Heavy timeDmgDealing bloody OrkDK
Heavy mainly heavy armor with 2 or 3 pieces of ligth armor to avoid overcharging of armor and gaining magica recovery.
You will open the battle with a poison arrow on each ennemy and put on some defence buffs on, switch over to 2 one had weapons, une unstableflame and bloodcraze to deal more time dmg once all 3 time dmg dealing attacks are done on each enemy, defend until they bleed to death
DK DPS/TANK GOD
A good dps and tank build.
Weapon 1: dual axe
Weapon 2: Shield and 1h weapon.
Armor: Heavy, all 7 pieces.
light armor tank
this is the build that i am using now works great for me i use full light armor ,trash packs with line 2 go down pretty fast and when health comes in trouble pop standard of might .
the first line is for boss tanking so far havent had any real trouble and i can handle endbosses of main questline fairly wel tho the fights are a bit long ,
im trying to use magicka glyphs on all the gear to cap that tho im at v5 now so not realy mandatory using necromancer set x 5 for the recovery on kills as most fights so far leveling up seem to hold multi targets my dk is an imperial and for now i use the aprentice mundus for penetrating power but wil prolly use mage at v12 depending if my magicka is capped or not
Flamenaught
The is based off Proximences build with my my variation on the secondary bar.
This build is primarily focused on harassing and locking down healers/DPS in PvP but could also be used as an off-tank in PvE content.
The Flamenaught is a tanky DPS with self-heals, DOTs and CC abilities.
Race: Dunmer
Gear: Heavy 5/7, Light 2/7
Weapons: 2H Sword and DW Swords.
Enchants: ?
I have created this to try and entice me back into the game. I am open to comments and criticism, so that I may improve on the build.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!