PVE & PVP
Un seuil prérequis, changer d'arme avant les combats, des lorsque vous entrée en pvp ou en pve,
DK DPS/Tank Build
This build is aimed at fulfilling the role of a Tank - to absorb damage and keep the enemy focused on you, not your allies. Main weapon is Sword/Board. Obviously we need Ransack to keep them on you, Extended Chains to pick up adds or runaways, Choking Talons to root the enemy down for a few seconds so you can apply Ransack while having them deal less damage. Green Dragon Blood and Draw Essence are good to have together so that you can have two abilities that can work together to help recover all of your resource pools. Overall this is really all you need. You can essentially maintain control of most of the fight and make sure you are the one getting whacked on, not your buddies. Standard of Might is useful to have on backup ult, as you don't really need take flight with Extended Chains. Again, this build is not supposed to make you invincible or a juggernaut dealing tons of damage. You will need to rely on your party to do most of the damage and healing, you are there to make the fight clean and controlled.
Fire and Rock DK
Bar 1: I focused on fire damage and aoe control
Weapon- Dual Sword
UNSTABLE FLAME- deals fire damage and damage increases as fire does more dmg
ENGULFING FLAMES- cone aoe, dot, and increases dmg taken from fire dmg
DEEP BREATH- stun and heal
ERUPTION- aoe cc
GREEN DRAGON BLOOD- heal and stamina restoration
STANDARD OF MIGHT- deals damage and helps you dominate the 8 meter area
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Bar 2: For this one I focused on gaining heavily on armor
Weapon: 1H + Shield
RANSACK- reduces their armor and increases your own by same amount
UNSTOPPABLE- increases armor and spell resistance while also gaining immunity to cc (equip more heavy armor pieces to increase duration)
STONE GIANT- knock down and armor buff
RAZOR ARMOR- returns damage to melee attackers and increases armor (bonus increased temporarily)
GREEN DRAGON BLOOD- heal and stamina restoration
CORROSIVE ARMOR- caps damage taken, deals damage around you, and reduces nearby enemy's weapon damage
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Passives:
All class passives to buff abilities
All heavy armor passives to increase tankiness
All vampire abilities to increase stamina and magicka regen and to take reduced dmg when low health
All 1h+shield and 2h passives excluding DEADLY BASH and BALANCE
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Race:
Orc for increased tankiness
All passives taken for orc
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"Craft" is untouched along with extra points left unslotted for personal prefences
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!