The developers of The Elder Scrolls Online give us another peek into the world of TESO in yet another edition of ‘Ask Us Anything”. This edition has no specific focus, and instead gives an overview of several different topics players had questions about.
Continue reading to see the whole thing for yourself, and let us know what you think in the comments below.
We have a fresh batch of questions about several ESO topics today courtesy of the fan communities at TESO Junkies and Tamriel Foundry. Check out our answers to inquiries about skills, campaigns in Cyrodiil, and more below. Do you have a question for us aboutESO? Send it to email@example.com (especially if you have one about our recent character creation video) and it may pop up in a future Ask Us Anything. Please enjoy today’s Q&A:
How do you intend to make each Alliance War campaign feel persistent? Will campaigns last forever, or will they change from time to time, and will the enemies rotate?
Campaigns last for three months at a time, so you’ll find yourself running into familiar faces during them. Also note that you won’t get rotated out or switched to other campaigns unless you choose to; you’ll be able to stay in the same campaign for the entire time your character exists if you want! When a campaign ends, the only things that reset are its leaderboards and the score. Keeps, Scroll ownership, emperor status, and where you are in the world don’t get reset. It gives a great sense of persistence when only the scoring mechanics “reset.”
Do you intend for skills to “morph” many times to encourage differentiation between player builds?
Right now, skills morph once.
I like the idea of being able to train/feed your horse to differentiate its talents. Are there any plans in the works for high-end items that can gain XP/levels?
Not right now. Part of the game is looking for new gear. If gear can grow with you or grow in power, that tends to shut down the desire to keep looking for new gear. Getting surprised and rewarded is a really good thing. Since character progression is more predictable, we leave the surprise to finding item drops.
Once a player becomes a vampire or a werewolf, will that player be able to remove their existing curse and have the opportunity to become infected by the other, or will the choice be permanent?
Only Jone and Jode know.
Will books and chests have random locations or are they always in the same spot?
There are elements of randomness in where these things will appear.
Will the veteran system rewards consist of top tier gear (stat-wise), or will they simply consist of cosmetic items and/or titles and achievement rewards?
Currently, we think they’ll be very cool cosmetic things, but that could change. For example, imagine your gear looking like a Golden Saint’s, but all the stats remain the same as the gear you have found. Think of Veteran Rank as similar to level requirements for items. Veteran rewards are still undergoing development.
We have heard that players who are a not a part of a guild may be able to access some of the guild stores. Will guilds wishing to make their store open to the public have to set up some sort of kiosk in a particular area of the world? Or will they simply make their store “public” so anyone can purchase goods from that “public guild store” through a guild menu in the interface?
Guilds that take over keeps will be able to set up guild stores in the keep. Players of the same alliance visiting that keep will be able to buy from that guild’s store.