Author Archives: Serge

The Exclusionary Mandates Lorebook

Collection:Legends of Nirn
Location(s):Eastmarch, Malabal Tor
Eastmarch
Location Notes:Found in the area around Bonestrewn Crest, central Easthmarch.
Image walkthrough:

Loc.1 – North of the Bonestrewn Crest icon, at the end of a short path going east. Lying on the ground next to a tent, a campfire and wooden boxes.

Loc.1 – Location on the world map.

Map:
Eastmarch map

Malabal Tor
Location Notes:This lorebook is located in vicinity of Sleepy Senche Overlook (area of interest POI), southeastern central Malabal Tor.
Image walkthrough:

Loc.1 – On ground, at the center of Sleepy Senche Overlook.

Map:
Malabal Tor map

Lorebook text

The Exclusionary Mandates of Maruhkite Selection: All Are Equal

1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.

1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.

1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.

1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.

1: That the purpose of Proper-Life is the Expungement of the Taint.

1: That the Arc of Time provides the mortal theater for the Sacred Expungement.

1: That Akatosh is Time is Proper-Life is Taint-Death.

Proper-Life: Three Chants Lorebook

Collection:Poetry and Song
Location(s):Bangkorai, Reaper’s March
Bangkorai
Image walkthrough:
Map:
Bangkorai map

Reaper’s March
Location Notes:This lorebook is located in vicinity of Fort Grimwatch Wayshrine, northwestern Reaper’s March.
Image walkthrough:

Loc.1 – Just next a clothes drying rack and a extinguished campfire.

Map:
Reaper's March map

Lorebook text

(Marching songs of the Alessian Order)

The Archimonk’s Dream

To sleep, to dream, of Tamriel
Unsullied by Anui-El.
Man-ape, tell us.
Maruhk, guide us.

What child of Man could fail to be
In bliss if Nirn were Elven-free?
Man-ape, tell us.
Maruhk, guide us.

We willing march to heed your call,
Devoted, pious, one and all.
Man-ape, tell us.
Maruhk, guide us.

Your mandates we embrace.

The Song-Never-Sung-at-Twilight

That is not cruel which cures,
O faith, charity, rigor.
By faith true heart endures,
O hope, clarity, vigor.
Seventy-Seven shall guide us,
O praise, honor, and duty.
Alessia lives inside us,
And truth is one with beauty.

The Forty-Third Praise-Song of Alessia

My very inner organs swell
When I am called upon to tell
Of glory in expunging Taint
In honor of our blessed Saint
Alessia, all praise to her
Who freed Men from the hated Mer.
Thrice-bless’d are those who emulate
Her sanctified, uplifting hate.

This, this, never that.
This, this, never that.

Words Of The Wind Lorebook

Collection:Poetry and Song
Location(s):Bangkorai, Reaper’s March, The Rift
Bangkorai
Image walkthrough:
Map:
Bangkorai map

Reaper’s March
Location Notes:This lorebook is found in vicinity of southern Fort Grimwatch (tower POI), northwestern Reaper’s March.
Image walkthrough:

Loc.1 – On top of a wooden box, next to a boat, tent and a nearby waterfall.

Loc.2 – Close to couple of roundish rocks, southwest of nearby Greenspeaker’s Grove (Camp POI).

Map:
Reaper's March map

The Rift
Image walkthrough:
Map:
The Rift map

Lorebook text

May I shrink to dust
In your cold, wild Wastes,
And may my tongue speak
Its last hymn to your winds.

I pray for the herder
That whistles to his guar at play.
I pray for the hunter
That stalks the white walkers.

I pray for the wise one
That seeks under the hill,
And the wife who wishes
For one last touch of her dead child’s hand.

I will not pray for that which I’ve lost
When my heart springs forth
From your soil, like a seed,
And blossoms anew beneath tomorrow’s sun.

The Homilies Of Blessed Almalexia Lorebook

Collection:Literature
Location(s):Bangkorai, Reaper’s March
Bangkorai
Image walkthrough:
Map:
Bangkorai map

Reaper’s March
Location Notes:This lorebook is located in vicinity of Vinedusk Village (town POI) and Deathsong Cleft (group boss POI), western Reaper’s March.
Image walkthrough:

Loc.1 – On a stone boulder, east of entrance to Nendaer’s Tomb that is part of quest Down the Skeever Hole

Map:
Reaper's March map

Lorebook text

Sotha Sil and the Scribs

Young Sotha Sil, while playing in the egg mines, saw a number of scribs in a deep shaft, and he began to cast stones upon them, snickering as they skittered and scattered, until one of the scribs, lifting its head up in agony, cried out to Sotha Sil: "Please, please, have mercy, little boy, for what is sport to you is suffering and death to us."

And so Sotha Sil discovered that the idle amusements of one may be the solemn tortures of another.

Lord Vivec and the Contentious Beasts

A shalk and a kagouti were strutting back and forth in a foyada, casting aspersions on one another’s looks. "You are the ugliest creature alive," the shalk told the kagouti. "No, YOU are the ugliest creature alive," the kagouti told the shalk. For each thought himself most handsome, and the other most ugly.

Then Lord Vivec chanced by, and settled their dispute. "No, you BOTH are the ugliest creatures alive, and I will not have my pleasant sojourn spoiled by your unseemly squabbling." So he dealt them both mighty blows, shattering their skulls, and silencing their argument, and went merrily upon his way.

And thus Lord Vivec proved that ugliness is as much in one’s manner as in one’s appearance.

The Boiled Kagouti

It is said that if a kagouti steps into a boiling pool, he will leap out immediately to avoid harm.

But if the kagouti is standing in a pool, and a wizard slowly raises the temperature, measure by measure, to boiling, the kagouti will calmly stand in place until he is boiled.

Thus we see that we must be alert not only to the obvious danger, but also to the subtle degrees by which change may result in danger.

The Dubious Healer

Once upon a time, a Telvanni issued forth from his tower and proclaimed to all the world that he was a mighty and learned healer, master of all alchemy and potions, and able to cure all diseases.

Lord Vivec looked upon this wizard, and listened to his boasting, then asked him, "How can you pretend to prescribe for others the cure to all diseases, when you are unable to cure yourself of your own manifest arrogance and foolishness?"

The Guar and the Mudcrabs

The Guar were so tormented by the other creatures they did not know where to go. As soon as they saw a single beast approach them, off they dashed in terror.

One day they saw a pack of Nix-hounds ranging about, and in a desperate panic all the Guar scuttled off towards the sea, determined to drown themselves rather than live in such a continual state of fear. But just as they got near the shoreline, a colony of Mudcrabs, frightened in their turn by the approach of the Guar, scuttled off, and threw themselves into the water.

"Truly," said one of the Guar, "things are not so bad as they seem. For there is always someone worse off than you."

The Wounded Netch

A wounded Netch lay himself down in a quiet corner of his feeding-ground. His healthy companions came in great numbers to inquire after his health, yet each one helped himself to a share of the fodder which had been placed there for his use; so that the poor Netch died, not from his wounds, but from the greed and carelessness of his erstwhile friends.

And so it is clear that thoughtless companions may bring more harm than help.

The Legendary Scourge Lorebook

Collection:Literature
Location(s):Bangkorai, Reaper’s March, The Rift
Bangkorai
Image walkthrough:
Map:
Bangkorai map

Reaper’s March
Location Notes:This lorebook is located in vicinity of Falinesti Autumn Site (ruins POI), western Reaper’s March.
Image walkthrough:

Loc.1 – Find and enter cave cave, where quest Gentle Gardener takes you into for completion.

Loc.1 – Map View of the cave entrance.

Loc.1 – On top of a cargo box, next to a lamp.

Loc.2 – On a barrel, inside small tent, behind NPC Dolian.

Map:
Reaper's March map

The Rift
Location Notes:In the area around Taarengrav POI, southwestern Rift.
Image walkthrough:

Loc.1 – Southwest of the Taarengrav icon, south of the round barrow in the middle of the camp, on a wooden platform, next to a skyshard.

Map:
The Rift map

Lorebook text

"Not till the very evening they came," answered he, and then told of his dealings with Mehrunes Dagon’s thralls, saying that Mackkan would find it easier to whistle on the wind’s tracks and go on a fool’s errand than to fight his toads. Then said Mackkan:

"Now see to thy safety henceforward,
And stick to thy parts and thy pride;
Or this mallet of mine, Malacath’s Scourge,
Will meet with thine ear of a surety.
For quick as I can cry ‘Equality,’
Though eight arms thou couldst boast of,
Such bumps thou shalt comb on thy brainpan,
Thou that breakest the howes of the dead."

EXPLICATION: The mace Scourge, Blessed of Malacath, Mackkan’s legendary weapon, forged from sacred ebony in the Fountains of Fickledire, has ever been the bane of the Dark Kin, and many a black spirit has been hurled back into Oblivion with a single blow of this bold defender of the friendless.

Myths Of Sheogorath, Vol 1 Lorebook

Collection:Literature
Location(s):Bangkorai, Reaper’s March, The Rift
Bangkorai
Image walkthrough:
Map:
Bangkorai map

Reaper’s March
Location Notes:Can be found in vicinity of Moonmont Wayshrine, southern Reaper’s March.
Image walkthrough:

Loc.1 – Lying on the ground in a small camp, beside the road passing next to group dungeon “Selene’s Web”.

Map:
Reaper's March map

The Rift
Location Notes:In the area around Forelhost, southeastern Rift. Walk Above the Clouds. will help you navigate through this location.
Image walkthrough:

Loc.1 – Inside Forelhost, in the western room, next to a booshelf and a stone pillar. Check Walk Above the Clouds. to see how to get into Forelhost and for some useful tips about surviving in this area.

Loc.1 – Location of the lorebook on the dungeon map.

Loc.2 – Inside the Broken Helm Hollow solo dungeon, in a small cave room left of the troll boss, guarded by two bears.

Loc.2 – Dungeon entrance location.

Map:
The Rift map

Lorebook text

By Mymophonus

Sheogorath and King Lyandir

King Lyandir was known to be an exceedingly rational man. He lived in a palace that was a small, simple structure, unadorned with art and ugly to look upon. "I do not need more than this," he would say. "Why spend my gold on such luxuries when I can spend it on my armies or on great public works?"

His kingdom prospered under his sensible rule. However, the people did not always share the king’s sense of practicality. They would build houses that were beautiful to look upon, although not necessarily very practical. They devoted time and energy to works of art. They would celebrate events with lavish festivals. In general, they were quite happy.

King Lyandir was disappointed that more of them did not follow his example and lead frugal, sensible lives. He brooded on this for many years. Finally, he decided that his subjects simply didn’t understand how much more they could accomplish if they didn’t waste time on those frivolous activities. Perhaps, he reasoned, they just needed more examples.

The king decreed that all new buildings must be simple, unadorned, and no larger than was necessary for their function. The people were not happy about this, but they liked their king and respected the new law. In a few short years, there were more plain buildings than ornate ones. The citizens used the money saved to make and buy even more lavish art and hold even more excessive celebrations.

Once again, King Lyandir decided to provide them a strict example of how beneficial it would be to use their time and resources for more practical purposes. He banned all works of art in the city. The people were quite put out by this, but they knew that their king was doing what he thought was best for them. However, human nature is not so easily denied. In a few more years the city was filled with plain, simple buildings, and devoid of any sort of art. However, the people now had even more money and time to devote to their parties and festivals.

With a heavy heart, King Lyandir decided that his people were to be treated like children. And like all children, they needed rules and discipline laid down by great figures of authority to make them understand what was truly important in life. He decreed that there should be no revelry in the city. Singing, dancing, and music were all banned. Even food and drink were limited to water and simple foodstuffs.

The people had had enough. Revolt was out of the question, since King Lyandir had a very well trained and equipped army. They visited the shrines and temples in droves, praying to all the gods, and even to some of the Daedric Princes, that King Lyandir would revoke these new, oppressive laws.

Sheogorath heard their pleas and decided to visit King Lyandir. He appeared to the king in his dreams as a field of flowers, each with arms instead of petals and the face of the Madgod in the center. "I am Lord of the Creative and Lord of the Deranged. Since you have no use for my gifts of creativity, I have decided to bless you with an abundance of my other gift."

From that day forward, every child born in the city was born into madness. Since infants do not reveal illnesses of the mind, it was several years before this was realized. The king’s own son was among the victims, suffering from seizures and delusions. Yet, King Lyandir refused to change his ways.

When his son, Glint, was 12 years old, he stabbed his father while Lyandir was sleeping. With his dying breath, King Lyandir asked, "Why?" His son replied, "It is the most practical thing I could do."

The new, young king ordered all the palace servants slaughtered. He ordered a grand festival to celebrate his new reign and the repeal of Lyandir’s laws. He served the crowds a stew made from the carcasses of the palace servants. He ordered the east facing walls of every building painted red, and the west facing walls painted in stripes. He decreed that all citizens wear ornate masks on the backs of their heads. He then burned down the palace and began construction of a new one.

In the new palace, the young king ordered his personal chambers to not have any doors; for fear that small woodland creatures would attack him. He ordered that it have no windows for fear that the sun and moon were jealous of him and plotting his death.

And thus ended the line of King Lyandir. The people of the city returned to their grand works of art and raucous celebrations. They talked and acted as if they still had a living king, and even kept up the palace, using it to house and care for their mad children. Sheogorath was mightily pleased with this outcome. From that day forward the city was blessed with more than the normal number of gifted artists and deranged citizens.

Myths Of Sheogorath, Vol 2 Lorebook

Collection:Literature
Location(s):Bangkorai, Reaper’s March, The Rift
Bangkorai
Image walkthrough:
Map:
Bangkorai map

Reaper’s March
Location Notes:This lorebook is located in vicinity of Broken Arch (camp POI), southwestern Reaper’s March.
Image walkthrough:

Loc.1 – On ground, just before a stone entrance to Broken Arch camp.

Loc.2 – On ground, next to a bowl, western Willowgrove (Town POI).

Map:
Reaper's March map

The Rift
Location Notes:In the area around Ragged Hills Wayshrine, southwestern Rift.
Image walkthrough:

Loc.1 – On the road west of Rugged Hills Wayshrine, south of Nimalten Wayshrine. Lying on wooden crates on a wooden platform right next to the road.

Map:
The Rift map

Lorebook text

By Mymophonus

Sheogorath Invents Music

In the earliest of days, in a time when the world was still raw, Sheogorath decided to walk amongst the mortals. He donned his guise of Gentleman With a Cane, and moved from place to place without being recognized. After eleven days and eleven nights, Sheogorath decided that life among mortals was even more boring than his otherworldly existence.

"What can I do to make their lives more interesting?" he said to himself. At that same moment, a young woman nearby commented wistfully to herself, "The sounds of the birds are so beautiful."

Sheogorath silently agreed with her. Mortals could not make the beautiful and inspired calls of birds. Their voices were wretched and mundane. He could not change the nature of mortals, for that was the purview of other Daedric Princes. However, he could give them tools to make beautiful sounds.

Sheogorath took hold of the petulant woman and ripped her asunder. From her tendons he made lutes. From her skull and arm bones he made a drum. From her bones he made flutes. He presented these gifts to the mortals, and thus Music was born.

The Contest of Wills

A mighty wizard named Ravate once walked the Winds of Time to find Lord Sheogorath. His intent was to win a favor from this most capricious of the Daedric Princes. Upon finding Sheogorath, Ravate spoke humbly to him, "Lord Sheogorath, I beg a favor of you. I would gladly drive a thousand men mad in your name if you would but grant me the greater magical powers."

Fortunately for Ravate, Sheogorath was in a playful mood. He proposed a game, "I will grant your wish, if you are still sane in three days. During that time, I will do my utmost to drive you mad. It shall be great fun."

Ravate was not so certain that he liked this new deal. He had been really looking forward to driving a thousand men mad. "Lord Sheogorath, I regret having disturbed you with my shallow, selfish request. I withdraw my unfortunate plea and will humbly leave this place."

Sheogorath just laughed, "Too late, mighty Ravate. The game is afoot, and you must play." Ravate fled, only to find that all exits from the Daedric realm were now sealed. He wandered aimlessly, constantly looking over his shoulder, jumping at every noise. Each moment brought new terror as he waited for Sheogorath to begin.

After three days, Ravate was convinced that every plant and animal was a tool of Sheogorath. He hadn’t eaten or drunk for fear that Sheogorath had poisoned the food or drink. He hadn’t slept for fear of Sheogorath invading his dreams. (Which was foolish, as dreams are the domain of Vaermina, may She grant us Restful Sleep.)

It was then that Sheogorath appeared to him. Ravate cried out, "You have set the whole world to watching me! Every creature and plant are doing your bidding to drive me mad."

Sheogorath replied, "Actually, I have done nothing. You have driven yourself mad with your fears. Your delusions prove that you are truly deranged, and therefore I win. While you wanted to make a thousand men mad, I only wanted to break one man’s mind, yours."

From that day forward Ravate served Sheogorath’s every whim. Whenever daring travelers try to approach Sheogorath, Ravate warns them, "Sheogorath is already inside each of us. You have already lost."

The Red Book Of Riddles Lorebook

Collection:Literature
Location(s):Bangkorai, Reaper’s March, The Rift
Bangkorai
Image walkthrough:
Map:
Bangkorai map

Reaper’s March
Location Notes:This lorebook is found in vicinity of Rawl’kha (City POI), central Reaper’s March.
Image walkthrough:

Loc.1 – On a wooden box, between two tents, inside small camp. East of nearby Dawnmead Ruin Camp (area of interest POI).

Loc.2 – Inside Planed Plank Carpentry house. This is where quest How Few Remain ends.

Map:
Reaper's March map

The Rift
Image walkthrough:
Map:
The Rift map

Lorebook text

This handye booke doth containe alle diverse manner of riddles and follyes, and, by means of carefulle studye, the prudente scholarlye gentlemane maye finde himselfe noe longer discomfited by the sharpe wite of his fellowes.

(The posing and puzzling of riddles is a convention of polite aristocratic Western society. Nobles and social aspirants collect books of riddles and study them, hoping thereby to increase the chances of their appearing sly and witty in conversation.)

The question:

It has a tail, a side and a head

I call it what I call a snake

It has no body and it is dead

The answer:

It must be a drake.

The question:

Poets know the hearts of Men and Mer

But beasts can’t know my heart, you see

This book was written by a bear

The answer:

It is not a book of poetry.

The question:

I gave you a sock, not unlike a box

With hammers and nails all around it

Two lids open when it knocks

The answer:

It must have been a great hit.

Spirit Of The Daedra Lorebook

Collection:Oblivion Lore
Location(s):Greenshade, Rivenspire, Shadowfen
Greenshade
Image walkthrough:
Map:
Greenshade map

Rivenspire
Image walkthrough:
Map:
Rivenspire map

Shadowfen
Location Notes:Found in the area around Percolating Mire, southeastern Shadowfen.
Image walkthrough:

Loc.1 – Northeast of Percolating Mire, southeast of Camp Crystal Abattoir, on a wooden barrel next to a shrine and a skyshard in it.

Loc.2 – At Camp Crystal Abattoir, on a stool next to a campfire.

Loc.3 – On the road south of Percolating Mire, next to Looks-Under-Rocks. You can obtain Buried in the Past from him, starting Sunscale Strand Objective.

Map:
Shadowfen map

Lorebook text

HOW YOU SHOULD KNOW US

DEATH, DEFEAT, AND FEAR

We do not die. We do not fear death.

Destroy the Body, and the Animus is cast into The Darkness. But the Animus returns.

But we are not all brave.

We feel pain, and fear it. We feel shame, and fear it. We feel loss, and fear it. We hate the Darkness, and fear it.

The Scamps have small thoughts, and cannot fear greatly.

The Vermai have no thoughts, and cannot fear.

The Dremora have deep thoughts, and must master fear to overcome it.

THE CLAN BOND

We are not born; we have not fathers nor mothers, yet we have kin and clans.

The clan-form is strong. It shapes body and thought.

In the clan-form is strength and purpose.

THE OATH BOND

We serve by choice. We serve the strong, so that their strength might shield us.

Clans serve by long-practice, but practice may change.

Dremora have long served Dagon but not always so.

Practice is secure when oath-bonds are secure, and trust is shared.

When oath-bonds are weak, there is pain, and shame, and loss, and Darkness, and great fear.

HOW WE THINK ABOUT MAN

Perhaps you find Scamps comic, and Vermai brutish.

How then do you imagine we view you humans?

You are the Prey, and we are the Huntsmen.

The Scamps are the Hounds, and the Vermai the Beaters.

Your flesh is sweet, and the chase is diverting.

As you may sometimes praise the fox or hare, admiring its cunning and speed, and lamenting as the hounds tear its flesh, so do we sometimes admire our prey, and secretly applaud when it cheats our snares or eludes pursuit.

But, like all worldly things, you will in time wear, and be used up. You age, grow ugly, weak, and foolish. You are always lost, late or soon.

Sometimes the prey turns upon us and bites. It is a small thing. When wounded or weary, we fly away to restore. Sometimes a precious thing is lost, but that risk makes the chase all the sweeter.

MAN’S MYSTERY

Man is mortal, and doomed to death and failure and loss.

This lies beyond our comprehension—why do you not despair?

The Old Ways Lorebook

Collection:Magic and Magicka
Location(s):Deshaan, Grahtwood, Stormhaven
Deshaan
Image walkthrough:
Map:
Deshaan map

Grahtwood
Location Notes:In vicinity of Laeloria, central Grahtwood.
Image walkthrough:

Loc.1 – Southeast of Laeloria, at the base of a big rock next to a road.

Map:
Grahtwood map

Stormhaven
Location Notes:This lorebook is located in eastern Stormhaven.
Image walkthrough:

Loc.1 – Inside tent. You can find Sergeant Olfin nearby. He is a part of a quest General Godrun’s Orders

Loc.2 – On a pile of bones, close to a tall tree, stone boulder.

Map:
Stormhaven map

Lorebook text

Customs and Philosophy of Grave and Faithful Counsel

by Celarus the Loremaster

We who know the Old Ways are well aware of the existence of a spiritual world invisible to the unenlightened. Just as one living in a kingdom but unaware of the political machinations underneath may see a new tax or battle preparation as the caprices of fortune, many observe floods, famines, and madness with helpless incomprehension. This is deplorable. As the great Cuilean Darnizhaan moaned, "The power of ignorance can shatter ebony like glass."

What, after all, is the origin of these spiritual forces that move the invisible strings of Mundus? Any neophyte of Artaeum knows that these spirits are our ancestors—and that, while living, they too were bewildered by the spirits of their ancestors, and so on back to the original Acharyai. The Daedra and gods to whom the common people turn are no more than the spirits of superior men and women whose power and passion granted them great influence in the afterworld.

Certainly this is our truth and our religion. But how does it help us in our sacred duty of seliffrnsae, or providing "grave and faithful counsel" to lesser men?

Primarily, it is easy to grasp the necessity both of endowing good men with great power and making powerful men good. We recognize the multiple threats that a strong tyrant represents—breeding cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaermina; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion; and worst of all, he inspires other villains to thirst after power and other rulers to embrace villainy. Knowing this, we have developed patience in our dealings with such despots. They should be crippled, humiliated, impoverished, imprisoned. Other councilors may advocate assassination or warfare—which, aside from its spiritual insignificance, is expensive and likely to inflict at least as much pain on the innocents as the brutish dictator. No, we are intelligence gatherers, dignified diplomats—not revolutionaries.

How, then, are our councilors "faithful"? We are faithful only to the Old Ways—it is essential always to remember the spiritual world while keeping our eyes open in the physical one. Performing the Rites of Moawita on the 2nd of Hearth Fire and the Vigyld on the 1st of Second Seed are essential means of empowering salutary spirits and debilitating unclean ones. How, then, are we at once faithful to those we counsel and to the Isle of Artaeum? Perhaps the sage Taheritae said it best: "In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin. It is the duty of the disciplined Psijic ["Enlightened One"] to dilute change where it brings greed, gluttony, sloth, ignorance, prejudice, cruelty… [here Taheritae lists the rest of the 111 Prodigalities], and to encourage change where it brings excellence, beauty, happiness, and enlightenment. As such, the faithful counsel has but one master: his mind. If the man the Psijic counsels acts wickedly and brings oegnithr ["bad change"] and will otherwise not be counselled, it is the Psijic’s duty to counterbalance the oegnithr by any means necessary [emphasis mine]."

A student of the Old Ways may indeed ally himself to a lord—but it is a risky relationship. It cannot be stressed enough that the choice be wisely made. Should the lord refuse wise counsel and order the Psijic (to use Taheritae’s outmoded word) to perform an act contrary to the teachings of the Old Ways, there are few available options. The Psijic may obey, albeit unwillingly, and fall prey to the dark forces against which he has devoted his life. The Psijic may abandon his lord, which will bring shame on him and the Isle of Artaeum, and so may never be allowed home again. Or the Psijic may simply kill himself.