Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.
UPDATE: ESO Dragonknight Skill Calculator has been updated with PTS 3.0 data and will be updated with new data as ESO: Morrowind gets closer to release on live. Be warned that this is data from the beta server and as such might change rapidly as things come closer to going live for all players.
ESO Morrowind Update: Dragonknight Skill Calculator has been updated with live server 3.0.5 data. This update implements all the changes introduced with the early access launch of ESO Morrowind.
DK easy mob Tank/DPS
Basic rule:
1. All class, weapon, and armor passives are essential.
2. The 1H+Sword setting are for mob killing. While bow are for single targets left over
This Tank/DPS build is what i favor when i can't find any group for public dungeon. The build doesn't work against bosses though, but does really well against mobs. The secondary weapon part is there just to dispatch mobs slaughter, usually range enemies that back away long enough to not getting on the range of Dragonknight Standard (typically range type enemies).
Basically, all i do using that build is charge to mid of mobs (range enemy if there are any), cast sea of flames, ring of preservation, and then volatile armor. When Standard of Might is up, i cast it and it will do the job killing the mobs. I block all the way, while using Green Dragon Blood and renew Volatile Armor whenever neccesary, until all foes inside Standard of Might are dead. By the time i'm done with one group of mobs, usually i got around 25% - 70% ulti charged, and my Magicka are almost if not full due to Sea of Flames restore magicka per kill perk, good for another batch right away.
In some public dungeon where there are big open area with many group of mobs, this tank build can be used to kill even more mobs by charging into one, and then start charging into another right away (the more the merrier, right?). Though still be mindfull of the existence of range users, cause they will not follow and closing up to you when you charge to another group...and the more mobs outside Standard of Might range, the harder it is to dispatch all of them one by on later.
I personally never reach high enough amount of whole melee mobs to kill me whenever i use this mob killer setting, not even group dungeon lesser mobs enough to kill me without any boss level is around.
One thing though, i will never use this build on PvP, too simplistic to ever be effective on that ground, i'll be out of Magicka and Stamina before killing any players :P