Dragonknight

Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.

UPDATE: ESO Dragonknight Skill Calculator has been updated with PTS 3.0 data and will be updated with new data as ESO: Morrowind gets closer to release on live. Be warned that this is data from the beta server and as such might change rapidly as things come closer to going live for all players.

ESO Morrowind Update: Dragonknight Skill Calculator has been updated with live server 3.0.5 data. This update implements all the changes introduced with the early access launch of ESO Morrowind.

Mag DK

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softcovergore47
PVE / Dragonknight
Votes: 0
05/22/2017 - 15:30
Magicka
490

Health
0

Stamina
0

Champion Points

Warrior

The Steed

The Lady

The Lord

Thief

The Shadow

The Lover

The Tower

Mage

The Apprentice

The Atronach

The Ritual

Skills 167 / 300

Draconic Power

Ardent Flame

Earthen Heart

One Hand and Shield

Two Handed

Dual Wield

Bow

Destruction Staff

Restoration Staff

Light Armor

Medium Armor

Heavy Armor

Werewolf

Vampire

Soul Magic

Legerdemain

Mages Guild

Undaunted

Fighters Guild

Thieves Guild

Dark Brotherhood

Assault

Support

Emperor

Orc Skills

Nord Skills

High Elf Skills

Wood Elf Skills

Khajiit Skills

Imperial Skills

Breton Skills

Redguard Skills

Argonian Skills

Dark Elf Skills

Provisioning

Alchemy

Enchanting

Blacksmithing

Woodworking

Clothing

Ultimate

Dragonknight Standard

W1

W2

Shifting Standard

W1

W2

Standard of Might

W1

W2

Active

Lava Whip

W1

W2

Molten Whip

W1

W2

Flame Lash

W1

W2

Searing Strike

W1

W2

Venomous Claw

W1

W2

Burning Embers

W1

W2

Fiery Breath

W1

W2

Noxious Breath

W1

W2

Engulfing Flames

W1

W2

Fiery Grip

W1

W2

Empowering Chains

W1

W2

Unrelenting Grip

W1

W2

Inferno

W1

W2

Flames of Oblivion

W1

W2

Cauterize

W1

W2

Passive

Combustion

2

Warmth

2

Searing Heat

2

World in Ruin

2

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Ultimate

Required lvl 12 in Ardent Flame

Active

Required lvl 20 in Ardent Flame

Required lvl 42 in Draconic Power

Required lvl 4 in Earthen Heart

Required lvl 4 in Destruction Staff

Required lvl 2 in Assault

Passive

Required lvl 41 in Destruction Staff

Required lvl 39 in Ardent Flame

Required lvl 39 in Draconic Power

Required lvl 39 in Earthen Heart

Required lvl 25 in High Elf Skills

Required lvl 9 in Provisioning

Required lvl 15 in Alchemy

Required lvl 1 in Enchanting

Required lvl 10 in Blacksmithing

Required lvl 8 in Clothing

Required lvl 8 in Woodworking

Required lvl 5 in Legerdemain

Destruction Staff / WeaponTri Focus

Gain bonus effects based on your staff type:

Fully-charged Flame Heavy Attacks deal 6% additional damage.

Shock Heavy Attacks damage nearby enemies for 50% of the damage done.

Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs ? damage.

While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

Destruction Staff / WeaponPenetrating Magic

Your Destruction Staff abilities ignore 5% of the enemy's Spell Resistance.

Destruction Staff / WeaponAncient Knowledge

Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:

Flame Staff increases your damage done with single target abilities by 4%.

Lightning Staff increases your damage done with area of effect abilities by 4%.

Frost Staff reduces the cost of blocking by 15% and increases the amount of damage you block by 10%.

Destruction Staff / WeaponElemental Force

Increases your chance to apply the Burning, Concussion, and Chilled status effects by 50% while you have a Destruction Staff equipped.

Destruction Staff / WeaponDestruction Expert

You restore 50 Magicka when you kill an enemy with a Destruction Staff ability.

Ardent Flame / ClassCombustion

Increases the damage of your Burning and Poisoned status effects by 33%.

Ardent Flame / ClassWarmth

Dealing damage with an Ardent Flame ability reduces the enemy's Movement Speed by 15% for 2 seconds.

Ardent Flame / ClassSearing Heat

Increases the duration of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 2 seconds.

Ardent Flame / ClassWorld in Ruin

Increases the damage of your Flame and Poison area of effect abilities by 3%.

Draconic Power / ClassIron Skin

Increases the amount of damage you can block by 4%.

Draconic Power / ClassBurning Heart

Increases your healing received by 6% while a Draconic Power ability is active.

Draconic Power / ClassElder Dragon

Increases your Health Recovery by 2% for each Draconic Power ability slotted.

Current bonus: 2%.

Draconic Power / ClassScaled Armor

Increases your Spell Resistance by 2.

Earthen Heart / ClassBattle Roar

When you cast an Ultimate ability, you restore 50 Health, Magicka, and Stamina for each point of the Ultimate's cost.

Earthen Heart / ClassEternal Mountain

Increases duration of your Earthen Heart abilities by 10%.

Earthen Heart / ClassMountain's Blessing

Casting an Earthen Heart ability grants Minor Brutality to you and your group, increasing your Weapon Damage by 5% for 10 seconds.

If you are in combat, you also generate 2 Ultimate. This effect can occur once every 6 seconds.

Earthen Heart / ClassHelping Hands

When you cast an Earthen Heart ability, you restore 50 Stamina.

High Elf Skills / RacialHighborn

Increases your experience gain with the Destruction Staff skill line by 15%.

Increases your experience gained by 1%.

High Elf Skills / RacialSpellcharge

Increases your Magicka Recovery by 3%.

High Elf Skills / RacialGift of Magnus

Increases your Max Magicka by 4%.

High Elf Skills / RacialElemental Talent

Increases your Flame, Frost, and Shock Damage by 2%.

Provisioning / TradeskillRecipe Improvement

Allows the making of up to level 19 Recipes.

Provisioning / TradeskillGourmand

Adds 5 minutes to the duration of any eaten food.

Provisioning / TradeskillConnoisseur

Adds 5 minutes to the duration of any consumed drink.

Provisioning / TradeskillChef

Creates 1 extra serving for each food recipe made.

Provisioning / TradeskillBrewer

Creates 1 extra serving for each drink recipe made.

Alchemy / TradeskillLaboratory Use

Allows the use of up to 3 reagents while mixing Potions or Poisons.

Alchemy / TradeskillMedicinal Use

When using potions, resulting effects last 10% longer.

Alchemy / TradeskillChemistry

Produces 1 extra potion or 4 extra poisons per crafting attempt.

Enchanting / TradeskillAspect Improvement

Allows the use of Common (white) and Standard (green) Aspect Runestones.

Blacksmithing / TradeskillTemper Expertise

Increases the chances of improving items with tempers.

Blacksmithing / TradeskillMetallurgy

Reduces research times by 5% and allows the research of two items at once.

Clothing / TradeskillStitching

Reduces research times by 5% and allows the research of two items at once.

Woodworking / TradeskillCarpentry

Reduces research times by 5% and allows the research of two items at once.

Legerdemain / WorldLight Fingers

Increases your chance of successfully Pickpocketing by 10%.

Legerdemain / WorldTrafficker

Increases the number of fence interactions you can use each day by 120%.

Legerdemain / WorldLocksmith

Improves your chances of forcing locks by 10%.

Provisioning / TradeskillRecipe Quality

Allows the use of Standard (green) Recipes.

Alchemy / TradeskillSolvent Proficiency

Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.

Enchanting / TradeskillPotency Improvement

Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.

Blacksmithing / TradeskillMetalworking

Allows the use of Iron Ingots.

Woodworking / TradeskillWoodworking

Allows the use of Sanded Maple wood.

Clothing / TradeskillTailoring

Allows the use of Jute and Rawhide.

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