Templar talent calculator that you will find bellow will help you decide which way you will build this versatile class. Choosing the right skill line will provide you with the ability to tank, heal or do good deal of damage. There are a lot of combinations to choose from and wielding bows and healing your buddies from a distance, or going up close and personal with heavy armor and self healing are all good choices with the Templar. Pick and choose carefully and you can define your playstyle in many ways. We hope the skill calculator tool will help you decide what to do in various stages of your character’s progression.
Data seen in this ESO Templar skill calculator is based off of PTS 3.0 build of the game’s client. In preparation for the release of ESO Morrowind DLC/expansion we have decided to make the default talent calculator reflect PTS skills so you can plan in advance. We will also update it as things are certainly going to change as we get closer to release on live.
ESO Morrowind Update: Skill calculator has been updated to live servers version 3.0.5 data – same as what people playing Morrowind early access are getting. All the spell values (damage and such) are based on the assumption that you have 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. This means that if your character has different values your in-game tooltips will show different values.
Group healer
1st bar is primary healing. I use Healing springs for general healing, because of its low cost and wide effect. Mutagen for healing over time, and vigor because it draws healing from stamina. Breath of life for emergencies and Remembrance for those oh sh#@ moments. Steadfast ward and its morph are essential, it's basically a life saver. The second bar is mostly utility, luminous shards to keep your dps and tank with stamina, and blood alter is nice because it allows other players to heal themselves (and also draws from stamina). Equilibrium is nice to keep your magic flowing, I switch between barrier and war horn for my second ultimate depending on the fight. Barrier can be more useful than remembrance in certain situations, especially if you can predict big hits from bosses. I really focus on keeping up healing over time, spamming healing springs and vigor for most of the healing. I've found that it is much easier to sustain many low cost heals instead of waiting for allies to get hit and trying to heal them back up.