Templar talent calculator that you will find bellow will help you decide which way you will build this versatile class. Choosing the right skill line will provide you with the ability to tank, heal or do good deal of damage. There are a lot of combinations to choose from and wielding bows and healing your buddies from a distance, or going up close and personal with heavy armor and self healing are all good choices with the Templar. Pick and choose carefully and you can define your playstyle in many ways. We hope the skill calculator tool will help you decide what to do in various stages of your character’s progression.
Data seen in this ESO Templar skill calculator is based off of PTS 3.0 build of the game’s client. In preparation for the release of ESO Morrowind DLC/expansion we have decided to make the default talent calculator reflect PTS skills so you can plan in advance. We will also update it as things are certainly going to change as we get closer to release on live.
ESO Morrowind Update: Skill calculator has been updated to live servers version 3.0.5 data – same as what people playing Morrowind early access are getting. All the spell values (damage and such) are based on the assumption that you have 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. This means that if your character has different values your in-game tooltips will show different values.
PvE Support/Healer /w fun range dps + interupts
This is a templar build I have been using recently for PvE, whether it be spelunking or questing, Dolmens or Captain Bones. So far, it has had universal applications and efficiency.
The healing kit is very reliant on you, your group, or your questing buddies to trust in the power of healing. Sharing space multiplies the kit's mana to healing efficiency tenfold. Having your dps stay close and minimizing distance between the melee and the ranged, you can keep your entire group healed while maintaing PLENTY of mana to Breathe of Life your tank when he takes a big smack. The smarter a groups decisions are, the more powerful this build is.
Explanation of skills:
Bow -
1 - Reflective Light: Long range, multi-target snare perfect for opening up on a pack of mobs (1-3 mobs = slows them all and keeps you that much safer). Good use of spare mana and combines with Venom Shot to apply some great DoTs.
2 - Solar Barrage: Amazing AoE clearing potential. Also marks hit targets with a booster for the next thing that hits them. It's really fun if you or a group member plays around with 2x ability: Whirlwind.
3 - Venom Shot: Interrupt those beams of healing, giant fire streams and electric summonings with this instant cast, low stam cost ability. Needs to be morphed to acquire the interrupt capabilities. Spare stamina can go here as well. Combine with Venom Shot for downtime dps.
4 - Channeled Focus: Instant cast, big armor, big magic resist AoE 'bubble'. Cast this when you pull aggro or anytime you are about to switch to healing mode. It easily gets you through any dps/healing transitions you find yourself in. Also used with spamming Solar Barrage for AoE clearing. (Plus there is magic regen after the morph. I am not sure if the magic regen is a raw, uncapped number, or if the spell just ADDS to your totals)
5 - Purifying Light: Backlash morphed into healing. This ability should take up more than one slot if the tooltip reads correctly. The only ability in this kit that has a cast time, but with some great PvE dps it can seriously add up for some big, efficient numbers. Also the after-heal has massive synergy with this kit.
R - Shatter Soul: Great single target dps, has a snare component with offensive/defensive capabilities. Great synergy with Purifying Light. Another option is Nova morphed into the snare.
Resto Staff -
1 - Rapid Regeneration: Instant with a nice 'forget about it' duration. Once per fight, and easily rotated during prolonged fights.
2 - Breathe of Life: Oh Shit Button. Not used very often unless needed due to its high mana cost, but with enough points into Magicka, it heals half a tank's health bar and tops the closest (group priority) people off. Very good in PvP AND PvE to instantly be a hero.
3 - Combat Prayer: One of my favorite skills in the game. It heals. It provides a TON of armor AND spell resist. AND after its morphed, effected players get an 8% damage increase. The only downside is that its a cone-shaped area heal. Synergizes with Purifying Light, Channeled Focus (makes you a BRICK with cloth on) and Solar Barrage.
This spell really shines when you can coordinate dps to share space very well. Also works with Illustrious Healing to provide a quick top defense/group health bump after that pesky AoE doesn't get interrupted.
4 - Illustrious Healing: Low cost, big radius, GREAT healing output and keeps a group 100% through almost anything, especially if you are all able to squeeze in the circle AND keep your required space. Spammable, and I believe stackable. Morphed to last longer, so you can have a more flexible rotation before you need to recast.
5 - Siphon Spirit: As per your kit's M.O.; this ability allows you to further keep the dps healed by giving them all additional life/manasteal. The only ability in the healing kit with a cast time, but with its nice duration, its great for marking targets for kill orders AND keeping dps (and yourself) topped off.
R - Remembrance: Ulti-AoE Heal. It's great. It outheals most dps I've seen, gives great protection AND coverage. Cast this right when the final Dolmen wave spawns so everyone has 5 seconds of invulnerability!!!
With the right gear, you can put out massive dps, and heal veteran dungeons (with the right group of course) with just a hot-keyed weapon swap. With so much utility, you can really have some fun. I haven't tried this out with Leather/Heavy armor yet, so feel free to comment with changes you made!!!!