Templar Tank Build - With Mages Guild
Strong Tank Build with supportive healing for Groups/Raiding. Extremely buffed up with Mages guild, but requires a lot of skills, and very far progression in all trees.
DW & Bow DK
This is just a small scale concept that I put together while researching stat weights and skills in ESO, this may or may not be a final product but I hope it serves as a good template for others to get a start on their own DK load out.
Templar Bulky DPS
I made this build around the basis of PvP. Mobility, control, and cc. I have my second action bar based around long range dps with a spell crit buff (made up for with Breton passives), with the mages guild ult. If an enemy gets too close, or you start to go oom, switch over to your 2H and charge in. Then do a combo of Brawler (for shield), then cc-chain them with another stun from Wrecking Blow. After wrecking blow you now have an increase in damage with your next move, continue your combo with Bitin Jabs. At the end of Biting Jabs, they will be knocked down. Apply your shield and start to kite. As he gets up and starts attacking you, you absorb most damage and spit it back at him. Now you're probably far enough to do some serious damage in your ranged action bar. Rinse and repeat.
The Resource Manipulator ))) Argonian Independent Hybrid - Heavy Resto/Duel-wielder
This was my first original theory-crafted ESO build. (Rough Draft)<br/>Not built in any particular order of operations. (Rough Draft)<br/>The Resource Manipulator ))) Independent Hybrid - Argonian Heavy Resto/Duel-wielder<br/>ENDGAME-PVE-PVP HYBRID<br/>Mixing Resto+Duel-wield+Heavy<br/>Utilizing Healing/CC/Movement/Stealth/Summoning<br/>STATS: Stack Health (dabble Magicka+Stamina)<br/>GEAR: Stack Magicka (dabble Stamina) (ALL HEAVY)<br/>Manipulating the three resources Health/Magicka/Stamina in order to sustain drawn out encounters and outlast your opponents. <br/>Self-supported and independent.<br/>(Notes): This build was made with limited beta experience of a level 17 and estimated foresight - theory-crafting of mechanics.
Leeching Strike Tank (Base)
This is the bare bones of a Leeching Strike tank. The goal is to provide tanking functionality with taunts and damage shields without focusing on damage as it is not our primary role. The build is further enhanced by adding undaunted and vampire skills to the mix later on. I also suggest putting a few points into shadow as the Ultimate will work well in group encounters. This is a base build as it leaves plenty of points to allow conversion to a 2H tank as well as a mix of 2H (or DW) skills and nightbade abilities to convert to DPS or even PvP.
I chose Argonian as I like the increased potion effect and the added healing received bonuses not to mention the thought of a giant reptile vampire, but arguably Imperial, Redguard, or Orc may be better suited to the task.
Affliction
Very resilient build. Leech life while keeping the opponent at bay and able to massively heal if needed.
Raid Survival Templar Healer
Utilizing wide range healing and making sure allies are debuffed when needed. Also uses the one hand and shield skill line in case the situation demands more survival.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!