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Tamrielic Artifacts, Part Three Lorebook

Collection:Legends of Nirn
Location(s):Malabal Tor
Location Notes:This lorebook is in vicinity of Ragnthar (area of interest POI), northeastern Malabal Tor.
Image walkthrough:

Loc.1 – Beside a main road that takes you in and out of northern Baandari Trading Post.

Loc.2 – On main road, next to wrecked wooden cart.

Map:
Malabal Tor map

Lorebook text

The following are notes gathered, over the past centuries, of items of unimaginable significance. All have been seen, owned, and lost, again and again throughout Tamriel. Some may be myth, others may be hoax, but regardless, many have lost their lives attempting to find or protect these very coveted items.

Skull Crusher

The Skull Crusher is an amazingly large and powerful weapon. This warhammer was created in a fire, magically fueled by the Wizard, Dorach Gusal, and was forged by the great weaponsmith, Hilbongard Rolamus. The steel is magically hardened and the weight of the weapon is amazingly light, which makes for more powerful swings and deadly blows. The warhammer was to be put on display for a festival, but thieves got it first. The Skull Crusher still travels Tamriel in search of its creators.

Spear of Bitter Mercy

One of the more mysterious artifacts is the Spear of Bitter Mercy. Little to nothing is known about the Spear. There are no recorded histories but many believe it to be of Daedric origin.

Spell Breaker

Spell Breaker, superficially a Dwemer tower shield, is one of the most ancient relics of Tamriel. Aside from its historical importance in the Battle of Rourken-Shalidor, the Spell Breaker protects its wielder almost completely from any spell caster, either by reflecting magics or silencing any mage about to cast a spell. It is said that Spell Breaker still searches for its original owner, and will not remain the property of anyone else for long. For most, possessing Spell Breaker for any length of time is power enough.

Staff of Hasedoki

Hasedoki was said to have been a very competitive wizard. He wandered the land in search for a wizard who was greater than he. To the best of all knowledge, he never found a wizard who could meet up to his challenge. It is said that he felt so lonely and isolated because so many feared his power, that he bonded his life-force into his very own staff, where his soul remains to this very day. Magic users all over Tamriel have been searching for this magical staff. Granting its wielder a protection of magicka, it is a sure prize for any magic user.

Staff of Magnus

The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, Magnus. When used, it absorbs an enemy’s health and mystical energy. In time, the Staff will abandon the mage who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect.

Umbra Sword

The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy’s soul in the gem. Naenra was executed for her evil creation, but not before she was able to hide the Sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found.

Vampiric Ring

One of the more deadly and rare artifacts in Tamriel is the Vampiric Ring. It is said that the Ring has the power to steal its victim’s health and grant it to the wearer. The exact nature and origin of the Ring is wholly unknown, but many elders speak of its evil creation in Morrowind long, long ago by a cult of Vampire followers. The Vampiric Ring is an extremely rare artifact and is only seen every few hundred cycles of the moons.

Warlock’s Ring

The Warlock’s Ring of the Archmage Syrabane is one of the most popular relics of myth and fable. In Tamriel’s ancient history, Syrabane saved all of the continent by judicious use of his Ring, and ever since, it has helped adventurers with less lofty goals. It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and to restore health. No adventurer can wear the Warlock’s Ring for long, for it is said that the Ring is Syrabane’s alone to command.

The Adabal-a Lorebook

Collection:Legends of Nirn
Location(s):Alik’r Desert, Eastmarch, Malabal Tor
Alik’r Desert
Location Notes:Found in northern central Alik’r Desert, in the area of Hollow Waste Dolmen POI, south of Aswala Stables Wayshrine
Image walkthrough:

Loc 1: Enter the Abandoned Home just south of the Hollow Waste Dolmen

Loc 1: You’ll find the lorebook on the ground floor on one of the chairs.

Loc 2: Climb up on top of the tower northwest of Hollow Waste Dolmen POI

Loc 2: You’ll find the book there

Map:
Alik'r Desert map

Eastmarch
Location Notes:Around Fort Morvunskar POI in northwestern Eastmarch.
Image walkthrough:
Map:
Eastmarch map

Malabal Tor
Location Notes:Can be found in vicinity of Wildling Run Wayshrine, northeastern Malabal Tor.
Image walkthrough:

Loc.1 – Lying next to a broken cart, 50-60 meters southwest of Silvenar Vale Dolmen.

Map:
Malabal Tor map

Lorebook text

(Editor’s Note: The Adabal-a is traditionally believed to be the memoirs of Morihaus, consort to Alessia the Slave Queen. While this cannot be historically verified, the Adabal-a is certainly among the oldest written accounts to come down to us from the early First Era.)

Pelinal’s Death

And in the blood-floored throne room of White-Gold, the severed head of Pelinal spoke to the winged-bull, Morihaus, demigod lover of Al-Esh, saying, "Our enemies have undone me, and spread my body into hiding. In mockery of divine purpose, the Ayleids cut me into eighths, for they are obsessed with this number."

And Morihaus, confused, snorted through his ring, saying, "Your crusades went beyond her counsel, Whitestrake, but I am a bull, and therefore reckless in my wit. I think I would go and gore our prisoners if you had left any alive. You are blood-made-glorious, uncle, and will come again, as fox animal or light. Cyrod is still ours."

Then Pelinal spoke again for the last time: "Beware, Morihaus, beware! With the foresight of death I know now that my foe yet lives, bitter knowledge to take to my grave. Better that I had died believing myself the victor. Although cast beyond the doors of night, he will return. Be vigilant! I can no longer shield the host of Men from Umaril’s retribution."

Alessia’s Youth During the Slave-Years

Perrif’s original tribe is unknown, but she grew up in Sard, anon Sardarvar Leed, where the Ayleids herded in men from across all the Niben: kothri, nede, al-gemha, men-of-‘kreath (though these were later known to be imported from the North), keptu, men-of-ge (who were eventually destroyed when the Flower King Nilichi made great sacrifice to an insect god named ((lost))), al-hared, men-of-ket, others; but this was Cyrod, the heart of the imperatum saliache, where men knew no freedom, even to keep family, or choice of name except in secret, and so to their alien masters all of these designations were irrelevant.

Men were given over to the lifting of stones, and the draining of the fields, and the upkeep of temple and road; or to become art-tortures for strange pleasures, as in the wailing wheels of Vindasel and the gut-gardens of Sercen; and flesh-sculpture, which was everywhere among the slaves of the Ayleids in those days; or, worse, the realms of the Fire King Hadhuul, where the begetting of drugs drawn from the admixture of daedrons into living hosts let one inhale new visions of torment, and children were set aflame for nighttime tiger sport.

Morihaus Explains Alessia’s Names

Then Morihaus said to them: "In your tales you have many names for her: Al-Esh, given to her in awe, that when translated sounds like a redundancy, ‘the high high,’ from which come the more familiar corruptions: Aleshut, Esha, Alessia. You knew her as Paravant, given to her when crowned, ‘first of its kind,’ by which the gods meant a mortal worthy of the majesty that is killing-questing-healing, which is also Paraval, Pevesh, Perrethu, Perrif, and, in my case, for it is what I called her when we were lovers: Paravania.

"Though she is gone to me, she remains bathed in stars, first Empress, Lady of Heaven, Queen-ut-Cyrod."

And they considered themselves full-answered and departed.

The Cleansing Of The Fane Lorebook

Collection:Legends of Nirn
Location(s):Alik’r Desert, Eastmarch, Malabal Tor
Alik’r Desert
Location Notes:Lorebook is near Lost Caravan group enemy POI, southwest of Hatiha’s Camp POI, west of city of Bergama.
Image walkthrough:

Loc 1: Located southeast of Hatiha’s Camp POI the book can be found laying on some crates next to a stone pillar.

Loc 2: Found inside Lost Caravan group enemy POI, next to the group boss and his adds.

Map:
Alik'r Desert map

Eastmarch
Location Notes:Can be found in the area around Ragnthar POI, northern Eastmarch.
Image walkthrough:

Loc.1 – North-northwest of the Ragnthar cave entrance, just south of the road passing by. Lying on the ground at the base of a very big rock.

Loc.2 – Northeast of Ragnthar, south of the southernmost building in Lower Yorgrim. Lying on a stone, next to a wooden cart.

Map:
Eastmarch map

Malabal Tor
Location Notes:This lorebook is found in vicinity of Matthild’s Last Venture (area of interest POI), western Malabal Tor.
Image walkthrough:

Loc.1 – On ground, close to water and nearby waterfall.

Loc.2 – On top of a wooden box, inside the bow shooting range.

Loc.3 – Behind a large tree stump with a bow practice target on.

Map:
Malabal Tor map

Lorebook text

The Chronicles of the Holy Brothers of Maruhk

Volume IV: The Cleansing of the Fane

[Editor’s Note: This is one of the few surviving fragments of the chronicle of this First Era sect of the Alessian Order. It seems to have been kept at their great monastic complex at Lake Canulus, which was razed during the War of Righteousness (1E 2321) and its archives destroyed or dispersed.

Note also that Alessian scribes of this time customarily dated events from the Apotheosis of Alessia (1E 266).]

Herein are recorded the events of the Year 127 of the Blessed Alessia.

In this year was the day darkened over all lands, and the sun was as if it were Masser, but three days old, and the stars about him at midday. This was on the fifth of First Seed. All who saw it were dismayed and said that a great event should come hereafter.

So it did, for that same year issued forth a great concourse of devils from the ancient Elven temple, Malada, such had not been seen since the days of King Belharza. These devils greatly afflicted the land such that no man could plow, or reap, or seed, and the people appealed to the brothers of Maruhk for succor.

And then Abbot Cosmas gathered all the brothers and led them to Malada, also known as the High Fane in the Elvish tongue, and came against it with holy fire, and the foul demons were destroyed, and many devilish relics and books found therein were burned. And the land had peace for many years.

The Exclusionary Mandates Lorebook

Collection:Legends of Nirn
Location(s):Malabal Tor
Location Notes:This lorebook is located in vicinity of Sleepy Senche Overlook (area of interest POI), southeastern central Malabal Tor.
Image walkthrough:

Loc.1 – On ground, at the center of Sleepy Senche Overlook.

Map:
Malabal Tor map

Lorebook text

The Exclusionary Mandates of Maruhkite Selection: All Are Equal

1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.

1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.

1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.

1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.

1: That the purpose of Proper-Life is the Expungement of the Taint.

1: That the Arc of Time provides the mortal theater for the Sacred Expungement.

1: That Akatosh is Time is Proper-Life is Taint-Death.

The Last King Of The Ayleids Lorebook

Collection:Legends of Nirn
Location(s):Alik’r Desert, Eastmarch, Malabal Tor
Alik’r Desert
Location Notes:You can find this book in and around Leki’s Blade POI and Ragnthar POI.
Image walkthrough:

Loc 1: Found next to the large skeleton of an unknown creature.

Map:
Alik'r Desert map

Eastmarch
Location Notes:In the area around Fort Morvunskar Wayshrine, northwestern Eastmarch.
Image walkthrough:

Loc.1 – West of Fort Morvunskar Wayshrine. Inside a tent next to a campfire and a weapon rack.

Map:
Eastmarch map

Malabal Tor
Location Notes:Can be found in vicinity of Abamath wayshrine, southern Malabal Tor.
Image walkthrough:

Loc.1 – Right next to the entrance leading into the Shael Ruins dungeon.

Map:
Malabal Tor map

Lorebook text

by Herminia Cinna

The Ayleids, or Heartland High Elves, ruled Cyrodiil in the long ages of Myth before the beginning of recorded history. One of the earliest recorded dates, in fact, is the Fall of White-Gold Tower in 1E 243, which is commonly assumed to mark the end of the Ayleids.

Although Ayleid rule over Cyrodiil was broken in 1E 243, this was only one of the most obvious stages near the end of a long decline. The first two centuries of the First Era saw increasing strife between the great Ayleid lords of Cyrodiil. Alessia appears to have taken advantage of a period of civil war to launch her uprising. Imperial historians have traditionally attributed her victory to intervention from Skyrim, but it appears she had at least as much help from rebel Ayleid lords during the siege of White-Gold Tower.

The popular image of the Ayleids as brutal slavemasters is based in fact, of course, but it is less well-known that a number of Ayleid princes continued to rule parts of Cyrodiil after 263 as vassals of the new Empress of Cyrodiil. This suggests either that Ayleid rule was not universally detested or that Alessia and her successors were more pragmatic than is traditionally believed (or perhaps some of both).

In any event, excavations at a number of Ayleid sites show continued occupation and even expansion during the so-called Late Ayleid Period (1E 243 to c. 498). At first, many Ayleid lords continued to rule as vassals of the new human regime. In some cases, Ayleid supporters of Alessia were even rewarded with new lands taken from slain enemies. It is not clear to what extent human slavery continued under the Cyrodilic Empire. Humans continued to dwell in the Ayleid-ruled areas of Cyrodiil, but there is nothing definitive to show under what terms.

This was an uneasy relationship from the beginning, and it was not destined to last long. Resentment at the continued presence of Ayleid nobles within the Empire was a contributing factor to the rise of the so-called Alessian Order founded by Maruhk. The first victims of the Alessians were the Ayleids of Cyrodiil. In the early 300s, the surviving Ayleid communities in human-ruled areas were obliterated one by one. The refugees temporarily swelled the power of the remaining Ayleid lordships.

Then in 361, the Alessians gained control of the Empire and enforced the Alessian Doctrines throughout its domain. The Ayleid lordships were abolished. Enforcement of this decree does not appear to have required much direct violence. It seems that by this point the balance of power was so overwhelmingly against them and their fate so long foreshadowed that most of the remaining Ayleids simply left Cyrodiil, eventually being absorbed into the Elven populations of Valenwood and High Rock. Indeed, the rise of the Direnni Hegemony may be linked to this exodus of Ayleids from Cyrodiil (a connection so far studied very little by historians).

Still, a remnant Ayleid population seems to have survived the rule of the Alessians, because we’ve heard of "the last king of the Ayleids" joining the battle of Glenumbria Moors, where the Dirennis decisively defeated the Alessians in 482. How this king’s people survived the preceding century is unknown. We do not even know who they were, although recent research points to Nenalata as the possible resting place of this "last king." Unfortunately, in the current state of the Empire, funds are no longer available for proper scientific investigation of such extensive ruins, so the answer to these questions will have to be left to future generations.

Gifts Of The Nereids Lorebook

Collection:Greenshade Lore
Location(s):Greenshade
Location Notes:This lorebook is located in vicinity of Falinesti Spring Site (Grove POI), central Greenshade.
Image walkthrough:

Loc.1 – On ground, beside large tree and tall boulder, northwest of nearby Green’s Marrow Dolmen.

Loc.2 – Inside small tent, close to a campfire with roasted meat.

Map:
Greenshade map

Lorebook text

When I was young, my parents brought me to the cave where the priests worshiped the Nereids. They dedicated me to the temple, so that I might one day become a priest, too.

There were only three other children in the temple when I was growing up. The others made fun of me until I was ten years old because one of my legs was shorter than the other and I had a limp.

One day, we were running through the cave (something that was forbidden, but the priests often looked the other way, letting children be children) and I tripped and fell face down into the water. I hit my head and blacked out. The other children were far ahead of me already, so they didn’t see.

Later, the priests told me that one of the Nereids had lifted me out of the water. I said I didn’t remember that happening, but later on, I did recall the feeling of floating and also a kind of terror, like I had seen something I was not supposed to see, something that was too beautiful for mortal eyes.

The priests instructed us in our relationship to the Nereids. We were required to memorize the gifts of the Nereids and repeat them back every day:

The gifts of the Nereids are three-fold:
the beauty of their form,
the sweetness of their singing,
and protection from harm.

The older children got to help the priests with the rituals. Meat was brought to the central altar to feed the Nereids, and once a year, one priest would go deep into the cave to meditate among their singing. When he would emerge, he would give a prophesy.

When he comes of age, each child has a choice to stay and become a priest or to go into exile. After so many years living in the cave, I could not imagine another life, and so I chose the priesthood. But sometimes I long for sunlight and wonder where a different path might have taken me, and what sights I might have seen if I had chosen exile.

The Eldest: A Pilgrim’s Tale Lorebook

Collection:Greenshade Lore
Location(s):Greenshade
Location Notes:This lorebook is located in vicinity of Rootwatch Tower (Camp POI), western central Greenshade.
Image walkthrough:

Loc.1 – Under a small, tent, next to a distinguished campfire, next to a large boulder.

Loc.2 – Inside small camp, next to a broken tree, bow practice target on its branch… west of entrance to Rulanyil’s Fall entrance – public dungeon.

Map:
Greenshade map

Lorebook text

In bright springtime, when the ground is drunk with rainwater and the sun smiles on Valenwood, the Wood Elves travel to the Den of the Eldest, an ancient strangler. There, they offer thanks to Y’ffre for the blooming of yet another spring, and they read the history of their home in the branches of the Eldest.

Then, a great festival is thrown by the Green Pact Bosmer, in celebration of the Springtime and the Eldest. Then Elves celebrate long into the night, drinking and regaling each other with stories of past festivals and pilgrims.

The tales run both sacred and profane.

There’s the tale of the notorious warlord whose entire army stopped at the Den of the Eldest and went in to pay their respects. When they emerged, they dropped their weapons to the ground and left them where they lay. They never made war again.

But there is also the tale of the impish Wood Elf who spiked the pilgrims’ punch with a powder ground from the dung of timber mammoths, that caused the entire gathering to be troubled by the most foul odors from their backsides. Long into the night they groaned as the stink grew unbearable, until they were all so inured to the smell that their groans turned to bursts of laughter that filled the wood.

They also tell of the first pilgrims, an old, childless couple who tended the Eldest as their own offspring. They became the first Silvenar and the first Green Lady.

There are many more tales the pilgrims tell, but few have been written down. The curious would do best to travel to the Eldest in the Springtime and hear the stories and behold the ancient strangler for themselves.

The Green Pact And The Dominion Lorebook

Collection:Greenshade Lore
Location(s):Greenshade
Location Notes:This lorebook is located inside Seaside Sanctuary (Ruins POI), northwestern Greenshade.
Image walkthrough:

Loc.1 – Northwestern Seaside Sanctuary, on top of a small stone boulder.

Loc.2 – On ground, inside burned out house in southeastern Seaside Sanctuary.

Map:
Greenshade map

Lorebook text

Just like trees grow toward the sun and you can hear different birds singing when the moons are out than when they are not, every Wood Elf born in Valenwood (and indeed, nearly every one born outside of it), knows of the Green Pact.

The Green Pact is the agreement between the Wood Elves and Y’ffre that has guided our existence from the beginning of the great story.

Its rules are clear. Do not harm the forest. Do not eat anything made from plant life. Eat only meat. When you conquer your enemies, eat their flesh. Do not leave them to rot. Do not kill wastefully. Do not take on the shape of beasts. You are Wood Elves. Your form is sacred.

This is the Green Pact. In exchange for keeping to this Pact, the forest, which we call the Green, has provided us with ample food and shelter. Y’ffre has given us the limited gift to ask the forest to shape itself to our needs. We have been amply blessed.

But now, we find ourselves in a new situation. Our new allies—the High Elves and the Khajiit—do not hold to the Green Pact. They live in houses made of thatch and timber. They eat all manner of fruits and berries and drink wine made from grapes. They find the devouring of one’s enemies barbaric.

How are the Wood Elves of Valenwood to accommodate these new allies, while keeping to the Green Pact? It is a question that perplexes many Wood Elves today, especially in the newly-erected city of Marbruk. In the past, we have fought wars over lesser defilement of the Green.

At the same time, we recognize that at the time of the Dominion’s founding, the Green Lady and the Silvenar spoke on behalf of the Wood Elves and the Green Pact. We remember that we have a powerful mouthpiece in the Thalmor, Woodhearth’s own Treethane Fariel.

These are the leaders we should look to in this uncertain time. They have shown us through their actions an example which we can all follow. We must welcome these allies with true Wood Elf hospitality. We must not pick fights with them. We must try not to steal from them (many of them do not appreciate the rite of theft, but that is a subject for another essay). But at the same time, we should not shy away from speaking out in our own interests, and in that of the Green.

Because of Treethane Fariel’s powerful voice, much of the timber and all of the thatch for Marbruk was brought into Valenwood from other parts. For many the fact that so many trees had to be felled to clear space for the city is unforgiveable, but Fariel saw that accommodating our allies is the first step to a strong defense of Valenwood against those who would surely destroy it.

Queen Ayrenn’s willingness to listen is a sign of her wisdom and respect for the Wood Elf people. We should repay her by being willing to trust her leadership.

The Ooze: A Fable Lorebook

Collection:Greenshade Lore
Location(s):Greenshade
Location Notes:This lorebook is found in vicinity of Hollow Den (area of interest POI), south centralwestern Greenshade.
Image walkthrough:

Loc.2 – On ground, inside small crack in a large boulder, rock.

Map:
Greenshade map

Lorebook text

This is a story the Wood Elves of Valenwood tell their children from a very young age.

Once, there was nothing but formlessness. The land held no shape, the trees did not harden into timber and bark, and the Elves themselves shifted from form to form. This formlessness was called the Ooze.

But Y’ffre took the Ooze and ordered it. First, she told of the Green, the forest and all the plant life in it. She gave the Green the power to shape itself as it willed, for it was her first tale.

The Elves were Y’ffre’s second tale. As Y’ffre spun the story, the Elves took the form they have today. Y’ffre gave them the power to tell stories, but warned them against trying to shape themselves or the Green. Shifting and the destruction of the forest were forbidden.

Instead, Y’ffre commended the Wood Elves to the Green, so that they might ask the Green to provide them with shelter and a safe passage, and as long as they respected the Green, it would obey. This is called the Green Pact.

Finally, Y’ffre told of all the beasts that crawl on the land or swim in the rivers or fly in the air. These, Y’ffre gave to the Wood Elves as sustenance. They were to eat no plants but consume only meat. Y’ffre also told that no Wood Elf who is struck down by another Wood Elf should be allowed to sink into the ground, but should instead be consumed, like the beasts. This is called the Meat Mandate.

When the stories were told, Y’ffre saw that they had a pleasing shape, but some of the Ooze remained. Y’ffre told a final tale then, and gave purpose to the Ooze.

Any Wood Elf that violated the Green Pact, either by shifting or by damaging the Green, would be condemned to return to the formlessness of the Ooze. Their names would be scrubbed from the story Y’ffre is telling and replaced with silence.

The Wood Elves tell that those who are favored by the Green have the power to release the condemned from the Ooze, but where the condemned go and what form they take once they are released is unknown.

No one has ever seen the Ooze, or heard the souls trapped in it, or met the one who can relieve the condemned of their punishment. But if you ask a Wood Elf if he thinks the Ooze is "just a tale," he will invariably reply, "There is no such thing as ‘just a tale.’"

The Wilderking Legend Lorebook

Collection:Greenshade Lore
Location(s):Greenshade
Location Notes:This lorebook is found in vicinity of Greenheart (Lighthouse POI), southern Greenshade.
Image walkthrough:

Loc.1 – On ground, inside the first floor of the largest house in Greenheart. Just next to a bookshelf.

Loc.2 – Northernmost wrecked building in Greenheart. On ground, next to a nightstand and ruined house wall.

Map:
Greenshade map

Lorebook text

—transcribed from the oral tradition by an unknown author—

Sing, Valenwood, shout Green
Tell the tale of the mover, the shaper,
the one, the Wilderking.

His eye projects outward to the world
and touches everything he perceives:
by his thoughts he shapes it.

Do you know where to find him?
Have you looked to the hills?
Have you looked to the trees?

He is not there.
Because "there" is a place, and a place has boundaries,
but The Wilderking is boundless.

His is the Court and the Throne.
He is the Court and the Throne.
When he walks, his footfalls fall on himself.

And who does not hear his footfalls and quake?
The earth shakes at his coming,
at the rising of his Hollow from the earth.

Like the delicate calm of an undisturbed pool
is shattered by the smallest of stones,
so is the terrible force of the Wilderking’s passing.

Shout, Bramblebreach! Wail, Shadows Watch!
The Wilderking is friend and foe,
Foe and friend to both.

For who can record his footsteps on the land,
who can hear the melody of his voice,
when he opens his mouth to sing?