Templar talent calculator that you will find bellow will help you decide which way you will build this versatile class. Choosing the right skill line will provide you with the ability to tank, heal or do good deal of damage. There are a lot of combinations to choose from and wielding bows and healing your buddies from a distance, or going up close and personal with heavy armor and self healing are all good choices with the Templar. Pick and choose carefully and you can define your playstyle in many ways. We hope the skill calculator tool will help you decide what to do in various stages of your character’s progression.
Data seen in this ESO Templar skill calculator is based off of PTS 3.0 build of the game’s client. In preparation for the release of ESO Morrowind DLC/expansion we have decided to make the default talent calculator reflect PTS skills so you can plan in advance. We will also update it as things are certainly going to change as we get closer to release on live.
ESO Morrowind Update: Skill calculator has been updated to live servers version 3.0.5 data – same as what people playing Morrowind early access are getting. All the spell values (damage and such) are based on the assumption that you have 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. This means that if your character has different values your in-game tooltips will show different values.
VR Templar PVE allaround flexible build
This build is excellent for playing in a group, but also great when you are playing alone.
It's mainly a DPS/Heal Support, and if you are wearing at least 5 pieces of heavy armor (highly advised due to the fact that you will be in melee range as DPS), you can also Tank with the Shield raised. Even with the 1st skill bar, you continuously support your group by spamming Repentance at every dead npc - giving them 250+ health and stamina after each dead enemy, plus a passive 15% regen to hp and stamina. If you go solo, you can replace this skill contextually with other useful skills, such as "Absorb Magic", "Harness Magica", "Silver Shards" or "Purifying Light". You could also use "Empowering Sweep" as an alternate Ultimate ability for AOE and additional Armor, to deal with a group of mobs.
For the healing part - I'm not a healer and have no gear, but when there was no healer, this build succeeded most of the time when the team was not just standing still and spamming skills. I was in 5 Heavy / 2 Light and still managed to pull trough most of the time. However, if you want to heal in a group dungeon, go for at least 5 pieces of light armor, otherwise you will run out of mana in no-time.
Spam HoT skills most of the time, use "Quick Siphon" on every heavy mob and boss you see (with the other morph it takes 2 sec to cast and thats too much), "Extended Ritual" when you see fit, "Ward Ally" when someone is really low on health, and save "Practiced Incantation" for those "O Sh1t!!!" moments :) (before using the ultimate, I'd advise "Unstoppable" if possible, to make sure you won't be interrupted).
As before, the 4th skill can be switched to other useful skills, but this one gives you that little extra to keep a party member alive for enough time so your HoT skills can bring him/her back to game.