medium Armor
Required lvl 42 in Heavy Armor
Required lvl 41 in One Hand and Shield
Required lvl 41 in Destruction Staff
Required lvl 9 in Fighters Guild
Required lvl 7 in Undaunted
Required lvl 25 in Imperial Skills
Required lvl 39 in Animal Companions
Required lvl 39 in Green Balance
Required lvl 39 in Winter's Embrace

Light Armor / ArmorRecovery
Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.
Current bonus: 2%.

Light Armor / ArmorEvocation
Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped.
Current bonus: 1%.

Light Armor / ArmorSpell Warding
Increases your Spell Resistance by 275 for each piece of Light Armor equipped.
Current bonus: 275.

Light Armor / ArmorProdigy
Increases your Spell Critical rating by 5.

Light Armor / ArmorConcentration
Increases your Spell Penetration by ?.

Medium Armor / ArmorDexterity
Increases your Weapon Critical rating by 1 for each piece of Medium Armor equipped.
Current bonus: 1.

Medium Armor / ArmorWind Walker
Increases your Stamina Recovery by 2% for each piece of Medium Armor equipped.
Current bonus: 2%.
Reduces the Stamina cost of your abilities by 1% for each piece of Medium Armor equipped.
Current bonus: 1%.

Medium Armor / ArmorImproved Sneak
Reduces the cost of Sneak by 4% per piece of Medium Armor equipped.
Current bonus: 400%.
Reduces the size of your detection area while Sneaking by 3% per piece of Medium Armor equipped.
Current bonus: 300%.

Medium Armor / ArmorAgility
Increases your Weapon Damage by 6%.

Medium Armor / ArmorAthletics
Increases the Movement Speed bonus of Sprint by 2% for each piece of Medium Armor equipped.
Current bonus: 200%.
Reduces the cost of Roll Dodge by 2% for each piece of Medium Armor equipped.
Current bonus: 2%.

Heavy Armor / ArmorResolve
Increases your Physical and Spell Resistance by 183 for each piece of Heavy Armor equipped.
Current bonus: 183.

Heavy Armor / ArmorConstitution
Increases your Health Recovery by 2% for each piece of Heavy Armor equipped.
Current bonus: 2%.
You restore 164 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 8 seconds.
Current bonus: 164.

Heavy Armor / ArmorJuggernaut
Increases your Max Health by 1% for each piece of Heavy Armor equipped.
Current bonus: 1%.

Heavy Armor / ArmorWrath
Increases your Weapon and Spell Damage by ? for 5 seconds when you take damage, stacking up to 20 times.

Heavy Armor / ArmorRapid Mending
Increases your healing received by 4%.
Increases the Magicka or Stamina your Heavy Attacks restore by 12%.

One Hand and Shield / WeaponFortress
Reduces the Stamina cost of your One Hand and Shield abilities by 5% and reduces the cost of blocking by 18%.

One Hand and Shield / WeaponSword and Board
Increases your Weapon Damage by 3% and the amount of damage you can block by 10%.

One Hand and Shield / WeaponDeadly Bash
Improves your standard bash attacks. Bashing deals 50% additional damage and costs 20% less Stamina.

One Hand and Shield / WeaponDeflect Bolts
Increases the amount of damage you can block from projectiles and ranged attacks by 8%.

One Hand and Shield / WeaponBattlefield Mobility
Increases your Movement Speed while blocking by 30%.

Destruction Staff / WeaponTri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal 6% additional damage.
Shock Heavy Attacks damage nearby enemies for 50% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs ? damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

Destruction Staff / WeaponPenetrating Magic
Your Destruction Staff abilities ignore 5% of the enemy's Spell Resistance.

Destruction Staff / WeaponElemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by 50% while you have a Destruction Staff equipped.

Destruction Staff / WeaponAncient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by 4%.
Lightning Staff increases your damage done with area of effect abilities by 4%.
Frost Staff reduces the cost of blocking by 15% and increases the amount of damage you block by 10%.

Destruction Staff / WeaponDestruction Expert
You restore 50 Magicka when you kill an enemy with a Destruction Staff ability.

Fighters Guild / GuildIntimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by 15%.

Fighters Guild / GuildBanish the Wicked
You generate 3 Ultimate when you kill an Undead, Daedra or Werewolf.

Fighters Guild / GuildBounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

Undaunted / GuildUndaunted Command
Activating an ally's synergy restores 2% of your Max Health, Stamina, and Magicka.
Current Bonus: 2 Health, 2 Stamina, and 2 Magicka.

Undaunted / GuildUndaunted Mettle
Increases your Max Health, Stamina, and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus: 100%.

Imperial Skills / RacialDiplomat
Increases your experience gain with the One Hand and Shield skill line by 15%.
Increases your gold gained by 1%

Imperial Skills / RacialTough
Increases your Max Health by 4%.

Imperial Skills / RacialConditioning
Increases your Max Stamina by 4%.

Imperial Skills / RacialRed Diamond
Your melee attacks have a 10% chance to restore 2% of your Max Health.

Animal Companions / ClassSavage Beast
Activating an Animal Companion ability grants 2 Ultimate. This effect has a cooldown of 8 seconds.

Animal Companions / ClassFlourish
Increases your Magicka and Stamina recovery by 6% if an Animal Companion ability is slotted.

Animal Companions / ClassAdvanced Species
Increases your damage done by 1% for each Animal Companion ability slotted.
Current Bonus: 1%.

Green Balance / ClassAccelerated Growth
When healing you or an ally under 40% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 1.5 seconds.

Green Balance / ClassNature's Gift
When healing an ally with a Green Balance ability, gain 125 Magicka or 125 Stamina. Restores your lowest resource pool.

Green Balance / ClassEmerald Moss
Increase Healing Done for Green Balance abilities by 1% for each Green Balance ability slotted.
Current Bonus: 1%.

Green Balance / ClassMaturation
When healing you or an ally, grants them Minor Toughness which increases Max Health by ? for 5 seconds.

Winter's Embrace / ClassFrozen Armor
Increases your Physical and Spell Resistance by 250 for each Winter's Embrace ability slotted.
Current Bonus: 250.

Winter's Embrace / ClassIcy Aura
Reduce the effectiveness of snares applied to you by 7%.

Winter's Embrace / ClassPiercing Cold
Increases your Magic and Frost Damage by 3%.