So You Want To Be A Healer
I am offering my take on a Healer. This is an Argonian Templar using a Restoration Staff and Light Armor. The first bar you will see is used when its better to fight and the second bar is used when its better to heal (both have healing but the second bar focuses on healing).
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SKILL POINTS: Barebones for skill points, I would recommend adding Intimidating Presence and Persuasive Will from the guilds. I also would max out Alchemy.
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FIRST BAR (fighting/casual healing) CHOICES:
Purifying Light & Reflective Light. Your attack spells. I am under the impressions that Purifying Light works with any damage (not just your damage) and together the two spells provide a multiple target snare and a delayed Area-of-Effect Heal-over-Time. Also Reflective Light is a prerequisite to get Purifying Light.
Sanguine Altar, Ring of Preservation, & Radiant Aura. The former are stamina-based guild skills. The latter is a slotted skill that boosts health and stamina regen. They are not the heaviest health return but great to use while warming up a fight while everyone is mostly topped off. I can't complain about the health recovery, health regeneration, and armor/spell resistance while using my small selection of offensive spells.
Ultimate Practiced Incantation. My oh-sh!t button I have slotted on both bars in case I need to switch to my harder healing bottom bar. Save up while fighting and use as necessary. Light Weaver boosts this spell with 25 armor/spell resistance. Focused Healing boosts this to add +30% healing.
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SECOND BAR (main healing) CHOICES:
Inner Light. What benefit does this provide? +20% critical strike chance. Add that with 'Prodigy' from light armor for another +10%. Finish off with spells from the Restoring Light tree benefiting from 'Mending' to get up to an additional +30% and you have a +30% to +60% chance for most of your heals to crit.
Restoring Focus & Extended Ritual. Two AoE areas that benefit from Focused Healing to give any ally in the circle +30% healing. Restoring focus gives an extra +15% on its own and armor/spell resistance. Extended Ritual gives a negative effect cleanse and a slow AoE HoT.
Mutagen & Restoration Staff. A lingering HoT that bumps itself to a direct heal if the target goes under 20% health. This synergies well with Restoration Expert to give an additional +15% health to any ally under 30% health. With its low cost this is great to have running on your allies. Its also worth mentioning that Essence Drain gives a small heal when using heavy restoration staff attacks.
Breath of Life. The Pièce de résistance! Instant healing for three targets. Incorporate it with all the boosts I have mentioned below. This spell speaks for itself. Fin!
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ENHANCEMENTS OVERVIEW:
+5% healing. Thank you Restoration Master.
+15% healing targets under 30% health. Thank you Restoration Expert.
+30% healing inside Focused Healing circles (+45% with Restoring Focus). Thank you Practiced Incantation, Extended Ritual, and Restoring Focus along with Focused Healing.
+30% to +60% Crit Chance for heals. Thank you Inner Light, Prodigy, and Mending.
Honorable Mentions: Argonian for +6% to healing received and better potion use. Master Ritualist for better resurrections.
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And there you have it. My take on a Healing Templar. Let me know if this sparked ideas for your own build. Constructive feedback is appreciated, especially to bring up reasons why going another route would benefit your take on a Healer. I look forward to reviewing your replies.
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Respectfully,
TechnoMHendo
Templar stamina damage dealer
Templar stamina fighter (TH / Bow)
Leveling / Templar - Imperial - One Hand and Shield
Purpose of this build is to have fun while leveling, without feeling that you are under powered.
Your first skill point should go to Class skill ability. Goal is to reach the ultimate ability as soon as possible. The Second skill point goes to weapon skill line. You want to have 2 resources to spend while fighting your way through quests completion. Magicka and Stamina. Now we turn to passives. Keep on mind that at the start you want to always have at least one skill point not spend at all time. This is crucial for adding points into morphing spells. You really want those spells boosted as soon as you can. Adding points into Crafting skills is out of the option for the start.
Tank/support templar
Fairly straight forward build.
bar 1: used for tanking/off tanking.
puncturing sweep: some aoe dmg with a knock-back
toppling charge: a charge with a stun if you need to help your party members.
Radiant aura: i don't put a lot of points into stamina so a HP and SP passive regen with nice active. Can be swapped with immovable brute (or unstoppable(heavy armor active)).
Ransack: op 15 sec taunt + armor buff. This is mandatory, you need to be able to taunt.
Power slam: great single target, close range stun.
Empowering sweep: some nice AOE dmg + armor increase.
Bar 2: This is support oriented
Purifying light: single target dmg buff + a little heal.
Ritual of rebirth: Aoe heals for your party, reduced cast time allows for those WTF moments.
Extended Ritual: nice dispel with another heal must have in every group.
Ring of preservation: HP regen, armor, spell resist, a really good group AOE sprotection spell.
Radiant Aura: Only spell i use in both builds. It's just too nice to leave it out.
Solar Disturbance: I feel there's enough healing in this build already so i prefer the snare this ability provides. It's some nice AOE CC
I use 5 pieces of heavy armor and 2 pieces of light armor. You can gain enough armor through passives and actives. The 2 pieces of light armor also give increased magicka recovery and increased magic resist (recovery and spell warding). It's important to have at least 5 pieces of heavy armor for the bracing passive.
There is a lot of HP regen in this build (especially when you play orc templar) => you will need to watch your magicka use, there are better races for templars but i like orcs so what can i say).
I run one hand and shield with both but remember to have a ranged weapon in your bags for certain encounters.
This build is not ideal for lower lvls cause you need the healing and the CC in this build.
Vampire Templar or Vamplar.
Introduction: A lot of players in game asked me about my build because im vampire. Players dont understand how I can use solar light or i can be vampire templar or Vamplar. Maybe it isn´t common build skill in game but to me works so well in PVE and PVP as well too.
About my build:
I use more Magicka to increase healer and dps. Health and Stamina help me to stay alive more in dps than healer. I play dps/tank using two handed weapon and dps/healer using restoration staff.
W1 Dps/Tank build: Single play. PVE build in PVP as well too.
I use always two handed weapon (Mostly common to find in game)
Vampires Bane and Purifiying light - distance damage like a dps.
Brawler - tank damage. Help you when you have a enemy in front during combat.
Midnight Drain - Vampire damage tank/dps. Help me to restore my live in combat and made damage.
Sanguine Altar - Vampire Health/Health. It give me more live in combat in a small area during a few seconds.
R- Solar Disturbance - Make critical damage at end situatión in combat like a dps.
W2 Healer/Dps build: Group play/ Dungeons. PVP/PVE build.
I use always restoration staff (Not always to find easily in game but I can buy if need)
Rapid regeneration and Haling Springs. To heal 1 to 1 in combat.
Cleansing Ritual and Honor the Dead. To heal area in combat.
Purifying Light. To make damage in combat like a dps
R- Devouring Swarm - Make critical damage at end situation in combat like a dps.
I don´t know if this build is good but help me in game. I hope this build help others to made a vampire templar. Maybe it isn´t common be vampire and templar but sure it´s possible. Good luck and a gretting from me.
(Bow+2Wield) m.a. Templar - Multiple Opponents Assault
Range engage (bow):
steathed, first place the "volcanic rune" between you and the opponent's, then attack them with "acid spray"! They (slightly hurted and poisoned) will now notice you and run to you, falling in the rune trap and exploding in the air. While floating, place the "mistic orb" to them and then shoot the "sorched earth"...for those who survived, use the poison injection or switch to close combat (dual wield).
Paladin
This build is focused around the Holy Warrior of the Light, or in this case the sun, very focused on melee combat and a bit of AoE it also has abilities to support groups like "Restoring Focus" and "Solar Disturbance." The impression i have of paladins are that they are a hybird class taking on the role of protector/healer/Melee bruiser.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!