Templar talent calculator that you will find bellow will help you decide which way you will build this versatile class. Choosing the right skill line will provide you with the ability to tank, heal or do good deal of damage. There are a lot of combinations to choose from and wielding bows and healing your buddies from a distance, or going up close and personal with heavy armor and self healing are all good choices with the Templar. Pick and choose carefully and you can define your playstyle in many ways. We hope the skill calculator tool will help you decide what to do in various stages of your character’s progression.
Data seen in this ESO Templar skill calculator is based off of PTS 3.0 build of the game’s client. In preparation for the release of ESO Morrowind DLC/expansion we have decided to make the default talent calculator reflect PTS skills so you can plan in advance. We will also update it as things are certainly going to change as we get closer to release on live.
ESO Morrowind Update: Skill calculator has been updated to live servers version 3.0.5 data – same as what people playing Morrowind early access are getting. All the spell values (damage and such) are based on the assumption that you have 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. This means that if your character has different values your in-game tooltips will show different values.
Tank/support templar
Fairly straight forward build.
bar 1: used for tanking/off tanking.
puncturing sweep: some aoe dmg with a knock-back
toppling charge: a charge with a stun if you need to help your party members.
Radiant aura: i don't put a lot of points into stamina so a HP and SP passive regen with nice active. Can be swapped with immovable brute (or unstoppable(heavy armor active)).
Ransack: op 15 sec taunt + armor buff. This is mandatory, you need to be able to taunt.
Power slam: great single target, close range stun.
Empowering sweep: some nice AOE dmg + armor increase.
Bar 2: This is support oriented
Purifying light: single target dmg buff + a little heal.
Ritual of rebirth: Aoe heals for your party, reduced cast time allows for those WTF moments.
Extended Ritual: nice dispel with another heal must have in every group.
Ring of preservation: HP regen, armor, spell resist, a really good group AOE sprotection spell.
Radiant Aura: Only spell i use in both builds. It's just too nice to leave it out.
Solar Disturbance: I feel there's enough healing in this build already so i prefer the snare this ability provides. It's some nice AOE CC
I use 5 pieces of heavy armor and 2 pieces of light armor. You can gain enough armor through passives and actives. The 2 pieces of light armor also give increased magicka recovery and increased magic resist (recovery and spell warding). It's important to have at least 5 pieces of heavy armor for the bracing passive.
There is a lot of HP regen in this build (especially when you play orc templar) => you will need to watch your magicka use, there are better races for templars but i like orcs so what can i say).
I run one hand and shield with both but remember to have a ranged weapon in your bags for certain encounters.
This build is not ideal for lower lvls cause you need the healing and the CC in this build.