Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.
UPDATE: ESO Dragonknight Skill Calculator has been updated with PTS 3.0 data and will be updated with new data as ESO: Morrowind gets closer to release on live. Be warned that this is data from the beta server and as such might change rapidly as things come closer to going live for all players.
ESO Morrowind Update: Dragonknight Skill Calculator has been updated with live server 3.0.5 data. This update implements all the changes introduced with the early access launch of ESO Morrowind.
Mag DK











Champion Points
Skills 167 / 300
Ultimate

W1
W2

W1
W2

W1
W2
Active

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2
Passive

2

2

2

2











Ultimate
Required lvl 12 in Ardent Flame
Active
Required lvl 20 in Ardent Flame
Required lvl 42 in Draconic Power
Required lvl 4 in Earthen Heart
Required lvl 4 in Destruction Staff
Required lvl 2 in Assault
Passive
Required lvl 41 in Destruction Staff
Required lvl 39 in Ardent Flame
Required lvl 39 in Draconic Power
Required lvl 39 in Earthen Heart
Required lvl 25 in High Elf Skills
Required lvl 9 in Provisioning
Required lvl 15 in Alchemy
Required lvl 1 in Enchanting
Required lvl 10 in Blacksmithing
Required lvl 8 in Clothing
Required lvl 8 in Woodworking
Required lvl 5 in Legerdemain

Destruction Staff / WeaponTri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal 6% additional damage.
Shock Heavy Attacks damage nearby enemies for 50% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs ? damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

Destruction Staff / WeaponPenetrating Magic
Your Destruction Staff abilities ignore 5% of the enemy's Spell Resistance.

Destruction Staff / WeaponAncient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by 4%.
Lightning Staff increases your damage done with area of effect abilities by 4%.
Frost Staff reduces the cost of blocking by 15% and increases the amount of damage you block by 10%.

Destruction Staff / WeaponElemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by 50% while you have a Destruction Staff equipped.

Destruction Staff / WeaponDestruction Expert
You restore 50 Magicka when you kill an enemy with a Destruction Staff ability.

Ardent Flame / ClassCombustion
Increases the damage of your Burning and Poisoned status effects by 33%.

Ardent Flame / ClassWarmth
Dealing damage with an Ardent Flame ability reduces the enemy's Movement Speed by 15% for 2 seconds.

Ardent Flame / ClassSearing Heat
Increases the duration of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 2 seconds.

Ardent Flame / ClassWorld in Ruin
Increases the damage of your Flame and Poison area of effect abilities by 3%.

Draconic Power / ClassIron Skin
Increases the amount of damage you can block by 4%.

Draconic Power / ClassBurning Heart
Increases your healing received by 6% while a Draconic Power ability is active.

Draconic Power / ClassElder Dragon
Increases your Health Recovery by 2% for each Draconic Power ability slotted.
Current bonus: 2%.

Draconic Power / ClassScaled Armor
Increases your Spell Resistance by 2.

Earthen Heart / ClassBattle Roar
When you cast an Ultimate ability, you restore 50 Health, Magicka, and Stamina for each point of the Ultimate's cost.

Earthen Heart / ClassEternal Mountain
Increases duration of your Earthen Heart abilities by 10%.

Earthen Heart / ClassMountain's Blessing
Casting an Earthen Heart ability grants Minor Brutality to you and your group, increasing your Weapon Damage by 5% for 10 seconds.
If you are in combat, you also generate 2 Ultimate. This effect can occur once every 6 seconds.

Earthen Heart / ClassHelping Hands
When you cast an Earthen Heart ability, you restore 50 Stamina.

High Elf Skills / RacialHighborn
Increases your experience gain with the Destruction Staff skill line by 15%.
Increases your experience gained by 1%.

High Elf Skills / RacialSpellcharge
Increases your Magicka Recovery by 3%.

High Elf Skills / RacialGift of Magnus
Increases your Max Magicka by 4%.

High Elf Skills / RacialElemental Talent
Increases your Flame, Frost, and Shock Damage by 2%.

Provisioning / TradeskillRecipe Improvement
Allows the making of up to level 19 Recipes.

Provisioning / TradeskillGourmand
Adds 5 minutes to the duration of any eaten food.

Provisioning / TradeskillConnoisseur
Adds 5 minutes to the duration of any consumed drink.

Provisioning / TradeskillChef
Creates 1 extra serving for each food recipe made.

Provisioning / TradeskillBrewer
Creates 1 extra serving for each drink recipe made.

Alchemy / TradeskillLaboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.

Alchemy / TradeskillMedicinal Use
When using potions, resulting effects last 10% longer.

Alchemy / TradeskillChemistry
Produces 1 extra potion or 4 extra poisons per crafting attempt.

Enchanting / TradeskillAspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.

Blacksmithing / TradeskillTemper Expertise
Increases the chances of improving items with tempers.

Blacksmithing / TradeskillMetallurgy
Reduces research times by 5% and allows the research of two items at once.

Clothing / TradeskillStitching
Reduces research times by 5% and allows the research of two items at once.

Woodworking / TradeskillCarpentry
Reduces research times by 5% and allows the research of two items at once.

Legerdemain / WorldLight Fingers
Increases your chance of successfully Pickpocketing by 10%.

Legerdemain / WorldTrafficker
Increases the number of fence interactions you can use each day by 120%.

Legerdemain / WorldLocksmith
Improves your chances of forcing locks by 10%.

Provisioning / TradeskillRecipe Quality
Allows the use of Standard (green) Recipes.

Alchemy / TradeskillSolvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.

Enchanting / TradeskillPotency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.

Blacksmithing / TradeskillMetalworking
Allows the use of Iron Ingots.

Woodworking / TradeskillWoodworking
Allows the use of Sanded Maple wood.

Clothing / TradeskillTailoring
Allows the use of Jute and Rawhide.