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Monomyth: Dragon God & Missing God Lorebook

Collection:Divines and Deities
Location(s):Auridon, Glenumbra, Stonefalls
Auridon
Location Notes:Southwestern Auridon, in an area of Tanzelwil POI, Southwest from Tanzelwil Wayshrine.

Image walkthrough:
Map:
Auridon map

Glenumbra
Location Notes:This lorebook is located in vicinity of Tomb of Lost Kings, northeastern Glenumbra, close to Burial Tombs Wayshrine.
Image walkthrough:

Loc.1 – Inside Groundskeeper’s Cottage.

Loc.1 – In a corner of a room, on a night stand, close to a fireplace.

Loc.2 – Close to shore. Next to a brown backpack, and wooden wheelbarrow.

Map:
Glenumbra map

Stonefalls
Location Notes:Northwestern Central part of Stonefalls, North from The Matron’s Clutch (two swords skull icon), Northeast from Hrogar’s Hold Wayshrine.

On top of a cargo box, that stands bellow a small tent, that has one side of its rooftop connected to a nearby rock. This tent is close to a tall tree. It is not on a higher ground, rather then close to shore.

Image walkthrough:
Map:
Stonefalls map

Lorebook text

"In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin."
— Oegnithr, Taheritae, Order of PSJJJJ

Simply put, the schism in the Human/Aldmeri worldview is the mortal’s relationship to the divine. Humans take the humble path that they were created by the immortal forces, while the Aldmer claim descent from them. It doesn’t seem like much, but it is a distinction that colors the rest of their diverging mythologies.

All Tamrielic religions begin the same. Man or mer, things begin with the dualism of Anu and His Other. These twin forces go by many names: Anu-Padomay, Anuiel-Sithis, Ak-El, Satak-Akel, Is-Is Not. Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe (or "Nirn" in the Ehlnofex.)

In most cultures, Anuiel is honored for his part of the interplay that creates the world, but Sithis is held in highest esteem because he’s the one that causes the reaction. Sithis is thus the Original Creator, an entity who intrinsically causes change without design. Even the Hist acknowledge this being.

Anuiel is also perceived of as Order, opposed to the Sithis-Chaos. Perhaps it is easier for mortals to envision change than perfect stasis, for often Anuiel is relegated to the mythic background of Sithis’ fancies. In Yokudan folk-tales, which are among the most vivid in the world, Satak is only referred to a handful of times, as "the Hum"; he is a force so prevalent as to be not really there at all.

In any case, from these two beings spring the et’Ada, or Original Spirits. To humans these et’Ada are the Gods and Demons; to the Aldmer, the Aedra/Daedra, or the "Ancestors." All of the Tamrielic pantheons fill their rosters from these et’Ada, though divine membership often differs from culture to culture. Like Anu and Padomay, though, every one of these pantheons contains the archetypes of the Dragon God and the Missing God.

The Dragon God and the Missing God

The Dragon God is always related to Time and is universally revered as the "First God." He is often called Akatosh, "whose perch from Eternity allowed the day." He is the central God of the Cyrodilic Empire.

The Missing God is always related to the Mortal Plane and is a key figure in the Human/Aldmeri schism. The "missing" refers to either his palpable absence from the pantheon (another mental distress that is interpreted a variety of ways), or the removal of his "divine spark" by the other immortals. He is often called Lorkhan, and his epitaphs are many, equally damnable and devout.

Note that Tamriel and the Mortal Plane do not exist yet. The Gray Maybe is still the playground of the Original Spirits. Some are more bound to Anu’s light, others to the unknowable void. Their constant flux and interplay increase their number, and their personalities take long to congeal. When Akatosh forms, Time begins, and it becomes easier for some spirits to realize themselves as beings with a past and a future. The strongest of the recognizable spirits crystallize: Mephala, Arkay, Y’ffre, Magnus, Rupgta, etc., etc. Others remain as concepts, ideas, or emotions. One of the strongest of these, a barely formed urge that the others call Lorkhan, details a plan to create Mundus, the Mortal Plane.

Humans, with the exception of the Redguards, see this act as a divine mercy, an enlightenment whereby lesser creatures can reach immortality. Aldmer, with the exception of the Dark Elves, see this act as a cruel deception, a trick that sundered their connection to the spirit plane.

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