Collection: | Magic and Magicka |
Location(s): | Deshaan, Grahtwood, Stormhaven |
Deshaan | |
Location Notes: | In vicinity of the Darkshade Caverns group dungeon. |
Image walkthrough: | |
Map: | |
Grahtwood | |
Location Notes: | In Karthdar area, northeastern Grahtwood. |
Image walkthrough: | |
Map: | |
Stormhaven | |
Location Notes: | This lorebook is located in southeastern Stormhaven. In vicinity of Dro-Dara Plantation. |
Image walkthrough: | Loc.3 – On the first floor of a old barn, where you free Dro-Dara as a part of a quest Old Adventurers |
Map: |
Lorebook text
To master Alteration, first accept that reality is a falsehood. There is no such thing. Our reality is a perception of greater forces impressed upon us for their amusement. Some say that these forces are the gods, others that they are something beyond the gods. For the wizard, it doesn’t really matter. What matters is the appeal couched in a manner that cannot be denied. It must be insistent without being insulting.
To cast Alteration spells is to convince a greater power that it will be easier to change reality as requested than to leave it alone. Do not assume that these forces are sentient. Our best guess is that they are like wind and water. Persistent but not thoughtful. Just like directing the wind or water, diversions are easier than outright resistance. Express the spell as a subtle change and it is more likely to be successful.