Author Archives: Serge

The Cantatas Of Vivec Lorebook

Collection:Poetry and Song
Location(s):Eastmarch, Malabal Tor
Eastmarch
Location Notes:In the area around Crimson Kada’s Crafting Cavern, southwestern Eastmarch.
Image walkthrough:

Loc.1 – On the road southeast of Crimson Kada’s Crafting Cavern, west of The Thief mundus stone. It’s on a barrel next to a cart.

Loc.2 – On a stoll on a small island in a lake, southeast of Crimson Kada’s Crafting Cavern.

Map:
Eastmarch map

Malabal Tor
Location Notes:This lorebook is found in vicinity of Falinesti Summer Site (Grove POI), western central Malabal Tor.
Image walkthrough:

Loc.1 – Hidden with tree roots, northwest of nearby Dra’Bul Wayshrine.

Map:
Malabal Tor map

Lorebook text

The Cantatas of Vivec are gospels written in the form of epic songs. They trace the evolution of Vivec from a foolish mortal into an enlightened divine. Vivec sought out experiences that tested him in every way possible, particularly in the defense and protection of his Dunmer people, and through his long life, his humility, and his unconquerable spirit, he attained the Wisdom of the Seven Graces. The Cantatas relate many stories of Vivec’s experiments with challenge and risk, his failures and triumphs, his blessings of insight and good fortune, and his debt to his partners, Almalexia the Lover and Sotha Sil the Teacher. The poetry is simple and dramatic, lyric and personal, composed to be sung or recited. The following is an excerpt from Lord Vivec’s "Brooding Beneath Red Mountain."

The gaunt ghostfires loom as subtle shrouds,

Smokes and shades on the biers of Red Mountain.

Arches and spires line the rock halls,

Dimly lit by the spirits of the dead.

The blood of broken hearths and houses

Runs in red rivers, blossoms in fountains.

Girdled round within walls of wit’s glass

The shattered hosts slumber in cradles of ash.

But when shall they wake?

What dark crucible may kindle their souls to light?

How long beneath red-reeking clouds

Must flickering watchfires burn?

How many lifetimes of labor and lament

Will it take to seal this restless tomb?

Guild Memo On Soul Trapping Lorebook

Collection:Magic and Magicka
Location(s):Deshaan, Grahtwood, Stormhaven
Deshaan
Location Notes:Found in the buildings and around Shad Astula POI in northern Deshaan. You get the quest to join Shad Astula academy at the river docks in northeast Mournhold, but I think you can alos reach the area following the northern edge of Deshaan.
Image walkthrough:

Loc 1: As you arrive to Shad Astula docks you will go through this barn looking building and on some crates you’ll find the book

Loc 2: As you enter Arch-Mage’s Office (main building to the very north) you will see the book to your left

Map:
Deshaan map

Grahtwood
Location Notes:This lorebook is found in northern Grahtwood, in vicinity of Reliquary of Stairs POI (Aylied Ruins).
Image walkthrough:

Loc.1 – Find a lake in this area. There should be a Fisherman’s Hut.

Loc.2 – At the northernmost point in this area. On ground, next to a skeleton.

Map:
Grahtwood map

Stormhaven
Location Notes:This lorebook is located in eastern Stormhaven. In vicinity of Weeping Giant (Ruins POI).
Image walkthrough:

Loc.1 – On a wooden barrel, next to a basket that hides Star Globe for a quest Azura’s Relics .

Loc.2 – On a wooden box, next to a lamp, close to a torch. On a small wooden platform.

Map:
Stormhaven map

Lorebook text

Mages Guild Memorandum: Confidential, Magisters Only

From Vanus Galerion, Archmagister Emeritus

If you pay attention to the popular fads and fashions of spellcasting in your guildhalls, you have doubtless noticed the recent surge of interest in the discipline of "soul trapping." Unlike most of the passing fancies that come and go among the magical fraternity, I consider this particular vogue alarming and dangerous.

There are reasons why soul trapping has never been part of the core curriculum of the Mages Guild, taught to only the most experienced and dependable wizards, and then only for certain specific uses. First of all, it is technically a subset of necromancy, and on that basis alone it should be abhorred. (Except, as mentioned, for certain special cases, and then only under controlled conditions.) Second, it is a magical technology that practically invites abuse, especially when employed to trap the souls of sentient mortals. It is the sort of arcane practice that the public fears most, and is likely to result in local bans on the organized teaching of magic, and if that happens all our work in establishing the Guild will have been in vain.

The fact that soul trapping is now common knowledge among Tamriel’s magery, to the point where so-called "Mystics" sell soul gems of various sizes in every market and bazaar, is a problem that can be laid squarely at the feet of the iniquitous Mannimarco and his Order of the Black Worm. It is all part of his program to make necromancy seem commonplace and almost harmless. In some parts of Tamriel, notably Cyrodiil, the vile practice of necromancy has even become accepted as a valid, and legally tolerated, magical discipline. What our old mentor Iachesis would have to say about this pernicious development I hate to think.

So what are we to do about it? I have been giving the matter some hard thought, in between rooting out cells of the ever-burgeoning Worm Cult, and I think at this point the only way to gain control over soul-trapping is to co-opt the practice. Therefore I propose the Mages Guild codify and systematize the various soul-trapping magics into a common grimoire of a few reliable spells, and then teach our members that these, and only these, are the legal and authorized methods for trapping souls.

Furthermore, I propose that for the purposes of soul trapping we categorize all souls into two classes: the legal, or "White" souls, those smaller essences that are captured from beasts and animals, and illegal, or "Black" souls, which are derived from sentient mortals. And we will teach only those spells that can capture White souls, forbidding our students to use the larger soul gems on sentients.

It will take several generations, and the suppression of the Worm Cult, for this dichotomy to become the pan-Tamrielic standard for soul trapping. But if the Mages Guild can’t take the long view for the good of Tamriel, who can?

Ayleid Inscriptions Translated Lorebook

Collection:Tamriel History
Location(s):Auridon, Glenumbra, Stonefalls
Auridon
Location Notes:Located in vicinity of Eastshore Islets Camp, southern Auridon.
Image walkthrough:

Loc.1 – West-southwest of Eastshore Islets Camp, on the southern river bank, near a waterfall. It’s on a stool next to wooden crates and a fishing pole.

Map:
Auridon map

Glenumbra
Location Notes:This lorebook is located in vicinity of Cath Bedraud, in northern Glenumbra.
Image walkthrough:

Loc.1 – Inside open casket with a skeleton. In front of entrance of Ebon Crypt – public dungeon.

Loc.2 – On a small platform of a crypt. Next to a fire stand.

Map:
Glenumbra map

Stonefalls
Location Notes:In vicinity of Emberflint Mine, center of Stonefalls.
Image walkthrough:

Loc.1 – Next to a rug-covered tent, inside a broken barrel.

Map:
Stonefalls map

Lorebook text

By Beredalmo the Signifier

The following inscriptions were painstakingly transcribed and interpreted over many long years. They are preserved here for all time.

Av molag anyammis, av latta magicka.
"From fire, life; from light, magic."

Barra agea ry sou karan.
"Wear lore as your armor."

Agea haelia ne jorane emero laloria.
"Wisdom learned by pain is a reliable guide in dark times." (literally, "Terrible wisdom never betrayed the loremasters.")

Nou aldmeris mathmeldi admia aurane gandra sepredia av relleis ye brelyeis ye varlais.
"Our exiled Elven ancestors heard the welcoming gifts of peace in the streams and beech trees and stars." ("Mathmeldi" means literally "from-home-driven.")

Suna ye sunnabe.
"Bless and blessed be."

Va garlas agea, gravia ye goria, lattia mallari av malatu.
"In the caverns of lore, ugly and obscure, shines the gold of truth."

Vabria frensca, sa belle, sa baune, amaraldane aldmeris adonai.
"The foaming wave, so thunderous, so mighty, heralds the lordly Elves."

ESO Alchemy Traits Discovery Tool

Alchemy is a great choice for any crafter in Elder Scrolls Online. For those that just began their journey through alchemy you might notice that each plant ingredient has four traits that define what kind of potion you can create by combining different ingredients. It can be a very big endeavor to try and find all the traits on your own. What all you should know is that you can right click a new plant in your inventory and click on Use to learn the first trait of that ingredient. This will also give you a small amount of alchemy experience. For the other three traits you can try combining plants until you discover them all.
 
To spare you the time and material expense we have done the work for you and you can find bellow the list of all alchemy reagents with all traits discovered. There is also a small tool (drop down menu above the list of ingredients) to help you determine which plants you can combine to get a certain effect in your potion. Just select a trait from a drop down bellow and the list of plants will show only those with that trait.
 
Click here to use the Alchemy traits discovery tool

Patch Notes V1.0.2

The Elder Scrolls Online v1.0.2 features a number of fixes to existing content, mainly focusing on quests that were blocking progression.

FIXES & IMPROVEMENTS

Alliance War
General

  • Fixed an issue where siege weapons in Cyrodiil could have odd behavior after a crash.

Crafting & Economy
General

  • Fixed an issue where the game could crash when selling items to a vendor.
  • Hireling goodie bags are no longer tradeable.

Click here to read full patch 1.0.2 notes

How to become a Vampire in ESO

vampire quest start NPCYou have surely heard by now that you can become a Werewolf or Vampire in Elder Scrolls Online. Information on how exactly this is done is scarce. The following article will try and give detailed instructions on how to become a vampire along with maps of bloodfiend spawn locations and detailed explanations of pros and cons of becoming a blood sucking monster.
Click here to read the full guide with screenshot on how to become a Vampire in ESO

Skyshards in German – Himmelsscherben für alle

eso himmelsscherben

We are a primarily English speaking website, however, Elder Scrolls Online has a strong following in Europe and has been translated to French and German to make the gaming experience for people speaking those languages more pleasurable. Since MMORPG Life crew plays on the EU megaserver we noticed a lot of German speaking players in zone chat. We thought about what we can do to provide information found on our website in all players’ native language and we decided to tackle Skyshard locations in German. Turns out we were able to translate Skyshard Journal tips and zones from English to German and we think that combined with our screenshots this will be a great resource for German speaking players. Check out the index Deutsch page bellow with a list of all Skyshards and we’ll try translating even more content if possible.

http://teso.mmorpg-life.com/de/

P.S. For French speaking players we recommend visiting our friends at http://teso.game-guide.fr for best ESO content in French.

Servers are down in preparation for launch

UPDATE: The North American and European megaservers are now back online, and open for the official launch of The Elder Scrolls Online. Welcome to Tamriel!

It is already April 4. in some countries and in preparation for the official launch day Zenimax brought down both the European and North American Megaserver to get everything ready for the big day. I can imagine a lot of celebration is going on in Zenimax offices right now and gamers across the globe are getting ready to enter the game and start exploring Tamriel. Exact time of when the servers will be up is still unknown, but we expect them live soon enough (a few hours from now perhaps?). In the meantime you can check out this nifty infographic Bethesda released on their blog about Elder Scrolls Online. You can find out how many character variations you can make, the number of books you can read, and how many mudcrabs you’d need to kill to reach level 50. I wonder if anyone will pick the mudcrab killing as their style of leveling up their character …

Click here to see the infographic image

Patch Notes V1.0.1

The Elder Scrolls Online v1.0.1 features a number of fixes to existing content. Here’s a brief overview of what awaits you in this patch:

  • Fixes to quests that were blocking progression.
  • New option to view the intro cinematic any time.

FIXES & IMPROVEMENTS

Alliance War
General

  • Revised the quest to kill 20 players in Cyrodiil to make it a daily quest, rather than repeatable.

Combat & Gameplay
General

  • Reduced the percentage required to gain credit for a kill for healers that were healing an ally.
  • Fixed an issue where you could get dismounted from your horse when jumping over various objects.
  • Fixed an issue with fishing where the game client could crash.
  • Fixed an issue where abilities with a cast time were not properly reducing your movement speed during casting.
  • Fixed an issue where the monkey pet granted to beta testers occasionally had collision.

Crafting & Economy
General
Click here to read the full patch notes