Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.
UPDATE: ESO Dragonknight Skill Calculator has been updated with PTS 3.0 data and will be updated with new data as ESO: Morrowind gets closer to release on live. Be warned that this is data from the beta server and as such might change rapidly as things come closer to going live for all players.
ESO Morrowind Update: Dragonknight Skill Calculator has been updated with live server 3.0.5 data. This update implements all the changes introduced with the early access launch of ESO Morrowind.
Swordmaster
1st bar is defensive in nature, used to survive multiple attackers & to apply DOTs & debuffs to prepare for a damage rush, use brawler & fire scales frequently to build ultimate, gain damage shield & protect against ranged attacks.
When your ready to go on the offensive just use fossilize to attack your targets recourse regeneration, throw out obsidian shard to stun then swap to bar 2.
Bar 2 is a high pressure high damage bar, after swapping from bar 1 you should have a second or 2 left from the last stun, so in that time use Rally & Immovable brute to buff, remembering to weave in light attacks to keep up the damage.
At this point your target will most likely try to heal or CC you, with Immovable you've got 9 seconds to try & burn them down, unless they are smart then they should start to run low on recourses thx to Fossilize. Use your Standard of Might, then a Wrecking Blow followed by a Critical Rush & just spam Flame Lash to finish off any remaining health.
You could always swap out Flame Lash for Executioner & be even more effective at Finishing off someone on low health but then you'd be entirely dependent on stamina on your 2nd bar & you'd have less self healing making you more vulnerable.
I use 5 medium & 2 heavy for armour, so I get full benefit with stamina & attack speed from medium while still boosting melee damage by 2% (4% with Immovable) from the heavy armour.
I find this build devastating against full tank DKs as it eats away at their stamina & once that's gone, so is the DK. Its also a surprise attack monster as Wrecking blow from stealth does massive damage & when followed up by a critical rush either kills or puts your target in a position where 1 more attack will finish them.
Happy hunting.