sustained dps
Maximizes dagger burst damage, and allows easy ranged resource recovery, and heavy AoE.<br/>max dps with 5 piece light 2 medium.
immortal nightblade healer
alot of self healer and group healer, ideal for pve and dungeon.
AF/2H DK DPS
Modified from Proximences build.<br/>http://teso.mmorpg-life.com/eso-skill-calculator/dragonknight/?asb=1306
Dark Templar
This is my way of a Anti Paladin tank.
Explosive Charge is one of the most prominent AOE effects in the game and defenetly the best a templar got. Top line is AOE, Spear area, Charge then Solar, follow up with Mist and then start Bashing or Spamming Silver Shards. (Shard can effectivly be swapped to Brawler/Whirling Blades but at the cost of mitigation in AOE Line Brawler with sword loses less mitigation but Blades with axes does more damage and don´t drain stamina. Bottom line is the single target boss line where i utilize Inner Beast instead of Puncture (why, well due to Restoring Focus i´m OE on armor and reducing Spell resist is not worth it, i need all stam i can get to bash/block).
Due to being Breton and 2 parts light armor combined with restoring focus i end up way OE in resistance but as a Vamp it´s worth it as i don´t have to gear for extra Fire resist. Try to keep Radiant Aura active 100%, it´s your only real sorce of stam regain (i gear for stam regain to be just lined OE with it active) Absorb Magic is put in bar for it´s passives mainly and to absorb huge fire nukes. Chenneled Focus Makes up for any Magica regain Problems.
I do use sword and board in both bars rather then as i suggested simply because i got a bow line skilled i swap in to with Wrykkyd when i don´t tank, the bow build is out here as well, thou i´v simplyfied it abit so it doesn´t cost 2 much skill points, as that build is made for a pure bow templar.
PVE/AOE/PVP/SOLO
will need all the points you can get
Khajiit basic/combat survival
Low level for PvE/Leveling
Bloodknife- The low level NB you need to try
Death Stroke works INSANELY well with "of the dragon" (Ult cost reduced 20%) and "of the shadows" (heal ~100 pts when ultimate is used)
Sword - Reducing armor and spell resist 40% is rediculous,
Shield - Block incoming spells and heal from them. Tried and tested, it makes enemy mages your healer if timed right
Skills - used in rotation goes Tele-strike Puncture Tele-strike > Siphon abilities
More often than not I can use my Ultimate Death Stroke (cost ~40) 2-3 times per skirmish with the right armor sets and it heals a considerable amount. Add in the passives to gain ult quicker and heal more - its deadly.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!