Dragonknight’s skill trees let you deal fire damage while going for either a tank or DPS role. Going for a Draconic Power build will give you more health regen and armor buffs for a tanking role. Ardent Flame is a DPS skill line with DOTs. Earthern Heart gives you more support options for your group. It is a favorite of ranged Dragonknights. Use our Dragonknight talent calculator bellow to create a perfect combination of skills for your playstyle and remember to save them so that others can see your preferences.
UPDATE: ESO Dragonknight Skill Calculator has been updated with PTS 3.0 data and will be updated with new data as ESO: Morrowind gets closer to release on live. Be warned that this is data from the beta server and as such might change rapidly as things come closer to going live for all players.
ESO Morrowind Update: Dragonknight Skill Calculator has been updated with live server 3.0.5 data. This update implements all the changes introduced with the early access launch of ESO Morrowind.
Tank/2-h DPS
Trial build while leveling giving tank abilities for dungeons/group events and still able to do some DPS for solo work. ****** 1H/Shield bar, uses talons to snare enemies giving you the chance to use Ransak to taunt them and get focus back on you, Chains pulls them back to you to accomplish the same effect. Heroic slash for a bit of DPS and to reduce their speed if they're moving away then Hardened armor for some extra armor & AoE damage. Ultimate is Magma Shell for reduced damage while active and a shield for team. ****** 2H bar, Green Dragons blood for some health/stamina restoration, Forward momentum to remove snares, stampede clears the long distances I usually use this to rush in first at beginning of the battle. Burning breath does some AoE DoT damage, just use it to add onto other damage then use Executioner once the enemies are wounded/low heath for some big damage. The ultimate listed is werewolf for my own build, but could put another ultimate or Magma shell in there as well. ****** While tanking I use the 2 handed build as a quick swap for some added dps, but can get tricky if you stay in there too long with too many mobs. I'll use the talons on bar 1, then switch over and pop Green Dragons Blood for some health regen rush back in and use executioner (if they're low health) and then switch back to bar 1. Then if you get snared switch bars and use Forward Momentum. Still testing this out, threw skills randomly into 1h/shield so this is after playing the skills a bit more. ****** Passives are not set as I personally like to go through on my own and with crafting I didn't want to use up too many skills, but it's pretty much every passive for the active class/weapon/extra abilities.