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Dwemer Inquiries Volume III Lorebook

Collection: Dwemer
Location(s): Bangkorai, Reaper’s March, The Rift
Bangkorai
Location Notes: This lorebook is located in eastern Bangkorai.
Image walkthrough:

Loc.1 – On a ruined wooden box, next to Deepswimmer that is a part of quest Raiders At The Crossing .

Map:
Bangkorai map

Reaper’s March
Location Notes: This lorebooks is found in vicinity of The Stead – Mundus stone.
Image walkthrough:

Loc.1 – On ground, next to a skeleton and brown backpack.

Loc.2 – On a boat, next to a camp of hostile creatures.

Loc.3 – On a wooden barrel, at the edge of a small pier.

Map:
Reaper's March map

The Rift
Location Notes: Located in the area around Smokefrost Vigil POI, southeastern Rift.
Image walkthrough:

Loc.1 – North of Smokefrost Vigil, near northern end of the stone bridge.

Map:
The Rift map

Lorebook text

In the Deep Halls, Far from Men

Forsaken Red Mountain, Twisted Kin

Hail the Mind, Hail the Stone

Dwarven Pride, Stronger than Bone

My studies, and this text, have focused heavily on the fact that Dwemer archaeological sites west of Vvardenfell seem to be built at much greater depths than their counterparts near the Red Mountain. I believe there was a specific threshold to which Dwarven excavators would dig before the construction of vital structures began.

I have referred to this threshold as the "geocline," but I have found that to be redundant with the Deep Venue of a colony. Still, there is some variation in the actual depth of a Deep Venue, whereas the geocline is always the marker where I reason the city proper begins.

Tunnels and chambers at more shallow depths, while often grand in their architectural style, appear to have served little in the way of critical civic purpose. Above the geocline, surplus stores of food, warehouse chambers that may have been used in trading with nearby surface settlements, and barracks for topside patrols are common.

These tunnels, I have observed, can meander in a seemingly more random pattern than those planned structures beneath. I hypothesize that this may be due to the unpredictable nature of any excavation, even to a race as clever as the Dwemer. Surely unexpected deposits of stone or geological events could make the effort difficult. I think that these haphazard tunnels are often the result of the search for suitable substratum to build within.

I have found in a small number of ruins referencing a geological anomaly or place known as "Fal’Zhardum Din." This is intriguing because the term not only appears in a few tablet fragments, but also very specifically on ornate metal frames in the deepest reaches of the Alftand, Irkgnthand, and Mzinchaleft strongholds of Skyrim. I have yet to decipher the meaning of these elaborate carvings, but consider it highly strange that they occur in the deepest part of each of these ruin.

The most reasonable translation of "Fal’Zhardum Din" I have managed to decipher is "Blackest Kingdom Reaches," but I cannot imagine what that means.

I suspect there may be some pattern I am failing to notice. This creeping doubt has haunted my career in recent years, and I have begun to doubt if I will unravel some grand secret of the Dwarves in my lifetime, though it lies just under my nose … or under my feet.

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