Sorcerer

Bellow you will find the ESO Sorcerer talent calculator tool. Sorcerer is a ranged magic user that can go for DPS, crowd control or summoning daedric minions to fight for you. You will most likely want to increase your magicka pool and go for light armor because it provides magicka regeneration bonuses. Using the skill calculator tool bellow you can try and find other ways to build your Sorcerer. The point is to have your build match your play style. If you are more about pure damage dealing you might go for Storm Calling. If you feel that you need something to soak up the damage – get those daedric minions via Daedric Summoning. You miss stuns in PvP? Try Dark Magic. Whatever your skill path is make sure you save it bellow and share it with the world.

ESO Sorcerer skill calculator has been updated with Morrowind PTS 3.0 data. This will help you plan out new builds for ESO: Morrowind DLC. Take note that all of the data comes from the beta server and may change as we get closer to the release on live. We’ll make sure to update the talent calculator with new data as it becomes available, and you try and update your build accordingly.

Morrowind Update: ESO Sorcerer skill calculator has been updated with Morrowind live server 3.0.5 data.

PvE Sorc

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TrickZ
PVE / Sorcerer
Votes: 5
05/30/2015 - 10:47
Magicka
330

Health
240

Stamina
0

Champion Points

Warrior

The Steed

The Lady

The Lord

Thief

The Shadow

The Lover

The Tower

Mage

The Apprentice

The Atronach

The Ritual

Skills 94 / 300

Storm Calling

Dark Magic

Daedric Summoning

One Hand and Shield

Two Handed

Dual Wield

Bow

Destruction Staff

Restoration Staff

Light Armor

Medium Armor

Heavy Armor

Werewolf

Vampire

Soul Magic

Legerdemain

Mages Guild

Undaunted

Fighters Guild

Thieves Guild

Dark Brotherhood

Assault

Support

Emperor

Orc Skills

Nord Skills

High Elf Skills

Wood Elf Skills

Khajiit Skills

Imperial Skills

Breton Skills

Redguard Skills

Argonian Skills

Dark Elf Skills

Provisioning

Alchemy

Enchanting

Blacksmithing

Woodworking

Clothing

Ultimate

Overload

W1

W2

Power Overload

W1

W2

Energy Overload

W1

W2

Active

Mages' Fury

W1

W2

Mages' Wrath

W1

W2

Endless Fury

W1

W2

Lightning Form

W1

W2

Hurricane

W1

W2

Boundless Storm

W1

W2

Lightning Splash

W1

W2

Liquid Lightning

W1

W2

Lightning Flood

W1

W2

Surge

W1

W2

Power Surge

W1

W2

Critical Surge

W1

W2

Bolt Escape

W1

W2

Streak

W1

W2

Ball of Lightning

W1

W2

Passive

Capacitor

2

Energized

2

Implosion

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Expert Mage

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Ultimate

Required lvl 12 in Storm Calling

Active

Required lvl 42 in Storm Calling

Required lvl 22 in Light Armor

Required lvl 2 in Mages Guild

Required lvl 30 in Dark Magic

Required lvl 30 in Daedric Summoning

Passive

Required lvl 42 in Light Armor

Required lvl 42 in Heavy Armor

Required lvl 41 in Destruction Staff

Required lvl 39 in Dark Magic

Required lvl 39 in Daedric Summoning

Required lvl 39 in Storm Calling

Required lvl 9 in Mages Guild

Required lvl 25 in High Elf Skills

Light Armor / ArmorRecovery

Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.

Current bonus: 2%.

Light Armor / ArmorSpell Warding

Increases your Spell Resistance by 275 for each piece of Light Armor equipped.

Current bonus: 275.

Light Armor / ArmorEvocation

Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped.

Current bonus: 1%.

Light Armor / ArmorConcentration

Increases your Spell Penetration by ?.

Light Armor / ArmorProdigy

Increases your Spell Critical rating by 5.

Heavy Armor / ArmorConstitution

Increases your Health Recovery by 2% for each piece of Heavy Armor equipped.

Current bonus: 2%.

You restore 164 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 8 seconds.

Current bonus: 164.

Heavy Armor / ArmorWrath

Increases your Weapon and Spell Damage by ? for 5 seconds when you take damage, stacking up to 20 times.

Heavy Armor / ArmorRapid Mending

Increases your healing received by 4%.

Increases the Magicka or Stamina your Heavy Attacks restore by 12%.

Heavy Armor / ArmorJuggernaut

Increases your Max Health by 1% for each piece of Heavy Armor equipped.

Current bonus: 1%.

Heavy Armor / ArmorResolve

Increases your Physical and Spell Resistance by 183 for each piece of Heavy Armor equipped.

Current bonus: 183.

Destruction Staff / WeaponTri Focus

Gain bonus effects based on your staff type:

Fully-charged Flame Heavy Attacks deal 6% additional damage.

Shock Heavy Attacks damage nearby enemies for 50% of the damage done.

Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs ? damage.

While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

Destruction Staff / WeaponPenetrating Magic

Your Destruction Staff abilities ignore 5% of the enemy's Spell Resistance.

Destruction Staff / WeaponAncient Knowledge

Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:

Flame Staff increases your damage done with single target abilities by 4%.

Lightning Staff increases your damage done with area of effect abilities by 4%.

Frost Staff reduces the cost of blocking by 15% and increases the amount of damage you block by 10%.

Destruction Staff / WeaponElemental Force

Increases your chance to apply the Burning, Concussion, and Chilled status effects by 50% while you have a Destruction Staff equipped.

Destruction Staff / WeaponDestruction Expert

You restore 50 Magicka when you kill an enemy with a Destruction Staff ability.

Dark Magic / ClassPersistence

Increases the duration of your Dark Magic abilities by 10%.

Dark Magic / ClassBlood Magic

Hitting an enemy with a Dark Magic ability heals you for 4% of your Max Health.

Dark Magic / ClassUnholy Knowledge

Reduces the Magicka and Stamina costs of your abilities 3%.

Dark Magic / ClassExploitation

Casting a Dark Magic ability grants Minor Prophecy to you and your group, increasing your Spell Critical by 3 for 10 seconds.

Daedric Summoning / ClassPower Stone

Reduces the cost of your Ultimate abilities by 8%.

Daedric Summoning / ClassRebate

You restore ? Magicka when one of your Daedric Summoning pets is killed or unsummoned.

Daedric Summoning / ClassExpert Summoner

Increases your Max Health by 4% while you have a Daedric Summoning pet active.

Daedric Summoning / ClassDaedric Protection

Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted.

Storm Calling / ClassCapacitor

Increases your Magicka Recovery by 5%.

Storm Calling / ClassEnergized

Increases your Physical and Shock Damage by 3%.

Storm Calling / ClassImplosion

When you deal Shock Damage, you have a 3% chance to instantly disintegrate enemies under 15% Health, dealing ?.

When you deal Physical Damage, you have a 3% chance to instantly pulverize enemies under 15% Health, dealing ?.

Storm Calling / ClassExpert Mage

Increases your Weapon and Spell Damage by 1% for each Sorcerer ability slotted.

Current bonus: 1%.

Mages Guild / GuildMage Adept

Reduces the Magicka and Health cost of your Mages Guild abilities by 8%.

Mages Guild / GuildEverlasting Magic

Increases the duration of your Mages Guild abilities by 10%.

Mages Guild / GuildMagicka Controller

Increases your Max Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted.

Current bonus: 1%.

Mages Guild / GuildMight of the Guild

Casting a Mages Guild ability has a 50% chance of granting you Empower, increasing the damage of your next direct damage attack by 20% for 5 seconds.

High Elf Skills / RacialHighborn

Increases your experience gain with the Destruction Staff skill line by 15%.

Increases your experience gained by 1%.

High Elf Skills / RacialSpellcharge

Increases your Magicka Recovery by 3%.

High Elf Skills / RacialGift of Magnus

Increases your Max Magicka by 4%.

High Elf Skills / RacialElemental Talent

Increases your Flame, Frost, and Shock Damage by 2%.

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