Bellow you will find the ESO Sorcerer talent calculator tool. Sorcerer is a ranged magic user that can go for DPS, crowd control or summoning daedric minions to fight for you. You will most likely want to increase your magicka pool and go for light armor because it provides magicka regeneration bonuses. Using the skill calculator tool bellow you can try and find other ways to build your Sorcerer. The point is to have your build match your play style. If you are more about pure damage dealing you might go for Storm Calling. If you feel that you need something to soak up the damage – get those daedric minions via Daedric Summoning. You miss stuns in PvP? Try Dark Magic. Whatever your skill path is make sure you save it bellow and share it with the world.
ESO Sorcerer skill calculator has been updated with Morrowind PTS 3.0 data. This will help you plan out new builds for ESO: Morrowind DLC. Take note that all of the data comes from the beta server and may change as we get closer to the release on live. We’ll make sure to update the talent calculator with new data as it becomes available, and you try and update your build accordingly.
Morrowind Update: ESO Sorcerer skill calculator has been updated with Morrowind live server 3.0.5 data.
PvE Sorc












Champion Points
Skills 94 / 300
Ultimate

W1
W2

W1
W2

W1
W2
Active

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2
Passive

2

2

2

2












Ultimate
Required lvl 12 in Storm Calling
Active
Required lvl 42 in Storm Calling
Required lvl 22 in Light Armor
Required lvl 2 in Mages Guild
Required lvl 30 in Dark Magic
Required lvl 30 in Daedric Summoning
Passive
Required lvl 42 in Light Armor
Required lvl 42 in Heavy Armor
Required lvl 41 in Destruction Staff
Required lvl 39 in Dark Magic
Required lvl 39 in Daedric Summoning
Required lvl 39 in Storm Calling
Required lvl 9 in Mages Guild
Required lvl 25 in High Elf Skills

Light Armor / ArmorRecovery
Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.
Current bonus: 2%.

Light Armor / ArmorSpell Warding
Increases your Spell Resistance by 275 for each piece of Light Armor equipped.
Current bonus: 275.

Light Armor / ArmorEvocation
Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped.
Current bonus: 1%.

Light Armor / ArmorConcentration
Increases your Spell Penetration by ?.

Light Armor / ArmorProdigy
Increases your Spell Critical rating by 5.

Heavy Armor / ArmorConstitution
Increases your Health Recovery by 2% for each piece of Heavy Armor equipped.
Current bonus: 2%.
You restore 164 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 8 seconds.
Current bonus: 164.

Heavy Armor / ArmorWrath
Increases your Weapon and Spell Damage by ? for 5 seconds when you take damage, stacking up to 20 times.

Heavy Armor / ArmorRapid Mending
Increases your healing received by 4%.
Increases the Magicka or Stamina your Heavy Attacks restore by 12%.

Heavy Armor / ArmorJuggernaut
Increases your Max Health by 1% for each piece of Heavy Armor equipped.
Current bonus: 1%.

Heavy Armor / ArmorResolve
Increases your Physical and Spell Resistance by 183 for each piece of Heavy Armor equipped.
Current bonus: 183.

Destruction Staff / WeaponTri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal 6% additional damage.
Shock Heavy Attacks damage nearby enemies for 50% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs ? damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

Destruction Staff / WeaponPenetrating Magic
Your Destruction Staff abilities ignore 5% of the enemy's Spell Resistance.

Destruction Staff / WeaponAncient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by 4%.
Lightning Staff increases your damage done with area of effect abilities by 4%.
Frost Staff reduces the cost of blocking by 15% and increases the amount of damage you block by 10%.

Destruction Staff / WeaponElemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by 50% while you have a Destruction Staff equipped.

Destruction Staff / WeaponDestruction Expert
You restore 50 Magicka when you kill an enemy with a Destruction Staff ability.

Dark Magic / ClassPersistence
Increases the duration of your Dark Magic abilities by 10%.

Dark Magic / ClassBlood Magic
Hitting an enemy with a Dark Magic ability heals you for 4% of your Max Health.

Dark Magic / ClassUnholy Knowledge
Reduces the Magicka and Stamina costs of your abilities 3%.

Dark Magic / ClassExploitation
Casting a Dark Magic ability grants Minor Prophecy to you and your group, increasing your Spell Critical by 3 for 10 seconds.

Daedric Summoning / ClassPower Stone
Reduces the cost of your Ultimate abilities by 8%.

Daedric Summoning / ClassRebate
You restore ? Magicka when one of your Daedric Summoning pets is killed or unsummoned.

Daedric Summoning / ClassExpert Summoner
Increases your Max Health by 4% while you have a Daedric Summoning pet active.

Daedric Summoning / ClassDaedric Protection
Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted.

Storm Calling / ClassCapacitor
Increases your Magicka Recovery by 5%.

Storm Calling / ClassEnergized
Increases your Physical and Shock Damage by 3%.

Storm Calling / ClassImplosion
When you deal Shock Damage, you have a 3% chance to instantly disintegrate enemies under 15% Health, dealing ?.
When you deal Physical Damage, you have a 3% chance to instantly pulverize enemies under 15% Health, dealing ?.

Storm Calling / ClassExpert Mage
Increases your Weapon and Spell Damage by 1% for each Sorcerer ability slotted.
Current bonus: 1%.

Mages Guild / GuildMage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by 8%.

Mages Guild / GuildEverlasting Magic
Increases the duration of your Mages Guild abilities by 10%.

Mages Guild / GuildMagicka Controller
Increases your Max Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted.
Current bonus: 1%.

Mages Guild / GuildMight of the Guild
Casting a Mages Guild ability has a 50% chance of granting you Empower, increasing the damage of your next direct damage attack by 20% for 5 seconds.

High Elf Skills / RacialHighborn
Increases your experience gain with the Destruction Staff skill line by 15%.
Increases your experience gained by 1%.

High Elf Skills / RacialSpellcharge
Increases your Magicka Recovery by 3%.

High Elf Skills / RacialGift of Magnus
Increases your Max Magicka by 4%.

High Elf Skills / RacialElemental Talent
Increases your Flame, Frost, and Shock Damage by 2%.