Author Archives: Serge

Tempest Island Briefing Lorebook

Collection:Dungeon Lore
Location(s):Malabal Tor
Location Notes:This lorebook is found inside Dungeon: Tempest Island. Walking to the dungeon requires using boat near large ship in northern Malabal Tor. This boat works like an entrance point.
Image walkthrough:

Book is at the start, close to the dungeon quest NPC.

Map:
Malabal Tor map

Lorebook text

You have your orders, Alduril, and you’ll execute them as well as you always do, but I wanted to apologize again for this assignment. It would never have been necessary had the Canonreeves not dissolved my plans for a garrison at Tempest Island. I had drawn requisitions to bring a fleet of Swan Ships—enough to repel any force of long-range vessels from Pyandonea—to defend the island. The request was denied.

"We can deal with the Maormer after the Pact and the Covenant," they said, citing a lack of resources to devote to my "unfounded apprehension." So I reminded a few acquaintances of favors owed from conflicts long past and managed to send a few scout ships.

They reported unusual weather phenomena the first week, swift lightning storms off the coast that came and went in moments. The second week, the storms intensified, and under cover of inclement weather came a fleet of warships, chitinous hulls with opalescent sails, decks illuminated with the sparks of lightning staves and swords—Maormer war materiel, just as we remember them. My scouts estimated their force is small, not a full-scale invasion fleet, but the coast of Malabal Tor will be entirely at their mercy when they decide to attack.

Had the Canonreeves taken just a moment from their maps tracking the movements of Orcs and Men, they’d see that a dire threat was growing under their noses. Every week my scouts reported an increase in Maormer strength, a few ships every few days, appearing under the cover of some kind of weather magic. Months too late, the Canonreeves agree with me, now.

I know we ask much from you and your soldiers, but if you don’t stop them, Alduril, the Dominion will have yet another front to fight in this war. More than any Daedra, more than the Ebonheart Pact, more than the Daggerfall Covenant, the Maormer want the Altmer choked from existence. They always have.

Show them no quarter.

ESO Alik’r Desert Skyshards Location Map

Alik’r Desert has sixteen Skyshards for you to collect as you explore the story of the undead problem King Fahara’jad is facing. This arid, yet beautiful, land is full of great adventures and we are sure you’ll have fun as you spend levels 31 through 37 here. Bellow are screenshot guides and walkthroughs for each shard and if you are having trouble with any of them feel free to let us know and we’ll provide the information you need.


1.

Sentinel of a domed tower.

Guide:
Found inside a guard tower just a bit northeast of Sentinel Wayshrine. climb up on the top of the tower by using the door on the ground floor and collect your shard.

It is hard to notice this skyshard on top of the guard tower in Sentinel. If you take a close look at the screenshot above you will see the Sentinel Wayshrine bellow the tower in the background. You can’t actually get to the skyshard from up here. You have to enter the door on the ground floor of the tower to reach the top.

Go inside the tower on the ground floor …

… and use the door to get to the top.

Map of Sentinel showing the exact location of the shard.

You can see the wayshrine in the background.

2.

Shedding shame in the oasis.

Guide:
Found in the area of Goat’s Head Oasis. If you approach the oasis from the north you should have no trouble seeing the skyshard’s shine.

The collectible is placed on a small island in the middle of the oasis. Surrounded by boulders to the south. On the screenshot above it has already been picked up so there is no light pillar.

3.

Across the ruin from the Warrior.

Guide:
Located in the southern part of Salas En POI, wouthwet from Morwha’s bounty Wayshrine.

This area holds another quest you have to do for Lady Clarisse Laurent called “Thwarting The Aldmeri Dominion“. Shard is up on top of one of the mounds in the area.

As you move around the southern part of Salas En you’ll probably notice the collectible.

4.

Stored on a Bergama roof.

Guide:
Found inside the city of Bergam on one of the houses. You need to find a way to get to that rooftop. Best is to find stairs that will take you up on the walls of the city and to the collectible.

As you go through Bergama you should spot the shard on one of the houses.

You will have to find a spot where you can go up the stairs and across the overpasses to reach the shard’s location.

Map location of where I found the staircase that takes me to the roof.

Follow this path to get to the terrace.

5.

Walltop view of the broken blade.

Guide:
Skyshard is found inside the town of Leki’s Blade. This POI is east of Kulati Mines Wayshrine or South of Leki’s Blade Wayshrine, the Shard is On the West wall of Leki’s Blade.

You can see the collectible on the wall here.

There are steps that take you up on the wall so you can reach the collectible.

Zoomed in map showing the location of the shard

6.

Beside a drydocked stern.

Guide:
This skyshard is found in the dry docks of Tava’s Blessing. There is a ship being built there and you need to go bellow it to find the shard.

You’ll need to go to the ground level of the ship being built, underneath all the scaffolding. You’ll see the shard’s shine in the back.

Exact map location of the collectible.

7.

Left out in the open by Kozanset Mages.

Guide:
On top the Mages guild in the city of Kozanset, which is north of HoonDing’s Watch Wayshrine.

You’ll notice the shard while riding around Kozanset.

You do not have to enter the Mages guild to get to its roof, just use the stairs.

Kozanset map showing the exact location of the shard.

8.

Near a paid feather-finder.

Guide:
North of the village of Kozanset next to a bridge that takes you out of town.

As you approach the bridge you’ll probably see the bridge.

Bridge across sand dunes seems to be a bit pointless.

9.

Tears shed for a toppled spire.

Guide:
Located inside the Tears of the dishonored POI in southeastern part of the map. As part of the quest “Honoring The Dishonored” you are asked to find Zariya. You will find both her and the skyshard next to each other in eastern part of “Tears of the dishonored”.

The toppled spire mentioned in the journal hint an d the skyshard clearly shining through it.

Zariya’s body is right next to the shard.

10.

Second stop on her search for the Pearl.

Guide:
Found inside Aldunz solo dungeon in southern central Alik’r desert.

It took me almost two full runs through the dungeon to notice this shard. This is even more embarrassing when you find out where it is located. It’s just right from the entrance to the first large room. It is amazingly hidden, due to the fact that this is a rather small corner. In my defense, I can also add that the nearby Dwarven machines make a loud noise, so I couldn’t even hear the shard.

Map location of the Aldunz entrance

Close to the nearby Dwarven Centurion, western Aldunz.

Aldunz map location of the collectible.

11.

Buried respite from desert heat.

Guide:
Inside Coldrock Diggings solo dungeon. Entrance to Coldrock Diggings is just a bit north of Sep’s Spine wayshrine.

If you are a passionate shard collector like we are, once you enter a dungeon in search of the shard, you always aim for the smaller rooms. That should be the case this time, too. It is set in the small room in northeastern Coldrock Diggins, surrounded by beautiful blue gems.

Coldrock Diggins solo dungeon entrance.

Coldrock Diggins entrance map location.

Inside the brightest part of the mine.

Exact location within the dungeon.

12.

Dig deep, don’t be embarrassed.

Guide:
Located inside Divad’s Chagrin Mine solo dungeon, southwestern central Alik’r Desert.

Divad’s Chagrin Mine has its main treasure hidden in the central room. This is the room with the large stream. Our collectible is found inside a small cart, next to the sack and two trolls who happen to be having a meal. Although they have their backs toward the shard, they will attack you once you get close. Quite strange, don’t you think?

Divad’s Chagrin Mine is up on a hill north of the nearby oasis.

Divad’s entrance shown on the map screenshot above.

Divad’s Chagrin Mine shard map location.

13.

Blown down a mine shaft.

Guide:
Found inside Sandblown Mine solo dungeon, which is located in south edge of southeastern Alik’r desert. West of Tears of the Dishonored POI.

Once you enter the dungeon, keep going to your left. As you reach the farthest northeastern part of the mine, you should enter the small room with the shard inside. When you eventually find it, you’ll notice where this skyshard got its name from.

Find and enter Sandblown Mine solo dungeon.

Entrance to Sandblown Mine shown on the map screenshot above.

Exact location of the collectible in the mine.

14.

A caravan’s wreckage marks the path.

Guide:
Found inside Santaki cave solo dungeon, western Alik’r Desert.

All Alik’r Desert solo dungeons have been remodeled and polished. This is also the case with the Santaki dungeon. The Santaki shard is now located inside a small side room in the southeastern part. Once you enter it, keep going to your right and soon enough you’ll end up in this area.

You’ll recognize the entrance to Santaki dungeon by all the caravan wreckage scattered around nearby.

Santaki dungeon entrance location shown on the map.

Several steps away from a Steam Pipe that gives additional loot.

Santaki map location of the collectible.

15.

Trapped within the steam closet.

Guide:
Found inside Yldzuun solo dungeon in the very southeast corner of the map. Entrance to the dungeon is east of Shrikes Aerie wayshrine.

The shard inside Yldzuun is found in the large northeastern dungeon. It is a bit strange that the tunnels have more enemies than the larger areas, like these rooms. Nonetheless, the collectible is at the center of the room, next to the large central pillar. A quest item – Tharayya Journal Entry: 19 – can be found nearby.

Yldzuun skyshard location marked on the map above.

16.

Monumental find in the Lost City.

Guide:
Lost City of the Na-Totambu is the public dungeon of Alik’r Desert and it is several large rooms with bosses and groups of 4-5 mobs you must overcome to get to the skyshard. Entrance to this public dungeon is east of Sep’s Spine Wayshrine and is marked on the big map. Screenshots contain the exact location of the shard inside the dungeon.

Entrance to Lost City of the Na-Totambu public dungeon

Collectible is in a hole in the big central chamber of the Lost City. You can just drop down into the hole with the shard, but be careful because there is a Gargoyle guarding it. You can pick it up without alerting the Gargoyle and effectively solo picking it up. Otherwise bring some friends along because the mobs are tough for soloing.

Exact location of the shard inside Lost City of the Na-Totambu public dungeon

Ancient Scrolls Of The Dwemer I-B Lorebook

Collection:Dwemer
Location(s):Alik’r Desert, Eastmarch, Malabal Tor
Alik’r Desert
Location Notes:You’ll find this lorebook in an area near the entrance to Santaki solo dungeon, south of the main city of Sentinel.
Image walkthrough:

Loc 3: Found inside Santaki cave solo dungeon in the first room.

Map:
Alik'r Desert map

Eastmarch
Location Notes:Found in the area around Voljar’s Meadery Wayshrine.
Image walkthrough:

Loc.1 – In a camp north of Voljar’s Meadery Waysrhine, northeast of Voljar’s Meadery, next to its northeasternmost building. Found in a tent next to a weapon rack and a stump with an ax.

Map:
Eastmarch map

Malabal Tor
Location Notes:This lorebook is located in vicinity of Tomb of the Apostates – public dungeon.
Image walkthrough:

Loc.1 – On ground, between mushrooms, just before the entrance to Tomb of the Apostates.

Loc.2 – Inside tiny abandoned camp, western shore of Tanglegaven (town POI).

Map:
Malabal Tor map

Lorebook text

The Ransom of Zarek, Part 2

"Now thou wert just showing off," frowned Jalemmil. "Surely that would have been a good time to escape."

"Thou might think so," agreed Zarek. "But thou had to see the topography—a few large trees, and then nothing but shrubs. Ulin would have noticed my absence and caught up with me in no time, and I would have had a hard time explaining Mathais’s absence. However, the brief forage around the area allowed me to observe some of the trees close up, and I could formulate my final plan.

"When I got back to camp with a few twigs, I told Ulin that Mathais was slow coming along, dragging a large dead tree behind him. Ulin scoffed at his brother’s strength, saying it would take him time to pull up a live tree by the roots and drop it on the bonfire. I expressed reasonable doubt.

"’I’ll show thee,’ he said, ripping up a ten-foot-tall specimen effortlessly.

"’But that’s scarcely a sapling,’ I objected. ‘I thought thou couldst rip up a tree.’ His eyes followed mine to a magnificent, heavy-looking one at the edge of the clearing. Ulin grabbed it and began to shake it with a tremendous force to loosen its roots from the dirt. With that, he loosened the hive from the uppermost branches, dropping it down onto his head.

"That was when I made my escape, mother," said Zarek in conclusion, showing a little schoolboy pride. "While Mathais and Koorg were at the base of the cliff, and Ulin was flailing about, engulfed by a swarm."

Jalemmil embraced her son once again.

Publisher’s Note:

I was reluctant to publish Marobar Sul’s "Ancient Scrolls of the Dwemer," but when the University of Gwylim Press asked me to edit this edition, I decided to use this as an opportunity to set the record straight once and for all.

Scholars do not agree on the exact date of Marobar Sul’s work, but it is generally agreed that they were written by the playwright "Gor Felim," famous for popular comedies and romances during the Second Era after the fall of the Reman Empire. The current theory holds that Felim heard a few genuine Dwemer tales and adapted them to the stage in order to make money, along with rewritten versions of many of his own plays.

Gor Felim created the persona of "Marobar Sul" who could translate the Dwemer language in order to add some sort of validity to the work and make it even more valuable to the gullible. Note that while "Marobar Sul" and his works became the subject of heated controversy, there are no reliable records of anyone actually meeting "Marobar Sul," nor was there anyone of that name employed by the Mages Guild, the School of Julianos, or any other intellectual institution.

In any case, the Dwemer in most of the tales of "Marobar Sul" bear little resemblance to the fearsome, unfathomable race that frightened even the Dunmer, Nords, and Redguards into submission and built ruins that even now have yet to be understood.

Ancient Scrolls Of The Dwemer VIII Lorebook

Collection:Dwemer
Location(s):Alik’r Desert, Eastmarch, Malabal Tor
Alik’r Desert
Location Notes:Found inside and around Yldzuun solo dungeon which is all the way in the southeast corner of Alik’r.
Image walkthrough:

Loc 1 is inside Yldzuun solo dungeon which you can enter on the location marked on the map above

Loc 1: Lorebook is found on one of the tables in the first room of the dungeon.

Map:
Alik'r Desert map

Eastmarch
Location Notes:Found around Lower Yorgrim POI in northeastern Eastmarch (east of Windhelm).
Image walkthrough:

Loc 1: Near Giant’s Heart POI (eye icon) southeast of Lower Yorgrim

Loc 3: On the shore north of Lower Yorgrim POI in a small camp

Map:
Eastmarch map

Malabal Tor
Location Notes:Can be found in vicinity of Horseshoe Island POI, northern Malabal Tor.
Image walkthrough:

Loc.1 – Southwest of the Horseshoe Island icon, on the beach, lying in the sand next to a gear and a wooden frame.

Map:
Malabal Tor map

Lorebook text

The Snow Elf and the Variation-Lens

By Marobar Sul

Mzulchond the Tonal Architect had spent twenty years attuning the great animus geode he’d found in Inner Duathand, trying to synchronize it with the precession of the dual equinoxes in order to captivate the Nirnpith Essence. The geode’s vibratory affinities continued to elude him, however, so one day he threw down his attenuators, left his workshop and went to the kitchens for an infusion of chal.

As he approached the kitchen portal he heard sibilant music that cut off abruptly as he stepped over the threshold. His house-assistant, a Snow Elf maiden named Lilyarel, withdrew her hands from behind the steam-grill and looked up guiltily.

"I heard music, Lilyarel," Mzulchond said. "What did you just put behind the calorefactor?"

"It’s nothing, Sir Dwarf," the maiden replied. "Just something I cobbled together to pass the time."

"What? Have you been in my device-closet again? Show me what you have there."

Reluctantly, the Snow Elf reached behind the steam-grill and drew out a fist-sized object of golden metal, crystal knobs glinting on its flange-hood. Mzulchond held out his hand, open, and Lilyarel carefully placed the object in it. "Don’t drop it," she said. "It’ll get de-tuned."

"Well, well," the engineer said. "So you’ve built yourself a crude tonal variation-lens. Is this what was playing the music I heard?"

"Yes, Sir Dwarf," the maiden said, gazing at the floor. "I hope I didn’t do anything wrong."

"What, with this device? There’s nothing dangerous in a melodic repeater bauble, so long as it doesn’t leak bthun-waves from its volumizer. Can’t have that—might interfere with the static condensers."

"Oh, don’t worry, I used arkoid shielding—not very much!" she said anxiously. "But it’s not a melodic repeater, Sir, it harmonizes with my mental melodies."

"Nonsense," Mzulchond scoffed. "No one knows how to synchronize a variation-lens with mental concept-cycles. It’s never been done."

"I wouldn’t know anything about that, Sir Dwarf," Lilyarel said, wringing her hands nervously. "I just flipped the duum-emitter so it canceled the demi-ektar-waves, and it worked just fine. Can I have it back now?"

"Hold on a dzum," the engineer said, raising a hand while he looked more closely at the gleaming device. "Flipping the duum-emitter cancels the demi-ektars? Yes … yes, I can see how that might work. This may be just the thing I need to attune my animus geode to the Nirnpith Essence!"

As Mzulchond turned in excitement to take the variation-lens back to his workshop, the Elf maiden picked up a flipper-strut with both hands and struck him across the back of the head. The tonal architect fell dead to the ground, as Lilyarel picked up her shiny device. "Never liked him," she hissed to herself. "Always smelled like Dwemer oil."

Then she opened the brazen louvers of a vent-tube, crawled in, and began lowering herself down through the inwards of the Dwarven city. "Guess I’m going down to join the Undermer, and not coming back." And with that, she turned on her variation-lens, which immediately began harmonizing with her mental melodies.

Ancient Scrolls Of The Dwemer XI Lorebook

Collection:Dwemer
Location(s):Greenshade, Rivenspire, Shadowfen
Greenshade
Location Notes:This lorebook is located in vicinity of Camp Gushnukbur, southeastern Greenshade.
Image walkthrough:

Loc.1 – Inside tent, next to a campfire and pile of woods.

Map:
Greenshade map

Rivenspire
Location Notes:Found inside and around houses of Northern Shornhelm where most of the questing takes place.
Image walkthrough:

Loc 1: Enter a Townhouse marked on the map…

Loc 1: … and get up on the first floor where you’ll find the scroll.

Loc 1 map location of the Townhouse

Map:
Rivenspire map

Shadowfen
Location Notes:In the area around Stillrise Wayshrine, northwestern Shadowfen.
Image walkthrough:

Loc.1 – On the road, east of Stillrise Wayshrine, south of The Shadow mundus stone.

Map:
Shadowfen map

Lorebook text

Azura and the Box

By Marobar Sul

Nchylbar had enjoyed an adventurous youth, but he had grown to be a very wise, very old Dwemer who spent his life searching for truth and dispelling superstitions. He invented much and created many theorems and logic structures that bore his name, but much of the world still puzzled him. Nothing was a greater enigma to him that the nature of the Aedra and Daedra. Over the course of his research, he came to the conclusion that many of the gods were entirely fabricated by man and mer.

Nothing, however, was a greater question to Nchylbar than the limits of divine power. Were the Greater Beings the masters of the entire world, or did the humbler creatures have the strength to forge their own destinies? As Nchylbar found himself nearing the end of his life, he felt he must understand this last basic truth.

Among the sage’s acquaintances was a holy Chimer priest named Athynic. When the priest was visiting Bthalag-Zturamz, Nchylbar told him what he intended to do to find the nature of divine power. Athynic was terrified. He pleaded with his friend not to break this great mystery, but Nchylbar was resolute. Finally, the priest agreed to assist out of love for his friend, though he feared the results of this blasphemy.

Athynic summoned Azura. After the usual rituals by which the priest declared his faith in her powers and Azura agreed to do no harm to him, Nchylbar and a dozen of his students entered the summoning chamber, carrying with them a large box.

"As we see you in our land, Azura, you are the Goddess of the Dusk and Dawn and all the mysteries therein," said Nchylbar, trying to appear as kindly and obsequious as he could be. "It is said that your knowledge is absolute."

"So it is," smiled the Daedra.

"You would know, for example, what is in this wooden box," said Nchylbar.

Azura turned to Athynic, her brow furrowed. The priest was quick to explain, "Goddess, this Dwemer is a very wise and respected man. Please believe me: his intention is not to mock your greatness, but to demonstrate it to this scientist and to the rest of his skeptical race. I tried to explain your power to him, but his philosophy is such that he must see it demonstrated."

"If I am to demonstrate my might in a way to bring the Dwemer race to understanding, it might have been a more impressive feat you would have me do," growled Azura, who turned to look Nchylbar in the eyes. "There is a red-petaled flower in the box."

Nchylbar did not smile or frown. He simply opened the box and revealed to all that it was empty.

When the students turned to look to Azura, she was gone. Only Athynic had seen the Goddess’ expression before she vanished, and he could not speak, for he was trembling so. He knew a curse had fallen on him, but even crueler was the knowledge of divine power that had been demonstrated. Nchylbar also looked pale, uncertain on his feet, but his face shone with bliss instead of fear: the smile of a Dwemer finding evidence for a truth only suspected.

Two of his students supported him, and two more supported the priest as they left the chamber.

"I have studied much over the years, performed countless experiments, taught myself a thousand languages, and yet the skill that has taught me the final truth is one I learned when I was but a poor, young man, struggling to earn enough gold so I could eat," whispered the sage.

As he was escorted up the stairs to his bed, a red flower petal fell from the sleeve of his voluminous robe. Nchylbar died that night, a portrait of peace that could only have come from contented knowledge.

Antecedents Of Dwemer Law Lorebook

Collection:Dwemer
Location(s):Greenshade, Rivenspire, Shadowfen
Greenshade
Location Notes:This lorebook is located in vicinity of Barrow Trench (public dungeon POI), northwestern Greenshade.
Image walkthrough:

Loc.1 – Next to a ruined tent, extinguished campfire, just south of Twin Falls Rest (area of interest POI).

Loc.2 – Close to water, next to a cart and three wooden boxes.

Map:
Greenshade map

Rivenspire
Location Notes:Found around Moira’s Hope POI and Trader’s Rest crafting station POI
Image walkthrough:

Loc 1: On a chair close to Trader’s Rest crafting stations

Loc 2: Look for the book on the first floor of a barn structure in west Moira’s Hope.

Loc 3: Found in the back of the ground floor of the most southern house in Moira’s Hope.

Map:
Rivenspire map

Shadowfen
Image walkthrough:
Map:
Shadowfen map

Lorebook text

(This book is a historical account of the development of Dwemer law and custom from its roots in High Elven culture.)

In short, so far as I am able to trace the order of development in the customs of the Bosmeri tribes, I believe it to have been in all ways comparable to the growth of Altmeri law. The earlier liability for slaves and animals was mainly confined to surrender. As in the Sumerset Isles, this later became compensation.

What does this matter for a study of our laws today? So far as concerns the influence of the Altmeri law upon our own, especially the Altmeri law of master and servant, the evidence of this is to be found in every judgment which has been recorded for the last five hundred years. It has been stated already that we still repeat the reasoning of the Altmeri magistrates, empty as it is, to the present day. I will quickly show how Altmeri custom can be followed into the courts of the Dwemer.

In the laws of Karndar Watch (P.D. 1180) it is said, "If one who is owned by another slays one who owns himself, the first owner must pay the associates of the slain three fine instruments and the body of the one who his owned." There are many other similar citations. The same principle is extended even to the case of a centurion by which a man is killed. "If at the common workbench, one is slain by an Animunculi, the associates of the slain may disassemble the Animunculi and take its parts within thirty days."

Consider what Dhark has mentioned concerning the rude beasts of the Tenmar forests. "If a marsh cat was killed by an Argonian, his family were in disgrace till they retaliated by killing the Argonian or another like it. Furthermore, if a marsh cat was killed by a fall from a tree, his relatives would take their revenge by toppling the tree, shattering its branches, and casting them to every part of the forest."

Dwarven Automatons Lorebook

Collection:Dwemer
Location(s):Greenshade, Rivenspire, Shadowfen
Greenshade
Location Notes:This lorebook is located in vicinity of Spinner’s Cottage (town icon), southern Greenshade.
Image walkthrough:

Loc.1 – Close to a cart with pile of timbers, a torch and an axe.

Map:
Greenshade map

Rivenspire
Image walkthrough:
Map:
Rivenspire map

Shadowfen
Location Notes:In vicinity of Telvanni Acquisition Camp POI, northern Shadowfen.
Image walkthrough:

Loc.1 – Located at Telvanni Acquisition Camp, on a bed, next to a cooking fire and a backpack.

Map:
Shadowfen map

Lorebook text

By Herebane, Nord

The Dwarves have been extinct for many an age, and perhaps that’s for the best. To see men and women the size of large children, all with beards, would be a most disturbing sight. Still, whatever wrath the Dwarves brought from the gods that consumed an entire civilization surely must have been an awe-inspiring thing to witness.

The remnants of their civilization lie buried in the hearts of mountains. Scholars and thieves the world over descend on the skeletal remains of Dwarven cities like vultures to scrape clean the bones of the past, old knowledge waiting to be exhumed, and treasures to be discovered. But many men lie murdered in those halls of the damned, because those Dwarven ruins do not release their treasures without a fight.

My kin would tell stories long ago, when I was just a child, about how adept the Dwarves were at building machines. They would say that before our time, Dwarves harnessed the power of the earth. They wielded fire and hammers to reshape steel and bronze with a mechanical brilliance that breathed life into these now ancient constructs of metal and magic. In their dark halls and chambers, amid the ceaseless droning of grinding gears and venting steam, they lie in wait to confound or destroy would-be plunderers of the Dwarven sanctums, as the grim watchmen of the last vestiges of culture from a dead race.

I descended into the humid darkness of Mzulft. The slow hiss of steam, creaking of metal, and rattle of old gears powering an empty city would unnerve most men. I could hear things in the darkness, skittering across the floor just out of sight as I stepped over the bodies of plunderers or scholars who had not made it far. I knew it was not rats wandering these halls.

Small mechanical spiders set upon me with rapid movements. Machines sprouted from the walls and uncurled from spheres into contraptions that rolled on top of gears for legs and crossbows for arms. I could not help but marvel at these single purpose machines built for the murder of men. My sword and my shield are my strength, and I am undeterred by such things. I had heard of greater things roaming these depths, and indeed, something else in these chambers stirred, and it echoed with massive weight. As it lumbered closer, its feet struck the ground as if walking on massive pistons. As it loomed out of darkness, I could see it clear for the first time, axe for one hand, hammer for the other, as tall as five men, made of dull bronze with a face molded in the image of its masters. A Steam Centurion. The stories were true. These were the guardians of the greatest Dwarven treasures.

We fought, and the Dwarves must truly be extinct, because our battle was surely booming enough to wake the dead. It came at me with hammer and axe, inhuman strength, great fortitude, and a purpose of nothing but murder. I dodged as it crushed the stone around me with futile strikes. I thrust and slashed at it with my blade and took every opening afforded as we shook the halls with violence. I refuse to be undone by a machine.

Where the average man would be long dead, I stood over the husk of this dead automaton, its steam escaping like a final gasp. I could have taken the Dwarven artifacts and metal, but I left them there for others, for I would not hex my journey with the possessions of dead men. Maybe that is where countless others go wrong.

I will continue on my journey across the lands. Perhaps one day Herebane will meet a worthy challenge, for I have yet to see what would make me tremble.

Sentinel Of A Domed Tower Skyshard

Guide:
Found inside a guard tower just a bit northeast of Sentinel Wayshrine. climb up on the top of the tower by using the door on the ground floor and collect your shard.

It is hard to notice this skyshard on top of the guard tower in Sentinel. If you take a close look at the screenshot above you will see the Sentinel Wayshrine bellow the tower in the background. You can’t actually get to the skyshard from up here. You have to enter the door on the ground floor of the tower to reach the top.

Go inside the tower on the ground floor …

… and use the door to get to the top.

Map of Sentinel showing the exact location of the shard.

You can see the wayshrine in the background.

Shedding Shame In The Oasis Skyshard

Guide:
Found in the area of Goat’s Head Oasis. If you approach the oasis from the north you should have no trouble seeing the skyshard’s shine.

The collectible is placed on a small island in the middle of the oasis. Surrounded by boulders to the south. On the screenshot above it has already been picked up so there is no light pillar.

Across The Ruin From The Warrior Skyshard

Guide:
Located in the southern part of Salas En POI, wouthwet from Morwha’s bounty Wayshrine.

This area holds another quest you have to do for Lady Clarisse Laurent called “Thwarting The Aldmeri Dominion“. Shard is up on top of one of the mounds in the area.

As you move around the southern part of Salas En you’ll probably notice the collectible.