Paladin Skooma
a basic build for sword and board with resto staff as secondary. The Idea of this build is to be good across the board in all situations, giving you CC, Good damage with a self heal for combat. It also has a pure healing/support quickbar for use with the restoration staff. The key to this build is magicka management. IT is a good idea to have a large number of mana potions on hand.
Templar Solo Build Two-handed
This is the one I will pick.
2H/Bow Templar
I think this is a good build, gonna try it out.
Bubble DD (Redguard/Khajiit High Dps Melee+ Ranged)
Balanced Build for PvP/PvE. In most situations you not only need DPS, you also have take some hits or stay behind with a bow. This build will give you the abilities to do it. Melee: Charge -> Blazing Shield -> Power of the Light -> Rapid Strikes -> Heated Blades -> Rapid Strikes, repeat. If you are at low HP: Magnum Shot -> Aurora Javelin -> Venom Arrow -> Ritual of Rebirth. I think you get the hang of it. Shooting Star gives your next Attack +20% spell power so feel free to throw a javelin after that. Armor: 5 Medium + 2 Light for maximum DPS + Ressources. 1H Weapons: 1h Sword - Dagger / Dagger - Dagger for the crit chance and attack speed. Mundus "The Shadow" for increased crit damage.
NIghtblade Gambler
This is a mid range build that intends to focus solely on the shadow skill tree, relying on using a strong opening like Shadowy disguise, followed by a surprise attack. Passives are pretty stacked, which means that a lot of regeneration of stamina will be happening, and the first few seconds that will determine the outcome of the battle. Following the opening, wrecking blow can be used to stun enemies in a one on one battle, or cleave. For groups, the night blade can use refreshing bolstering darkness to both aid allies and buff his own armor (medium), long enough to break out another stealth attack. Seeing as there are so few magic using skills, by this time the cool downs and magicka should have been recharged. The two downsides to this build is that once the battle is begun, there is very little mobility, so the night blade is essentially there to win or die, depending on their stealth use. The other downside is that the longer the battle goes on, there's a decent chance that health is going to get low, but the damage will increase over time, hence the name "Gambler."
Play Time
Just wanted to save a work in progress nightblade. Hit fast and hard and then survivability to get away. Utility healer.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!