Author Archives: Serge

On The Detachment Of The Sheath Lorebook

Collection:Magic and Magicka
Location(s):Deshaan, Grahtwood, Stormhaven
Deshaan
Location Notes:Central Deshaan, located in Mournhold and its buildings.
Image walkthrough:

Loc.1 – Inside Mages Guild, its western wing. On a square table next to a window and a wardrobe.

Loc.1 – Settlement map location.

Loc.2 – Inside the Mournhold inn, inside the southernmost room, on a drawer next to a bed.

Loc.2 – Settlement map location.

Map:
Deshaan map

Grahtwood
Location Notes:Can be found in vicinity of Tarlain Heights dolmen, northern Grahtwood.
Image walkthrough:

Loc.1 – Just east of Tarlain Heights Dolmen at a small camp site, lying on the ground, next to a backpack.

Map:
Grahtwood map

Stormhaven
Image walkthrough:
Map:
Stormhaven map

Lorebook text

On the Detachment of the Sheath from the Integument

By Arch-Prelate Fervidius Tharn

Though all given Concavities, or sheaths within the integument of the Aurbis, are necessarily contained by the Aurbis, Right Reaching dictates that a defined sheath may be detached from the integument by invocation of Mnemoli. Upon intercourse with the star-orphan, the Beseeching Alesstic performs eversion of the organ of thought, an employment of the Hurling Disk that recapitulates the truth that a circle turned sidewise is a Tower. By same-truth, twisting the enveloping sheath into the middle dawn (to the number of seventeen) brings it to untime and unplace.

Eventualism, of course, predicts reabsorption upon depletion of the Wheeling Force, but the absence of duration may render even eventuality moot.

Reality And Other Falsehoods Lorebook

Collection:Magic and Magicka
Location(s):Deshaan, Grahtwood, Stormhaven
Deshaan
Location Notes:In vicinity of the Darkshade Caverns group dungeon.
Image walkthrough:

Loc.1 – Just north of Darkshade Caverns, on a barrel on a wooden platform above a body of water.

Loc 2: Near the river south of Tal’Deic Grounds Wayshrine

Map:
Deshaan map

Grahtwood
Location Notes:In Karthdar area, northeastern Grahtwood.
Image walkthrough:

Loc.1 – East of Karthdar icon, inside a leather tent next to an extinguished brazier.

Map:
Grahtwood map

Stormhaven
Location Notes:This lorebook is located in southeastern Stormhaven. In vicinity of Dro-Dara Plantation.
Image walkthrough:

Loc.1 – Close to a river, next to large boulder, lamp, brown backpack …

Loc.2 – Near a wrecked part of a long stone wall.

Loc.3 – On the first floor of a old barn, where you free Dro-Dara as a part of a quest Old Adventurers

Map:
Stormhaven map

Lorebook text

It is easy to confuse Illusion and Alteration. Both schools of magic attempt to create what is not there. The difference is in the rules of nature. Illusion is not bound by them, while Alteration is. This may seem to indicate that Alteration is the weaker of the two, but this is not true. Alteration creates a reality that is recognized by everyone. Illusion’s reality is only in the mind of the caster and the target.

To master Alteration, first accept that reality is a falsehood. There is no such thing. Our reality is a perception of greater forces impressed upon us for their amusement. Some say that these forces are the gods, others that they are something beyond the gods. For the wizard, it doesn’t really matter. What matters is the appeal couched in a manner that cannot be denied. It must be insistent without being insulting.

To cast Alteration spells is to convince a greater power that it will be easier to change reality as requested than to leave it alone. Do not assume that these forces are sentient. Our best guess is that they are like wind and water. Persistent but not thoughtful. Just like directing the wind or water, diversions are easier than outright resistance. Express the spell as a subtle change and it is more likely to be successful.

The Old Ways Lorebook

Collection:Magic and Magicka
Location(s):Grahtwood, Stormhaven
Grahtwood
Location Notes:In vicinity of Laeloria, central Grahtwood.
Image walkthrough:

Loc.1 – Southeast of Laeloria, at the base of a big rock next to a road.

Map:
Grahtwood map

Stormhaven
Location Notes:This lorebook is located in eastern Stormhaven.
Image walkthrough:

Loc.1 – Inside tent. You can find Sergeant Olfin nearby. He is a part of a quest General Godrun’s Orders

Loc.2 – On a pile of bones, close to a tall tree, stone boulder.

Map:
Stormhaven map

Lorebook text

Customs and Philosophy of Grave and Faithful Counsel

by Celarus the Loremaster

We who know the Old Ways are well aware of the existence of a spiritual world invisible to the unenlightened. Just as one living in a kingdom but unaware of the political machinations underneath may see a new tax or battle preparation as the caprices of fortune, many observe floods, famines, and madness with helpless incomprehension. This is deplorable. As the great Cuilean Darnizhaan moaned, "The power of ignorance can shatter ebony like glass."

What, after all, is the origin of these spiritual forces that move the invisible strings of Mundus? Any neophyte of Artaeum knows that these spirits are our ancestors—and that, while living, they too were bewildered by the spirits of their ancestors, and so on back to the original Acharyai. The Daedra and gods to whom the common people turn are no more than the spirits of superior men and women whose power and passion granted them great influence in the afterworld.

Certainly this is our truth and our religion. But how does it help us in our sacred duty of seliffrnsae, or providing "grave and faithful counsel" to lesser men?

Primarily, it is easy to grasp the necessity both of endowing good men with great power and making powerful men good. We recognize the multiple threats that a strong tyrant represents—breeding cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaermina; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion; and worst of all, he inspires other villains to thirst after power and other rulers to embrace villainy. Knowing this, we have developed patience in our dealings with such despots. They should be crippled, humiliated, impoverished, imprisoned. Other councilors may advocate assassination or warfare—which, aside from its spiritual insignificance, is expensive and likely to inflict at least as much pain on the innocents as the brutish dictator. No, we are intelligence gatherers, dignified diplomats—not revolutionaries.

How, then, are our councilors "faithful"? We are faithful only to the Old Ways—it is essential always to remember the spiritual world while keeping our eyes open in the physical one. Performing the Rites of Moawita on the 2nd of Hearth Fire and the Vigyld on the 1st of Second Seed are essential means of empowering salutary spirits and debilitating unclean ones. How, then, are we at once faithful to those we counsel and to the Isle of Artaeum? Perhaps the sage Taheritae said it best: "In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin. It is the duty of the disciplined Psijic ["Enlightened One"] to dilute change where it brings greed, gluttony, sloth, ignorance, prejudice, cruelty… [here Taheritae lists the rest of the 111 Prodigalities], and to encourage change where it brings excellence, beauty, happiness, and enlightenment. As such, the faithful counsel has but one master: his mind. If the man the Psijic counsels acts wickedly and brings oegnithr ["bad change"] and will otherwise not be counselled, it is the Psijic’s duty to counterbalance the oegnithr by any means necessary [emphasis mine]."

A student of the Old Ways may indeed ally himself to a lord—but it is a risky relationship. It cannot be stressed enough that the choice be wisely made. Should the lord refuse wise counsel and order the Psijic (to use Taheritae’s outmoded word) to perform an act contrary to the teachings of the Old Ways, there are few available options. The Psijic may obey, albeit unwillingly, and fall prey to the dark forces against which he has devoted his life. The Psijic may abandon his lord, which will bring shame on him and the Isle of Artaeum, and so may never be allowed home again. Or the Psijic may simply kill himself.

16 Accords Of Madness, Vol VI Lorebook

Collection:Literature
Location(s):Reaper’s March, The Rift
Reaper’s March
Location Notes:This lorebook is found in vicinity of Thormar (Ayleid Ruins POI), southern Reaper’s March.
Image walkthrough:

Loc.1 – On the rock, bellow “Hidden by a less subtle blade” skyshard.

Map:
Reaper's March map

The Rift
Image walkthrough:
Map:
The Rift map

Lorebook text

Hircine’s Tale

Ever proud and boastful, Oblivion’s Mad Prince stood one fifth day of mid year among the frigid peaks of Skyrim, and beckoned forth Hircine for parlay. The Huntsman God materialized, for this was his day, and the boldness of Sheogorath intrigued him.

Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another’s confusion, tragedy, or rage. So it was that Sheogorath had set a stage on which to play himself as rival to Hircine.

Without haste, the coy Prince proffered his contest; each Prince was to groom a beast to meet at this place again, three years to the hour, and do fatal battle. Expressionless behind his fearsome countenance, Hircine agreed, and with naught but a dusting of snow in the drift, the Princes were gone to their realms.

Confident, but knowing Sheogorath for a trickster, Hircine secretly bred an abomination in his hidden realm. An ancient Daedroth he summoned, and imbued it with the foul curse of lycanthropy. Of pitch heart and jagged fang, the unspeakable horror had no peer, even among the great hunters of Hircine’s sphere.

In the third year, on the given day, Hircine returned, where Sheogorath leaned, cross-legged on a stone, whistling with idle patience. The Prince of the Hunt struck his spear to the ground, bringing forth his unnatural, snarling behemoth. Doffing his cap, sly as ever, Sheogorath stood and stepped aside to reveal a tiny, colorful bird perched atop the stone. Demurely it chirped in the bristling gusts, scarcely audible.

In a twisted, springing heap, the Daedroth was upon the stone, leaving only rubble where the boulder had been. Thinking itself victorious, the monster’s bloodied maw curled into a mock grin, when a subdued song drifted in the crisp air. The tiny bird lightly hopped along the snout of the furious Daedroth. Sheogorath looked on, quietly mirthful, as the diminutive creature picked at a bit of detritus caught in scales betwixt the fiery eyes of the larger beast. With howling fury, the were-thing blinded itself trying to pluck away the nuisance. And so it continued for hours, Hircine looking on in shame while his finest beast gradually destroyed itself in pursuit of the seemingly oblivious bird, all the while chirping a mournful tune to the lonesome range.

Livid, but beaten, Hircine burned the ragged corpse and withdrew to his realm, swearing in forgotten tongues. His curses still hang in those peaks, and no wayfarer tarries for fear of his wrathful aspect in those obscured heights.

Turning on his heel, Sheogorath beckoned the minuscule songbird to perch atop his shoulder, and strolled down the mountain, making for the warm breezes and vibrant sunsets of the Abecean coast, whistling in tune with the tiniest champion in Tamriel.

Crow And Raven: Three Short Fables Lorebook

Collection:Literature
Location(s):Bangkorai
Location Notes:Found in Evermore, the first city in Bangkorai.
Image walkthrough:

Loc 1: Found on the first floor of Evermore’s inn, in a small room with some beds.

Loc 1: Player locations shows the location of the book on the Evermore map

Map:
Bangkorai map

Lorebook text

Crow and Raven were watching Cormorant dive for fish. "I wish I could dive," said Crow. "I like to eat fish." "What?" said Raven. "Are you saying Cormorant can do something that you cannot? That’s absurd. You’re twice the bird Cormorant is." "You’re right!" said Crow, and he dove deep into the water. Half a minute later he thrashed his way back to the surface. Raven stood nearby. "Raven!" gasped Crow. "Why did you say that? I nearly drowned!" Raven shrugged and said, "I like to eat birds."

Crow and Raven were watching Mourning Dove take a bath in a shallow pool. "I believe I shall take a bath as well," said Crow. He flew down, splashed about in the pool, and then flew back up next to Raven. "That’s better!" said Crow. "Why is that?" said Raven. "Your feathers, and your beak, and your eyes are just as black as before." "True," said Crow, "but when I flew down to the pool it startled Mourning Dove, and she flew to her nest. Now I know where it is." "Eggs for lunch!" said Raven.

Crow and Raven sat in the tree by the roadside inn, above a drover snoring in a drunken stupor. Crow cocked his head and said, "That sleeping person has a shiny pin on his shirt." "It’s an award," said Raven. "He got it for drinking ale. If you drink the rest of the ale in his mug, you’ll get a shiny pin, too." "Shiny pin!" said Crow. He flew down to the table, drank the rest of the ale, and then fell over and couldn’t get up. Raven flew down and plucked the pin from the drover’s shirt. "Shiny pin!" she said, and flew off.

Myths Of Sheogorath, Vol 1 Lorebook

Collection:Literature
Location(s):The Rift
Location Notes:In the area around Forelhost, southeastern Rift. Walk Above the Clouds. will help you navigate through this location.
Image walkthrough:

Loc.1 – Inside Forelhost, in the western room, next to a booshelf and a stone pillar. Check Walk Above the Clouds. to see how to get into Forelhost and for some useful tips about surviving in this area.

Loc.1 – Location of the lorebook on the dungeon map.

Loc.2 – Inside the Broken Helm Hollow solo dungeon, in a small cave room left of the troll boss, guarded by two bears.

Loc.2 – Dungeon entrance location.

Map:
The Rift map

Lorebook text

By Mymophonus

Sheogorath and King Lyandir

King Lyandir was known to be an exceedingly rational man. He lived in a palace that was a small, simple structure, unadorned with art and ugly to look upon. "I do not need more than this," he would say. "Why spend my gold on such luxuries when I can spend it on my armies or on great public works?"

His kingdom prospered under his sensible rule. However, the people did not always share the king’s sense of practicality. They would build houses that were beautiful to look upon, although not necessarily very practical. They devoted time and energy to works of art. They would celebrate events with lavish festivals. In general, they were quite happy.

King Lyandir was disappointed that more of them did not follow his example and lead frugal, sensible lives. He brooded on this for many years. Finally, he decided that his subjects simply didn’t understand how much more they could accomplish if they didn’t waste time on those frivolous activities. Perhaps, he reasoned, they just needed more examples.

The king decreed that all new buildings must be simple, unadorned, and no larger than was necessary for their function. The people were not happy about this, but they liked their king and respected the new law. In a few short years, there were more plain buildings than ornate ones. The citizens used the money saved to make and buy even more lavish art and hold even more excessive celebrations.

Once again, King Lyandir decided to provide them a strict example of how beneficial it would be to use their time and resources for more practical purposes. He banned all works of art in the city. The people were quite put out by this, but they knew that their king was doing what he thought was best for them. However, human nature is not so easily denied. In a few more years the city was filled with plain, simple buildings, and devoid of any sort of art. However, the people now had even more money and time to devote to their parties and festivals.

With a heavy heart, King Lyandir decided that his people were to be treated like children. And like all children, they needed rules and discipline laid down by great figures of authority to make them understand what was truly important in life. He decreed that there should be no revelry in the city. Singing, dancing, and music were all banned. Even food and drink were limited to water and simple foodstuffs.

The people had had enough. Revolt was out of the question, since King Lyandir had a very well trained and equipped army. They visited the shrines and temples in droves, praying to all the gods, and even to some of the Daedric Princes, that King Lyandir would revoke these new, oppressive laws.

Sheogorath heard their pleas and decided to visit King Lyandir. He appeared to the king in his dreams as a field of flowers, each with arms instead of petals and the face of the Madgod in the center. "I am Lord of the Creative and Lord of the Deranged. Since you have no use for my gifts of creativity, I have decided to bless you with an abundance of my other gift."

From that day forward, every child born in the city was born into madness. Since infants do not reveal illnesses of the mind, it was several years before this was realized. The king’s own son was among the victims, suffering from seizures and delusions. Yet, King Lyandir refused to change his ways.

When his son, Glint, was 12 years old, he stabbed his father while Lyandir was sleeping. With his dying breath, King Lyandir asked, "Why?" His son replied, "It is the most practical thing I could do."

The new, young king ordered all the palace servants slaughtered. He ordered a grand festival to celebrate his new reign and the repeal of Lyandir’s laws. He served the crowds a stew made from the carcasses of the palace servants. He ordered the east facing walls of every building painted red, and the west facing walls painted in stripes. He decreed that all citizens wear ornate masks on the backs of their heads. He then burned down the palace and began construction of a new one.

In the new palace, the young king ordered his personal chambers to not have any doors; for fear that small woodland creatures would attack him. He ordered that it have no windows for fear that the sun and moon were jealous of him and plotting his death.

And thus ended the line of King Lyandir. The people of the city returned to their grand works of art and raucous celebrations. They talked and acted as if they still had a living king, and even kept up the palace, using it to house and care for their mad children. Sheogorath was mightily pleased with this outcome. From that day forward the city was blessed with more than the normal number of gifted artists and deranged citizens.

Myths Of Sheogorath, Vol 2 Lorebook

Collection:Literature
Location(s):Reaper’s March, The Rift
Reaper’s March
Location Notes:This lorebook is located in vicinity of Broken Arch (camp POI), southwestern Reaper’s March.
Image walkthrough:

Loc.1 – On ground, just before a stone entrance to Broken Arch camp.

Loc.2 – On ground, next to a bowl, western Willowgrove (Town POI).

Map:
Reaper's March map

The Rift
Location Notes:In the area around Ragged Hills Wayshrine, southwestern Rift.
Image walkthrough:

Loc.1 – On the road west of Rugged Hills Wayshrine, south of Nimalten Wayshrine. Lying on wooden crates on a wooden platform right next to the road.

Map:
The Rift map

Lorebook text

By Mymophonus

Sheogorath Invents Music

In the earliest of days, in a time when the world was still raw, Sheogorath decided to walk amongst the mortals. He donned his guise of Gentleman With a Cane, and moved from place to place without being recognized. After eleven days and eleven nights, Sheogorath decided that life among mortals was even more boring than his otherworldly existence.

"What can I do to make their lives more interesting?" he said to himself. At that same moment, a young woman nearby commented wistfully to herself, "The sounds of the birds are so beautiful."

Sheogorath silently agreed with her. Mortals could not make the beautiful and inspired calls of birds. Their voices were wretched and mundane. He could not change the nature of mortals, for that was the purview of other Daedric Princes. However, he could give them tools to make beautiful sounds.

Sheogorath took hold of the petulant woman and ripped her asunder. From her tendons he made lutes. From her skull and arm bones he made a drum. From her bones he made flutes. He presented these gifts to the mortals, and thus Music was born.

The Contest of Wills

A mighty wizard named Ravate once walked the Winds of Time to find Lord Sheogorath. His intent was to win a favor from this most capricious of the Daedric Princes. Upon finding Sheogorath, Ravate spoke humbly to him, "Lord Sheogorath, I beg a favor of you. I would gladly drive a thousand men mad in your name if you would but grant me the greater magical powers."

Fortunately for Ravate, Sheogorath was in a playful mood. He proposed a game, "I will grant your wish, if you are still sane in three days. During that time, I will do my utmost to drive you mad. It shall be great fun."

Ravate was not so certain that he liked this new deal. He had been really looking forward to driving a thousand men mad. "Lord Sheogorath, I regret having disturbed you with my shallow, selfish request. I withdraw my unfortunate plea and will humbly leave this place."

Sheogorath just laughed, "Too late, mighty Ravate. The game is afoot, and you must play." Ravate fled, only to find that all exits from the Daedric realm were now sealed. He wandered aimlessly, constantly looking over his shoulder, jumping at every noise. Each moment brought new terror as he waited for Sheogorath to begin.

After three days, Ravate was convinced that every plant and animal was a tool of Sheogorath. He hadn’t eaten or drunk for fear that Sheogorath had poisoned the food or drink. He hadn’t slept for fear of Sheogorath invading his dreams. (Which was foolish, as dreams are the domain of Vaermina, may She grant us Restful Sleep.)

It was then that Sheogorath appeared to him. Ravate cried out, "You have set the whole world to watching me! Every creature and plant are doing your bidding to drive me mad."

Sheogorath replied, "Actually, I have done nothing. You have driven yourself mad with your fears. Your delusions prove that you are truly deranged, and therefore I win. While you wanted to make a thousand men mad, I only wanted to break one man’s mind, yours."

From that day forward Ravate served Sheogorath’s every whim. Whenever daring travelers try to approach Sheogorath, Ravate warns them, "Sheogorath is already inside each of us. You have already lost."

The Homilies Of Blessed Almalexia Lorebook

Collection:Literature
Location(s):Reaper’s March
Location Notes:This lorebook is located in vicinity of Vinedusk Village (town POI) and Deathsong Cleft (group boss POI), western Reaper’s March.
Image walkthrough:

Loc.1 – On a stone boulder, east of entrance to Nendaer’s Tomb that is part of quest Down the Skeever Hole

Map:
Reaper's March map

Lorebook text

Sotha Sil and the Scribs

Young Sotha Sil, while playing in the egg mines, saw a number of scribs in a deep shaft, and he began to cast stones upon them, snickering as they skittered and scattered, until one of the scribs, lifting its head up in agony, cried out to Sotha Sil: "Please, please, have mercy, little boy, for what is sport to you is suffering and death to us."

And so Sotha Sil discovered that the idle amusements of one may be the solemn tortures of another.

Lord Vivec and the Contentious Beasts

A shalk and a kagouti were strutting back and forth in a foyada, casting aspersions on one another’s looks. "You are the ugliest creature alive," the shalk told the kagouti. "No, YOU are the ugliest creature alive," the kagouti told the shalk. For each thought himself most handsome, and the other most ugly.

Then Lord Vivec chanced by, and settled their dispute. "No, you BOTH are the ugliest creatures alive, and I will not have my pleasant sojourn spoiled by your unseemly squabbling." So he dealt them both mighty blows, shattering their skulls, and silencing their argument, and went merrily upon his way.

And thus Lord Vivec proved that ugliness is as much in one’s manner as in one’s appearance.

The Boiled Kagouti

It is said that if a kagouti steps into a boiling pool, he will leap out immediately to avoid harm.

But if the kagouti is standing in a pool, and a wizard slowly raises the temperature, measure by measure, to boiling, the kagouti will calmly stand in place until he is boiled.

Thus we see that we must be alert not only to the obvious danger, but also to the subtle degrees by which change may result in danger.

The Dubious Healer

Once upon a time, a Telvanni issued forth from his tower and proclaimed to all the world that he was a mighty and learned healer, master of all alchemy and potions, and able to cure all diseases.

Lord Vivec looked upon this wizard, and listened to his boasting, then asked him, "How can you pretend to prescribe for others the cure to all diseases, when you are unable to cure yourself of your own manifest arrogance and foolishness?"

The Guar and the Mudcrabs

The Guar were so tormented by the other creatures they did not know where to go. As soon as they saw a single beast approach them, off they dashed in terror.

One day they saw a pack of Nix-hounds ranging about, and in a desperate panic all the Guar scuttled off towards the sea, determined to drown themselves rather than live in such a continual state of fear. But just as they got near the shoreline, a colony of Mudcrabs, frightened in their turn by the approach of the Guar, scuttled off, and threw themselves into the water.

"Truly," said one of the Guar, "things are not so bad as they seem. For there is always someone worse off than you."

The Wounded Netch

A wounded Netch lay himself down in a quiet corner of his feeding-ground. His healthy companions came in great numbers to inquire after his health, yet each one helped himself to a share of the fodder which had been placed there for his use; so that the poor Netch died, not from his wounds, but from the greed and carelessness of his erstwhile friends.

And so it is clear that thoughtless companions may bring more harm than help.

The Legendary Scourge Lorebook

Collection:Literature
Location(s):Reaper’s March, The Rift
Reaper’s March
Location Notes:This lorebook is located in vicinity of Falinesti Autumn Site (ruins POI), western Reaper’s March.
Image walkthrough:

Loc.1 – Find and enter cave cave, where quest Gentle Gardener takes you into for completion.

Loc.1 – Map View of the cave entrance.

Loc.1 – On top of a cargo box, next to a lamp.

Loc.2 – On a barrel, inside small tent, behind NPC Dolian.

Map:
Reaper's March map

The Rift
Location Notes:In the area around Taarengrav POI, southwestern Rift.
Image walkthrough:

Loc.1 – Southwest of the Taarengrav icon, south of the round barrow in the middle of the camp, on a wooden platform, next to a skyshard.

Map:
The Rift map

Lorebook text

"Not till the very evening they came," answered he, and then told of his dealings with Mehrunes Dagon’s thralls, saying that Mackkan would find it easier to whistle on the wind’s tracks and go on a fool’s errand than to fight his toads. Then said Mackkan:

"Now see to thy safety henceforward,
And stick to thy parts and thy pride;
Or this mallet of mine, Malacath’s Scourge,
Will meet with thine ear of a surety.
For quick as I can cry ‘Equality,’
Though eight arms thou couldst boast of,
Such bumps thou shalt comb on thy brainpan,
Thou that breakest the howes of the dead."

EXPLICATION: The mace Scourge, Blessed of Malacath, Mackkan’s legendary weapon, forged from sacred ebony in the Fountains of Fickledire, has ever been the bane of the Dark Kin, and many a black spirit has been hurled back into Oblivion with a single blow of this bold defender of the friendless.

The Lusty Argonian Maid, Volume 1 Lorebook

Collection:Literature
Location(s):Reaper’s March
Location Notes:This lorebook is located in vicinity of Claw’s Strike – public dungeon, southeastern Reaper’s March.
Image walkthrough:

Loc.1 – Just bellow a bridge of main road that takes you to nearby public dungeon. Next to skyshard “Camped on the way to Claw’s Strike”.

Loc.2 – Close to an entrance to Claw’s Strike. On ground, close to ruined part of a wall, next to a skeleton, greenish sack, brown backpack …

Map:
Reaper's March map

Lorebook text

(a fragment)

– Act IV, Scene III, Continued –

Lifts-Her-Tail: Certainly not, kind sir! I am here but to clean your chambers.

Crantius Colto: Is that all you have come here for, little one? My chambers?

Lifts-Her-Tail: I have no idea what it is you imply, master. I am but a poor Argonian maid.

Crantius Colto: So you are, my dumpling. And a good one at that. Such strong legs and shapely tail.

Lifts-Her-Tail: You embarrass me, sir!

Crantius Colto: Fear not. You are safe here with me.

Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!

Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

– End of Act IV, Scene III –