Builds

1 2 3 ... 4 5 6 7 8 ... 111 112 113

DK Bow easy lvl/grind/solo boss

Pros/cons:
+good leveling
+ weak early game from DK negated by high bow dmg and kiting
+ good balance between stamina and magicka consumption
+ good synergy: dmg from bow - survivability with DK spells
- dont like bow? too bad

Having trouble to lvl your DK? well this build will fit you quiet well.
The Problem with DK early game is his lack of dmg and he dies so easily.
This build combines the good dmg and kiting possibility from the Bow and the survivability from the DK spells.
With BURNING TALONS + SCORCHED EARTH you have amazing aoe dmg and control, while bursting down multiple targets. GREEN DRAGON BLOOD or CORROSIVE ARMOR can be used if you are low health, which is often not the case.
You also have good solo dmg/control. With DRAINING SHOT and OBSIDIAN SHARD you can kite bosses 24 hours and kill them without getting damaged.
The high fire and good poison makes you a vampire/ww bane.
For the ulti i recommend CORROSIVE ARMOR. it makes you 12 sec unkillable aoe fire dmg guy.
later you can also skill something in one hand and shield so you can tank group dungeons if needed.
This build is well rounded and uses both magicka and Stamina balanced. You will find leveling easy and die almost never. I tried also the Fire spells DK which is too one sited and is sad without magicka - just my opinion.

1
2
3
4
5
R
1
2
3
4
5
R
Therry
PVE / Dragonknight
Votes: 19
05/08/2014 - 06:22

The Sentinel

mainly serves as a complete shield and support when paired with a high DD magicka build, I normally pair up with a magicka DK, both of us run sword & board. That paired with a stalwart guard paired to your buddy means good survive ability and an increased spell crit for you partener, run this with malabeth set, vigor and coagulating blood you're pretty much invincible with your healing buffs and armour buffs adding into it. you don't really have to block much so you also save a lot of stamina, your damage though is terrible so it all relies on how strong your magicka partner is.

Magicka
+0

0
Health
+495

33
Stamina
+160

16
1
2
3
4
5
R
1
2
3
4
5
R
Tofu
PVP / Dragonknight
Votes: 18
09/17/2016 - 08:58

ST/AoE Werewolf/Fire Build

This build gives you good ST (Single Target) and AoE (Area of Effect) damage and some very decent self healing (good for solo as well as group play). This is a straight forward DPS (damage-over-time) build with little to no support skills. It also leaves you with around 12-14 points left over depending if you wanna change some stuff to fit your play-style (or do some crafting). The goal of this build is to max out the lines and than respec. because you will not have enough points otherwise. I also went full stamina for my attributes points to really boost Werewolf capabilities. You can potentially use this for PvP but beware Werewolf takes a nasty 50% damage increase in poison damage, potentially making you very squishy against bow users. I cannot confirm if "Fighters Guild" perks effect Werewolves or not. The only one I know works is "Skilled Tracker".

Magicka
+0

0
Health
+0

0
Stamina
+490

49
1
2
3
4
5
R
1
2
3
4
5
R
solidhope
PVE / Dragonknight
Votes: 16
04/07/2014 - 13:01

Immortal Berserker's Snare (DPS/Self Regen/Immobilize/PvP)

My Build is geared completely toward DPS, Survival and Immobilizing enemies in PvP/PvE. I'm an Imperial DragonKnight for the Aldmeri Dominion and carry TWO, Two-Handed Great Swords. My 2nd function is befitting of a back-up Tank.

This character has all skill points added into passives for increases in Armor, Stamina-Health-Magicka regen (More Hp and Stam though) and increase in weapon/Fire damage.

No room for crafting on this build... that's what alts are for, especially with a shared Bank.

Two-handed Sword #1 skill line is for the beginning of the fight and Two-handed Sword #2 skill line is for follow-up/Finisher if my enemy is trying to escape.

Sword #1 - Close the distance with Stampede and then use Flame lash. Knock-back with Wrecking Blow and then Stampede again (The bonus on top of the guaranteed Crit with kill them). If they survive, use Reverse Slice as a finisher (With their HP already so low, the bonuses with this attack will not leave them standing). Use Green Dragon Blood and/or Corrosive Armor when the situation calls for it. Also don't forget Flame Lash also provides healing if you're getting pummeled. During the use of your buffs, your enemy could try to escape you. Switch to Sword #2 and proceed as follows.

Sword #2 - They are escaping!!! Quick use Extended Chains and follow-up with Stone Giant to knock them down and regain control again. At this point I recommend using Burning Talons to immobilize them and activate Rally (Because this is a stubborn mofo that doesn't want to die). Quickly use Wrecking Blow to knock them back and switch to Sword #1 to repeat the beginning sequence. Activate Wolf Berserker for fun or if you need to chase down some fleeing enemies that are outside the range of Extended Chains.

That mostly sounded like PvP to you didn't it. WRONG! This is a very high DPS build for PvE as well as back-up Tank possibilites. Remember you are in Full Heavy Armor and with all the passives to go with it.

Magicka
+100

10
Health
+225

15
Stamina
+240

24
1
2
3
4
5
R
1
2
3
4
5
R
NoGrip
PVP / Dragonknight
Votes: 15
05/07/2014 - 03:09

[DD] Dunmer Fire Dragon

A Damage Dealer based build of a Dragon Knight using a Fire Destruction staff as secondary Waepon, wearing mainly medium armor (with some light armour parts).

1
2
3
4
5
R
1
2
3
4
5
R
Sarin
PVE / Dragonknight
Votes: 14
03/17/2014 - 08:54

Dragonknight-Caster

Hello
This is the build I use with my Dragonknight in most situations in both PVP and PVE.
There are just small changes in abilities. For long horse rides I use the speedbuff from the Assault skilline and for sieges I use the chains to pull people down the walls.

My weapons and armor:
As soon as I hit Veteran level 12 I crafted a new full legendary equipment. This was possible because I learned every crafting except for Alchemy and never missed a single ore or plant :) I wear 7 pieces of light amor. The hat and robe is from the warlocks set. To complete the 3 pieces bonus i use the neck. The rest of the Armor is from the Seducers set that needs just 3 traits. The Armor is enchanted with only magicka glyphes. As a destruction Staff I use the Pact's Inferno Staff which is the best fire staff ingame (my opinion) and gives combined with the 2 Pact's Rings 10% spellcrits. The Pact's Rings are enchanted with 13 points spell damage each.
So how does it work vs different opponents or situations? I begin with the 1vs1 fights: There i use my first skilline with the destruction staff. I always hold distance with Destructive Reach from melee enemies and then take them down with Crushing Shock, Degeneration and heavy basic attacks. If I fight an enemy caster or archer i try to interrupt their spells with Crushing Shock and reflect their Projectiles with Dragon Fire Scale. That works pretty well vs Crystal Shard or Snipes. If I begin loosing health I use Degeneration to fill it up again and increase the power of my next spell. Inner light is good vs Nightblades that try to sneak attack because i will always see when they try to.
In a situation with more than 1 opponent i use my second skillbar with the 1h and shield. Most important is here to keep my block up and the enemies near me with Burning Talons so I can heal myself by spamming Deep Breath while dealing massive AOE damage. If theres a Caster staying away from the group I use Defensive Stance to knock him out. (I'm still testing this skill because i used to use Spiked Armor and it worked pretty well too) If the Heal from Deep Breath is not enough I have to use Green Dragon Blood wich is a very good selfheal and also increases my stamina regeneration so I can keep my shield up. As soon as my Standard of Might is up I try to find a position with most ememies around me and try to keep them in the aoe radius with Burning Talons. If I have my ultimade ready when the fight begins I never use it at the begnning because it will refill my Life, Mana and Stamina on activation so its a good thing to use some ressources first.
I hope you liked my build although my english is not the best ;)
Im looking forward to make a video where i show my build in action.

Magicka
+0

0
Health
+735

49
Stamina
+0

0
1
2
3
4
5
R
1
2
3
4
5
R
Shaddarhim
PVP / Dragonknight
Votes: 14
06/21/2014 - 09:19

Heavily Armored Orc Dragon Knight (DK) Stamina Based PVP DPS Dual Wield (DW) / One Handed and Shield (S/S)

Damage Abilities mostly stamina based from the dual wield skill line and basic weapon attacks which are greatly buffed with power, critical strike, and attack speed . Using Magicka for CC and buffs (armor, power, weapon attack speed, critical strike).

Overall Strategy: Roam around in bar 1 (buff bar) with one handed and shield, this gives added survivability in case you are sneak attacked. When you spot your target, apply buffs, shield rush to target, stunning them, weapon swap, pop PBAoE snare (Flames of Oblivion snares due to Ardent Flame passive Warmth), and unload dual wield stamina damage abilities and basic attacks. Keep them in place with PBAoE disorient Eruption. If they happen to escape, pull them back in with chain. If you're loosing too much health or if the fight lasts longer than 8 seconds, switch back to buff bar, heal, and reapply buffs. Repeat with shield rush stun, etc.

Armor: 5H/2M (5 Heavy / 2 Medium)
Enchants: Spell resistance, Stamina, Magicka, and Penetrating or Precise

Basic Rotation:
1. Apply buffs, Shield Charge in (stuns target).
2. Lay down Standard of Might if it's up (and needed).
3. Weapon swap to Dual Wield
4. Pop Flames of Oblivion for a pulsing flame damage (snares 30% due to Warmth passive).
5. Rapid Strikes for Single Target, Whirling Blades for multiple targets and when single target is below 25%, mixed in with basic light attacks which will be hitting fast and hard due to buffs and flawless dawn breaker passive.
6. Hit Eruption to disorient and snare 70%, to keep them from escaping and also to increase their miss chance 30%.
7. If enemy is not dead within 8-10 seconds or if you need to heal, switch back to buff bar and repeat.

Note: The active ability of Flawless Dawnbreaker is not meant to be used accept for on Vampires and Werewolves. It is mainly there for the passive buff to weapon attacks. Use Standard of Might ultimate when it's up.

Suggestions/criticism/comments welcomed.

Magicka
+100

10
Health
+210

14
Stamina
+250

25
1
2
3
4
5
R
1
2
3
4
5
R
Ghofmann
PVP / Dragonknight
Votes: 13
04/30/2014 - 11:46

[DK, DPS] Fire Mage

This build is designed for 2 main PVE situations: against a group, and one-on-one.

The first bar is against groups of mobs. There are two AOE damage dealers, and 3 CC skills to make sure the mobs stay where you want them to. The ultimate is also an AOE, and it is morphed to stay in one spot to accommodate all the CC.

The second bar is for one-on-one. This usually means boss fights, when the enemy has a large health pool and hits really hard. This build is based on kiting and CC, with Coagulating Blood to heal yourself if you do get hit. The ultimate was chosen for its knock back (more CC).

1
2
3
4
5
R
1
2
3
4
5
R
Magia_Infernum
PVE / Dragonknight
Votes: 12
03/25/2014 - 01:28

Battleguard

Less damage and stay alive. Protection, protection, protection. This is a stamina/magicka build. Place your point where ever you want them just make sure you have plenty of points in both to use your abilities as needed. You'll need to become a vamp to get the extra magicka and stamina also take undeath to get the damage reduction and make it harder to kill you when your health is low. Make sure you use your armor to boost your health and your jewelry and mondus stone of your choice to help with the regens of your choice. Harden Armor and Obsidian Shield will be your major protectors keep these up at all times. Place a shield glyph on your weapons so that when it activates you take no damage. Green Dagon Blood and Draw Essence will help refill your magicka and stamina bars. Green Dragon Blood and Devouring Swarm will certainly help with any missing heath that you have (maybe not as great as a healer in your back pocket but it should do the job). Now I chose Maul as my weapon due to the fact that in your weapon passive you can ignore like 20% of enemy armor at two-handed rank 25. Brawler will help by adding a damage shield and while Executioner is slotted your Maul will deal more damage while ignoring 20% of their armor.

So I know what your thinking what about damage. Well thats where your second bar comes in. FIRE Damage. Draw Essence, Burning Breath, Sea of Flames, Shifting Standard, and Molten Whip along with a Flame Staff. Molten Whip while slotted will help to increase all flame damage along with your Ardent Flame passives.

Granted this is just a small amount of what this build can do but I do believe that if you give this build a chance you'll love this tank of tanks.

1
2
3
4
5
R
1
2
3
4
5
R
ADWalls
PVE / Dragonknight
Votes: 12
04/25/2016 - 21:26

Pyro-wolf

So the ability's in the action bar's are copied from Proximences build (which has the most votes), but I've added my own personal twist with the passives and whatnot. Feel free to tweak it however you want. *Also let it be known I have not gotten to lvl 50 so this is just an experimental build I am currently working towards.

Magicka
+0

0
Health
+0

0
Stamina
+490

49
1
2
3
4
5
R
1
2
3
4
5
R
Goldenhammer65
PVE / Dragonknight
Votes: 11
05/07/2014 - 23:23
1 2 3 ... 4 5 6 7 8 ... 111 112 113

5 thoughts on “Builds

  1. Ravasz255

    Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/

    Reply
  2. playerklaus

    hello
    i added 2 builds… well one and a half.
    the NIGHT MAGE and the UNDYING BLADE.

    i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.

    I like my opponents see me comming and my fights long and rewarding.

    maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.

    cheers
    playerklaus

    Reply
  3. JackShidt

    It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *