Mobile high damage destro sorcerer
This build could be used for PvP, PvE, Group, and Raiding.
-2 destruction staffs
-Keep inner light toggled on.
-Use Degeneration and then keep using Velocious Curse and Crystal Blast until Degeneration needs to be refreshed. Velocious Curse's dot will end by the time Crystal Blast has been cast.
-Use Restraining Prison to keep enemies still while casting Crystal Blast.
Switch to weapon two when target is low health and use Endless Fury instead of Crystal Blast.
-Restraining Prison isn't necessary for weapon two since there are no cast times, use Ball of Lightning instead.
-Use Energy Overload for AOE or to restore magicka.
-Use Absorption Field for emergency defense and to restore health and magicka.
High Elf Sorcerer AOE/Heal
High Elf Sorcerer AOE/Heal Grinding
Pets!
Daedric Summoning & Dark Magic. PVE leveling build, Resto staff on wep 2 for protection and healing.
Dual Wield | Medium Armor | Solo PVE
I have used this build to level from 1 - Vet1 so far. I generally works very well. I use crystal fragments to keep mobs on the ground. If they are daedra or undead I chain silver shards in as well. Fights against Daedra and Undead basically mean they spend the whole combat on the ground.
Bow sorcerer Gank
!st bar is for ranged attacks and taking them out fast from a distance. 2nd bar is for melee enemies and in situations where you are up close
The Jailer
first bar does lots of CC, which is useful since the more things ailing the enemy, the more damage bonuses the Jailer gets to damage.
The second bar is more aligned with regen. slot 1 regens mana on a kill, slot 2 regens health on crit, slot 3 regens mana when targeted with a spell, slot 4 absorbs spell projectiles, slot 5 regens ultimate, and the ultimate regens both ultimate and magicka.
Archmage Duelist
This build is setup to be a good soloing setup. It has massive AOE damage in the first weapon slot and strong 1v1 / Deadric DPS in the second.
The staff is setup to have Energy overload on all the time, with the rotation below.
Volcanic Rune > Liquid Lightning >Pulsar
If Enemy health is low swap LL and Pulsar for Mages Wrath
If Magica is low either swap LL and Pulsar for Energy Overload or Dark Conversion
Typically Volcanic Rune launches all but the largest enemies in the air rendering them unable to attack for around 3 sec which leaves enough time to cast either both LL and Pulsar or a Complete Dark Conversion
IF you are stuck on a tough group or boss feel free to just use volcanic and Heavy Energy Overload attack as the Normal rotation usually builds up quite a bit of ultimate.
The 2h Sword is setup to Maximize Weapon DPS. Crit Surge, Bound Arm, and Flawless DB all increase Weapon damage by a great deal, Plus Crit Surge Heals on every Crit.
Speaking of Crit...Crit Rush Always deals a Crit hit, + extra damage for distance.
Thus it is fun to Rush an enemy then blink a good distance away with Ball Light only to rush them again. It is good for heals and strong DPS as long as you keep Crit Surge up. Finally Degeneration Adds and addtional chance on every hit that you will be healed and does some damage to the enemy as well.
Sorcerer PvE
Can solo more mobs at once.
Action Bar 1:
Best for single target (bosses)
Rotation:
5 (should be always on), 2 on boss, 4, spam 3, repeat
if out of magicka for some reason (u drank a potion already) use ultimate, repeat
Action Bar 2:
Best for farming mobs (5+ at once)
Rotation: 5 (should be always on), 2 on a strongest mob, 4, spam 3, repeat
if out of magicka for some reason (u drank a potion already) use ultimate, repeat
Use first skill on action bar if boss has powerful attack (gets 1/3 or more of your HP)
IMPORTAND: 7 Light armor and spell crit chance 35+
PvP- defensive pet build
Here is a kind of a tanky pet build. In actionbar 1 you can shield yourself with 2 shields, buff your summons with the deadric shield, wait for crystal proc and healing ward yourself at low life. The rest of the time you heavy attack to have enough mana the whole fight, because i dont go on full light armor, 5 heavy 2 light, later i explain why ;)
My ultimate on bar1 is the greater atronach, because he can be buffed from the daedric shield too and does good damage as long as someone is in his range.
In Bar2 i use 1hand+shield for better sustainability and even more utility, because of charges and stuns. in this bar i took a charge, stun and immune spell from heavy armor as "panic" spells to escape from battle. The ultimate is devouring swarm, because of the good sustainability in big zergs, for everything else i use my atronach.
My armor is 5 heavy 2 light because i want to stand as long as possible in fight and dont have to panic fast. 5 heavy passive gives me 20% block cost reduce, used together with 1h+shield we are at 50% reduced costs :) the 2 light armor pieces give me some manareg. and spell cost reduce, whats more usefull instead of another 2 heavy pieces.
Playing with pets is hard to play and extremely hard to master, what it makes that interesting :D because of the fact that theres no addon for your minions, you have to keep an eye on them.
Playstyle
Before entering a fight, you should have your daedric shield active and keep it active on your pets. Then you start using your heavy attack and dependend of the opponents action you have to shield you, your pets, or if lucky and he doesnt react fast, cast a crystal.
important!: if your twilight is getting attacked, reshield daedric, switch to bar2 and charge-> stun him. Dont try to spam-shield this, you cant use it that much you need to. If your unstable gets attacked, just let him die. It has around 3,6k life, so you can heavy attack and shield when it drops a bit :)
1:crystal frag, 2:healing ward, 3:daedric shield, 4:clannfear, 5:twilight;
1:shield assault, 2:power slam, 3:unstoppable, 4:clannfear, 5:twiligt;
stats: 30/32/0
Mundusstone: The Atronach
i hope you enjoy trying this build :)
i'll keep it updated :)
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!