Nightblade talent calculator, you can find bellow, will help you find the best build to match your playstyle as this, mostly, DPS class. Nightblade is the only class that has a vanish skill that lets you get out of sticky situation or prepare your most devastating attacks. Assassination Nightblades will be all about dealing damage (or buffing themselves to do the most damage). Shadow is the skill line you want to follow if you want to get utility abilities that will make you vanish and do the most damage while surprising your enemies. Siphoning is more about DOTs and leaching health. Great for weakening mobs while staying alive. Whether you use a bow, daggers or other means of dealing damage to your enemies, Nightblade’s skill will help you dispose of them the fastest. Pick and choose skills bellow and save them so others can see your preferred playstyle.
ESO Nightblade Skill Calculator has been updated with ESO: Morrowind PTS 3.0 data. We will be update it with new data DLC release draws closer. Be warned that this data is from the beta server and may differ from the live version. We will update it with new data at that time.
ESO Morrowind update: Nightblade Skill Calculator has been updated with 3.0.5 live server data introducing all the changes that the expansion brought. Make sure you update your builds accordingly.
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Champion Points
Skills 106 / 300
Ultimate

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Ultimate
Required lvl 50 in Dual Wield
Required lvl 12 in Siphoning
Active
Required lvl 4 in Shadow
Required lvl 4 in Dual Wield
Required lvl 42 in Assassination
Required lvl 42 in Siphoning
Passive
Required lvl 42 in Heavy Armor
Required lvl 41 in Dual Wield
Required lvl 39 in Assassination
Required lvl 8 in Shadow
Required lvl 39 in Siphoning
Required lvl 25 in Orc Skills
Required lvl 23 in Alchemy
Required lvl 10 in Blacksmithing

Heavy Armor / ArmorConstitution
Increases your Health Recovery by 2% for each piece of Heavy Armor equipped.
Current bonus: 2%.
You restore 164 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 8 seconds.
Current bonus: 164.

Heavy Armor / ArmorWrath
Increases your Weapon and Spell Damage by ? for 5 seconds when you take damage, stacking up to 20 times.

Heavy Armor / ArmorRapid Mending
Increases your healing received by 4%.
Increases the Magicka or Stamina your Heavy Attacks restore by 12%.

Heavy Armor / ArmorJuggernaut
Increases your Max Health by 1% for each piece of Heavy Armor equipped.
Current bonus: 1%.

Heavy Armor / ArmorResolve
Increases your Physical and Spell Resistance by 183 for each piece of Heavy Armor equipped.
Current bonus: 183.

Dual Wield / WeaponSlaughter
Increases damage with Dual Wield abilities by 10% against enemies with under 25% Health.

Dual Wield / WeaponRuffian
Gives you an 8% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.

Dual Wield / WeaponControlled Fury
Reduces the cost of Dual Wield abilities by 7%.

Dual Wield / WeaponDual Wield Expert
Increases Weapon Damage by 3% of off-hand weapon's damage.

Dual Wield / WeaponTwin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a 4% chance to bleed enemies for 5028 Physical damage over 4 seconds.
Each mace causes your attacks to ignore 5% of an enemy's Physical Resistance.
Each sword increases your damage done by |cffffff1.5|r%.
Each dagger increases your Weapon Critical rating. Current bonus: 2.

Assassination / ClassMaster Assassin
Increases your Weapon and Spell Damage by 5% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by 100%.

Assassination / ClassPressure Points
Increases your Weapon and Spell Critical ratings by 1 for each Assassination ability slotted.
Current bonus: 1.

Assassination / ClassHemorrhage
Increases your Critical Damage done by 5%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 3 for 10 seconds.

Shadow / ClassRefreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by 7%.

Siphoning / ClassTransfer
Casting a Siphoning ability generates 1 Ultimate. This effect can occur once every 4 seconds.

Siphoning / ClassMagicka Flood
Increases your Max Magicka by 4% while a Siphoning ability is slotted.

Siphoning / ClassSoul Siphoner
Increases your healing done by 2% for each Siphoning ability slotted.
Current bonus: 2%.

Orc Skills / RacialCraftsman
Increases your experience gain with the Heavy Armor skill line by 15%.
Increases your crafting inspiration gained by 10%.

Orc Skills / RacialBrawny
Increases your Max Health and Max Stamina by 2%.

Orc Skills / RacialSwift Warrior
Increases your damage done with melee attacks by 2%.
Reduces the cost of Sprint by 4% and increases the Movement Speed bonus of Sprint by 3%.

Alchemy / TradeskillLaboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.

Alchemy / TradeskillMedicinal Use
When using potions, resulting effects last 10% longer.

Alchemy / TradeskillChemistry
Produces 1 extra potion or 4 extra poisons per crafting attempt.

Alchemy / TradeskillSnakeblood
Reduces duration of negative effects in potions by 50% when consumed.

Blacksmithing / TradeskillMetal Extraction
Improves the chances of extracting Blacksmithing ingredients and allows the refining of more powerful tempers from raw materials.

Blacksmithing / TradeskillTemper Expertise
Increases the chances of improving items with tempers.

Blacksmithing / TradeskillMiner Hireling
A miner hireling will send you ore and possibly other items every day.

Blacksmithing / TradeskillMetallurgy
Reduces research times by 5% and allows the research of two items at once.

Orc Skills / RacialUnflinching
Increases your healing received by 1% and Health Recovery by 6%.

Alchemy / TradeskillSolvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.

Blacksmithing / TradeskillMetalworking
Allows the use of Iron Ingots.