Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.
UPDATE: ESO Dragonknight Skill Calculator has been updated with PTS 3.0 data and will be updated with new data as ESO: Morrowind gets closer to release on live. Be warned that this is data from the beta server and as such might change rapidly as things come closer to going live for all players.
ESO Morrowind Update: Dragonknight Skill Calculator has been updated with live server 3.0.5 data. This update implements all the changes introduced with the early access launch of ESO Morrowind.
Flame-Lord
A powerful Breton prince from a distant land, he summons fire and dons the visages of dragons and wolves, destroying enemies up close with skill matching the beauty of his sibling sword and dagger (Active Melee Spells: Blinding Flurry, Steel Tornado, Burning Embers), or control the battle from a distance with a flaming effigy of dragons and using spells to wreak ruin and demise (Active Ranged Spells: Shattering Rocks, Sea of Flames, Crushing Shock, Destructive Reach). The very shadow of his battle standard (Ranged or Melee Ultimate: Shifting Standard) is enough to send his enemies fleeing, knowing the feeling of tongues of flame listing over their armor all too well. Wearing a combination of light (head, chest, feet, and belt) and heavy armor (legs, arms, shoulders), he supplements his defenses with dragon scales (Active Melee Spell: Razor Armor), and the blood of the dragon (Active Melee and Ranged Spell: Green Dragon Blood) and wolf (Melee or Ranged Ultimate: Werewolf Berserker) pulsing through his veins. He will be the Bane of Molag Bal, and all those who serve the foul prince's dark motives.
*Bars are set in their recommended sets, although the Ultimates are interchangeable. The reason for this is flexibility. For example: while the shifting standard is useful for an mostly stationary ranged battle-controller character, cleaning up nearby enemies and then picking up the standard and moving to another spot, the werewolf transformation and so being able to quickly turn into a melee character with enhanced stats is very useful. And vice versa, the standard is a powerful AoE damage source, especially since it can be refreshed. Ultimately, use the werewolf transformation during a fight with one powerful enemy, and the shifting standard during large mobs or group bosses.
**My definition of a successful build is, like I said in the beginning of the last note, flexibility. Following this up, use your skills to match the situation: In the dual-wielding melee set, Steel Tornado is a great instant AoE damage spell, use it on multiple targets. Blinding Flurry is meant for single targets, or interrupting casters or heavy hitters (the "4%" knock-back chance is very useful). Burning Embers deals high DoT and decent instant damage, as well as having the benefit of healing you and being cheap; use it often! Razor Armor is obviously your armor boost that you want up almost constantly since, due to wearing so much light armor, you are slightly spongey up close. Green Dragon Blood to help your healing and get some more stamina for making tornados and flurries. With the ranged set, your key to domination is control, and almost all of these abilities control your enemies. Destructive Reach is a good high damaging spell, and now, ranged; I primarily use the Flame staff, and the whole theme of this character is fire, so this spell will come with a useful knock-back, that will conveniently interrupt any spells, heavy attacks, or even the approach of your enemies, so use this often. Crushing Shock more or less accomplishes the same thing, with twice as much punch and an occasional added DoT effect. Petrify will incapacitate an enemy for a good long while, if you don't deal damage to the target, if you do, not a big worry. Fall back on your knock-back and stun spells. Sea of Flames is fantastic for taking care of melee characters that get too close, or dive bombing your enemy with flames; it also comes with the added benefit of giving you a significant magicka restore, so use this if you find yourself wanting for spells. Green Dragon Blood, again, is your life's blood, so use it when you need to.
This is my second character build, if you like it and want to see my original, the link is posted below.
Fight and Live well, brothers and sisters.
@TitvsVltor
The Praetorian
http://teso.mmorpg-life.com/eso-skill-calculator/templar/?asb=7848