Templar

Templar talent calculator that you will find bellow will help you decide which way you will build this versatile class. Choosing the right skill line will provide you with the ability to tank, heal or do good deal of damage. There are a lot of combinations to choose from and wielding bows and healing your buddies from a distance, or going up close and personal with heavy armor and self healing are all good choices with the Templar. Pick and choose carefully and you can define your playstyle in many ways. We hope the skill calculator tool will help you decide what to do in various stages of your character’s progression.

Data seen in this ESO Templar skill calculator is based off of PTS 3.0 build of the game’s client. In preparation for the release of ESO Morrowind DLC/expansion we have decided to make the default talent calculator reflect PTS skills so you can plan in advance. We will also update it as things are certainly going to change as we get closer to release on live.

ESO Morrowind Update: Skill calculator has been updated to live servers version 3.0.5 data – same as what people playing Morrowind early access are getting. All the spell values (damage and such) are based on the assumption that you have 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. This means that if your character has different values your in-game tooltips will show different values.

PvP Damage |Swap| Survive (Templar + Vampire)

This is a build for Templar/Vamp combo

BAR ONE:
Your first bar is a melee two-hand (of any weapon) though I like the axe because of the bleed dot passive. This bar is set up so you can do as much damage as you can put out without being stopped. Immovable will stop anything from preventing from doing the damage you need to kill someone as well as give you a little something to help keep you alive. You have everything from a dot (Vampire's Bane [snares as well to keep them close]), finisher (Biting Jabs), heal (Invigorating Drain [also stuns target and regenerates stamina] as well as Devouring Swarm), to even a gap closer (Stampede). This bar was made for small group engagements seeing as nothing will stop you from doing damage to get your ultimate up and using a massive HP leaching/ damage dealing move

(If you feel there is something you can add or remove to make this bar better please leave a comment)

SECOND BAR:
Your second bar is a defensive ranged bar. It uses many skills to keep your HP bar topped off as well as dealing damage and giving you moves to escape. This bar can be somewhat costly when it comes to magicka, but if running low you can always use your Elusive Mist as a last ditch effort to gain some distance. This bar will keep you alive, but at the same time deal damage. You can in fact fight and kill with this bar, but it is manly for surviving or dealing with ranged class-users who know how to kite (bar one should still be able to hold its own against kiting players anyway because of Stampede). Ice Comet was picked as the ultimate for its massive damage, range, knock back, and snare (one move that almost does it all)

(Again, if you feel there is something you can add or remove to make this bar better please leave a comment)

LEFT OVER SKILL POINTS:
Yes there are a few left over skills points and I say do what you please with them. I myself will use them for the Black Smith perks, but use them for what you want

THANKS:
Thank you for taking the time to look over and rate my build. Leave comments on any questions you may have and I'll do my best to get back to you ASAP. If you feel there is something that you can change to make the build better? Go ahead and leave a comment with a supporting statement. If I like and agree with what you have to say I'll happily make adjustment and give credit as needed

Anthr0
PVP / Templar
Votes: 17
05/03/2014 - 14:58
Magicka
0

Health
0

Stamina
0

Champion Points

Warrior

The Steed

The Lady

The Lord

Thief

The Shadow

The Lover

The Tower

Mage

The Apprentice

The Atronach

The Ritual

Skills

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