- Talk to Almalexia
Vivec’s blessing puzzle
You are tasked with resolving a murder. You will talk to all the parties involved until at the end you are left with the choice of accusing one of them for the murder. In my opinion they are both guilty parties and choosing either of them you will make the right choice. You can see in the screenshots bellow what Vivec chose . You will not get punished either way.
Sotha Sil’s blessing puzzle
This is a mechanical puzzle. You have two valves that summon dwemer constructs. One of these drops some dwemer gears when killed while the other drops Dynamo cores. Arbiter of Perfection in the middle requires fixing. To do this you will need to place the correct number of Dynamo cores and gears inside him. There were 5 houses that founded the temple so you need 5 dynamo cores inserted and 3 gears for each of the constructs present in the puzzle.
This will grant you blessings from the three and you can go on to complete the quest.
Almalexia will give you tips on how to complete both trials.
During Vivec’s trial you can accuse Vamen of not avoiding the fight right away.
*SPOILER* As you talk to all involved you will find out that Morami wanted to discredit Belronen and that she set in motion the plot that ended in Belronen being dead.
You will also find out that Fenila wanted Vamen dead and poisoned the blade that killed Belronen and made Belronen face Vamen, without him being guilty.
You can chose to pronounce guilty either Morami or Fenila. Vivec also made a choice and the screenshot above telsls us what he did (Said Morami is guilty, but punished both)
Sotha Sil’s trial requires you to repair the Arbiter of Perfection.
To do so you need to place a certain number of Dynamo cores (sparkling things that drop from Dwarven spheres summoned by left hand dwarven mechanism) and a certain number of Spinning gears (drop from Dwarven spiders summoned by right hand mechanism)
Nearby book reveals that there were 5 houses that built the temple (sixth is ignored). so put 5 dynamo cores into the Arbiter.
Putting three Spinning Gears repairs the Arbiter and you have to destroy him afterwards. Enigma of Sotha Sil explains why
Quest reward is medium armor Ordinator Helm that adds 37 magicka and sells well to merchants (also Skill point! and achievement)