Having fun with this highly sustainable Mag Fire DK. I set the stage with bar1 then roll into melee with bar2. Keep hardened armor and flames of oblivion up, heal with coagulating blood when needed.
A templar, who can tank, and deal good amount of dps, while still being able to support with stuns, and taunts, while still also being able to throw out a group heal/self-heal. Not meant for healing main, but can main tank, or support with no heals, with a decent amount of dps. I believe this would be great with pvp, and group dungeons. The two-handed build on the bottom, is for a good amount of dps when needed, but it is also more useful in PVE while you are grinding, and makes it more fun.
Bar 1: General AOE Damage with additional Crit chance.
Drop Liquid Lightning (2), then blast away with Impulse (3) until dead. If you have a chance to use Endless (1) to regain mana, all the better. Additional damage with Critical Surge can be used when needed. Best used with Frost (for melee groups) or Flame (additional damage)
Bar 2: Single Target. Curse(1), Endless(2), Crystal (3). Using this order gives you two chances to insta-cast Crystal and its quick enough for Endless to nuke if the crystal shards brings the mob to low health. Impulse (4) is kept just in case, as well as applying status effects/reduced max health when needed. Dark Conversion (5) is a GREAT healing effect and will keep you moving along at a quick pace. Frost is the best staff to use for Impulse's slow, but anything works.
The Ultimate, Power Overload is a general purpose ultimate. Great for "omg need to kill this now" mobs like sub bosses/bosses. While does less DPS than your single target bar, it does not use magic which is quite useful. Also being an AOE allows you to keep switching between ultimate and normal mode to keep the farming going.
You can drop the Pulsar from bar 2 and move mage light to 5 to keep it activate between weapon switches since it isn't needed as much just nice to have.
Also both slot 4s can be anything to level up, neither one is really needed.
This build excludes racial skills, world skills, crafting skills and alliance skills. Those should be easy enough to figure out as needed. The primary weapon row (bow) is crafted in mind wit the ability to slow/stun and poison targets, with emphasis on strong distance attacks. Row two (dual wield daggers) is a simple but very effective melee high damage pvp build; it should have no problem grinding down an enemy quickly with a combination of reapers mark stealth (shadowy disguise) and ambush.
Note that both weapon lines contain shadowy disguise as it will give you a 100% crit strike right off the bat with either a long ranged weapon (bow) or melee weapons (dual daggers/swords).
Please let me know your suggestions!!
AOE and Direct
Standard DK DPS 2hander + Destruction staff