Templar talent calculator that you will find bellow will help you decide which way you will build this versatile class. Choosing the right skill line will provide you with the ability to tank, heal or do good deal of damage. There are a lot of combinations to choose from and wielding bows and healing your buddies from a distance, or going up close and personal with heavy armor and self healing are all good choices with the Templar. Pick and choose carefully and you can define your playstyle in many ways. We hope the skill calculator tool will help you decide what to do in various stages of your character’s progression.
Data seen in this ESO Templar skill calculator is based off of PTS 3.0 build of the game’s client. In preparation for the release of ESO Morrowind DLC/expansion we have decided to make the default talent calculator reflect PTS skills so you can plan in advance. We will also update it as things are certainly going to change as we get closer to release on live.
ESO Morrowind Update: Skill calculator has been updated to live servers version 3.0.5 data – same as what people playing Morrowind early access are getting. All the spell values (damage and such) are based on the assumption that you have 15000 Stamina, 15000 Magicka and 1500 Weapon and Spell damage. This means that if your character has different values your in-game tooltips will show different values.
Leveling up Build
I tried a build similar to this last Beta and reached level 17. I had no problem handling 3 enemies at a time that were the same level as me. Healing was never an issue, used potions when needed, until level 15. Boots, legs, gloves, belt were LA, chest and shoulders we MA and head was HA.












Champion Points
Skills 40 / 300
Ultimate

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Ultimate
Required lvl 12 in Dawn's Wrath
Required lvl 12 in Aedric Spear
Active
Required lvl 4 in Aedric Spear
Required lvl 4 in Dawn's Wrath
Required lvl 4 in One Hand and Shield
Required lvl 20 in Restoring Light
Passive
Required lvl 6 in Light Armor
Required lvl 6 in Medium Armor
Required lvl 6 in Heavy Armor
Required lvl 17 in One Hand and Shield
Required lvl 5 in Imperial Skills
Required lvl 2 in Soul Magic

Light Armor / ArmorRecovery
Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.
Current bonus: 2%.

Light Armor / ArmorEvocation
Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped.
Current bonus: 1%.

Medium Armor / ArmorWind Walker
Increases your Stamina Recovery by 2% for each piece of Medium Armor equipped.
Current bonus: 2%.
Reduces the Stamina cost of your abilities by 1% for each piece of Medium Armor equipped.
Current bonus: 1%.

Heavy Armor / ArmorConstitution
Increases your Health Recovery by 2% for each piece of Heavy Armor equipped.
Current bonus: 2%.
You restore 164 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 8 seconds.
Current bonus: 164.

One Hand and Shield / WeaponSword and Board
Increases your Weapon Damage by 3% and the amount of damage you can block by 10%.

One Hand and Shield / WeaponDeadly Bash
Improves your standard bash attacks. Bashing deals 50% additional damage and costs 20% less Stamina.

Imperial Skills / RacialDiplomat
Increases your experience gain with the One Hand and Shield skill line by 15%.
Increases your gold gained by 1%

Imperial Skills / RacialTough
Increases your Max Health by 4%.

Soul Magic / WorldSoul Summons
Allows you to revive once every 2 hours without spending a Soul Gem.