Author Archives: Serge

At The Mouth Of The Falls In Archon’s Grove Skyshard

Guide:
Archon’s Grove is a solo dungeon, found in the southeastern portion of Summerset’s main island, just south from the Shimmerene town and its wayshrine, and also straight west from the Sil-Var-Woad Wayshrine.

If you pay attention to the map, you’ll see a single small lake in this area. Just west from this small body of water, you’ll find a small staircase with a couple of pillars, leading you into the mountain, and towards the Archon’s Grove entrance. Proceed through the door into the dungeon.

“Archon’s Grove? Indeed, that’s the site where the legendary poet Nenamil, Archon of Song, discovered and named the Rose-of-Archon, the flower precious to the Goddess Mara. It’s said to be southwest of Shimmerene somewhere.” – Inkeeper Vintenwen

As we go inside the dungeon, we should always keep the the left. As the path gets narrower, we come to the end of a river and the start of a waterfall. At the very edge of this waterfall, on top of a small rock, you’ll find the Archon’s Grove Skyshard location. Don’t miss the opportunity to pan your view upwards, and be amazed by the scenery.

In The Caverns Of Tor-Hame-Khard Skyshard

Guide:
Tor-Hame-Khard is a solo dungeon found in the eastern central part of the main Summerset Island. It is just southwest from the Shimmerene town and its wayshrine, south from the Indrik Frolic world boss.

If you zoom in the map on this part of Summerset, you’ll notice there is a dead end road, following the river towards the mountain. It comes out of the circular path. If you follow this exact same path, toward the mountains, at one point you’ll notice some grand ruins, with a lot of stone pillars. The entrance to the solo dungeon is on the second floor, just past three of the fire braziers. There is a Captain Telomure quest giver at the door, giving you some extra experience points upon completion.

In Aldmeric, the name means Warlord’s Mountain Lair, as these vast halls were originally built in the early First Era for the legendary Prime Battlereeve Fiirfarya. One morning the estate’s entire populace was found slaughtered, and thereafter the site was abandoned.

The layout of the Tor-Hame-Khard dungeon can be a bit confusing at times. Our goal is to reach the southern part of the area, where the tunnels are. To do so, without too much wandering, keep to your right as you go inside the dungeon, until you reach the second floor. From there, you should continue toward the southeastern part, where the tunnels start. You can spot it from afar by its unusual shape that stands out from the rest of the dungeon. Go through this entrance, and head to the second large room. If you keep an eye on your right, you can spot the Tor-Hame-Khard Skyshard in the northern corner of the cave room, just next to the strange rock formation.

Near An Angler’s Favorite Fishing Spot In Wasten Coraldale Skyshard

Guide:
Wasten Coraldale is a solo dungeon, found at the western shores of Summerset, north from Alinor, west from Alinor Docks, Cey-Tarn Keep and its Wayshrine.

Wasten Coraldale doesn’t have your typical delve entrance. Instead of the boring wooden doors, this time you’ll have to use a small boat on the shore. It is the only one close to the long dock, and it’s hard to miss. There is a Hiranesse NPC next to it, and she offers a delve related quest as well. Get to the boat, and press the appropriate button to travel to the island.

The offshore island of Wasten Coraldale – or Coridale, as the fisher folk call it – contains a wild honeycomb of tunnels and fertile grottoes where sea creatures of all sorts spawn and thrive. It’s heavily fished for that reason, despite its many dangers.

Once inside the delve, you’ll want to leave the starting tunnel. Keep going until you “see” the light. This is where you’ll spot a large ship in the distance. Keep going toward your left, until you reach the shore. At the corner of the beach, among many trees, close to the mountain edge, is where the Wasten Coraldale Skyshard lies.

Looming Over The Center Of The Traitor’s Vault Skyshard

Guide:
To reach this skyshard, you need to progress with the first Summerset main quest, The Queen’s Decree. At one point in this quest, you’ll be able to reach the Artaeum map and its solo dungeon, called Traitor’s Vault.

If you’ve already completed the quest, you’ll need to get back to the Keep of the Eleven Forces, located just south from Shimmerene. This is where the portal to Artaeum is now unlocked. Go through it and head left – west shortly after. You’ll soon reach a part of the compound where a blue light illuminates the entrance to the Traitor’s Vault. Go through it.

Based on the quantity of moldering ruins on Artaeum, once there must have been many more Monks of the Psijic Order than are present today. This hall looks to have been abandoned more recently than most.

In the delve, follow the path to your right at all times. This path will take you to the top floor, and the ruined part of the pathway, where a Bone Colossus defends the Skyshard that is looming over the center of the Traitor’s Vault.

Looming over the center of the Traitor’s Vault

Beneath The Drainage Pipes Along The River Skyshard

Guide:
The first shard on the list is found near the main bridge that takes us into the Brass Fortress, north from the main Clockwork Crossroads Wayshrine.

The river mentioned in the name is the one south from the Brass Fortress, with the two bridges on either side. If you are standing on a bridge, you’ll need to make a little effort, to go down to the lower level. The bridge is a lot higher than this ground level, where the river is, and you might consider not jumping off it. When you find yourself down there, you won’t have any problem finding the skill point piece. It is close to what I presume is the main source of the river’s strength, the town’s sewer exit. It is not the best looking location, but this is where the drainage pipe Skyshard is.

ESO Clockwork City Skyshards Location Map


1.

Beneath the drainage pipes along the river.

Guide:
The first shard on the list is found near the main bridge that takes us into the Brass Fortress, north from the main Clockwork Crossroads Wayshrine.

The river mentioned in the name is the one south from the Brass Fortress, with the two bridges on either side. If you are standing on a bridge, you’ll need to make a little effort, to go down to the lower level. The bridge is a lot higher than this ground level, where the river is, and you might consider not jumping off it. When you find yourself down there, you won’t have any problem finding the skill point piece. It is close to what I presume is the main source of the river’s strength, the town’s sewer exit. It is not the best looking location, but this is where the drainage pipe Skyshard is.

2.

Soaking near a fluid pump north of the Pavilion of Artifice.

Guide:
The Pavilion of Artifice is a crafting site in southern Clockwork City, south from the first Clockwork Crossroads Wayshrine, located near the center of the map.

This is one of the easiest ones in the zone. If you go south from the mentioned Wayshrine, soon enough you’ll end up in a small lake. The fluid pump described in the name is at the center of this lake. Although our goal is at the center of this pump, it isn’t really well hidden. You can spot it from miles away. There are some enemies around the lake, but they don’t came in larger groups, so they aren’t a problem. On my run through, I’ve managed to pull one group by mistake, which could happen to anyone, as you can’t really see them due to their colors during the day. They resemble the colors of the surroundings. It is strange to think that this big of a pump hasn’t drained this small lake yet.

Soaking near a fluid pump north of the Pavilion of Artifice.

3.

By the collapsed pipes in the Mechanical Fundament.

Guide:
The Mechanical Fundament is a set of tunnels, located underneath the Brass Fortress found in northern part of the Clockwork City. You’ll have to find a specific entrance, near the main market, at the center of the fort.

The Mechanical Fundament door is southwest from the Grand Depository. It is next to the path that takes you toward the western part of the fort. Once you get to the door, you’ll see the sign that you can enter this Mechanical Fundament.

Layers of layers, wheels within wheels: the Clockwork City has many levels, each with specific functions, often including adaptive instrumentality that enables the machinery to reach to change.

As you go inside the Mechanical Fundament, you should proceed toward the very end of the southeastern part of the tunnels. In this area, the light from the shard points to its location below. You’ll have to jump down in order to reach and collect the Mechanical Fundament Skyshard.

4.

On the lip of the Skybridge.

Guide:
To reach the Skybridge, you’ll have to travel to the western part of the Brass Fortress, close to the Asylum Sanctorium and Restricted Brassworks crafting station.

At the start, follow the path west from the main entrance to the Fortress. You’ll enter the Reactor District first, and make your way west, through the groups of enemies. Right before the last curve of the road, just underneath the tall bridge, is a small entrance to the Skybridge. This is right from the tall Clockwork tower, with several long pipes.

Once in Skybridge, continue forward and keep to your left. Soon enough, after a long straight path, you’ll come up to a small crossroad. Keep going forward, toward the metal pole. This pole is at the center of this metal-fenced area. Next to it, on the very edge of the plateau, on a small pipe is the Skybridge Skyshard.

5.

In a junction with three exits in the Halls of Regulation.

Guide:
The Halls of Regulation is a solo dungeon found in southeastern Clockwork City, with the Mire Mechanica Wayshrine as the closest one. This is the loneliest place of interest in this part of the map, thus very hard to miss.

The dungeon POI map icon shows up as you leave the main eastern road, toward the south. The goal is at the center of the large lake. It is a lone island with a big building in its center. The entrance to the Halls of Regulation is in the northwestern part of the compound, the one you are most likely to come from. The two light posts next to the entrance make it easier as well.

The climate and weather systems of the Clockwork City may be simplified of the weather of Nirn Above, but even simplified, these systems and the mechanisms that drive them are enormously complex.

From the entrance, turn right and go down this road. The path takes you through one longe tunnel, into yet another large room. Even from the entrance of this room, you can spot the Halls of Regulation Skyshard. This is the second largest dungeon room from the south. There is one Kagouti Fabricant next to it, while four Factotum Adjudicators spawn periodically.

6.

Amidst the wafts in the Shadow Cleft.

Guide:
The Shadow Cleft dungeon is positioned in western Clockwork City, just southwest from the Sanctuary Wayshrine. You want to aim for a spot between the Vale of Tears to the east, and Ventral Terminus to the west.

To reach the dungeon entrance, you’ll need to come from the north. This entrance is on a higher plateau, with an ascending path, coming from the north. As you climb up, keep to your right, and soon enough, you’ll reach a portal. Use this portal to enter the delve.

“The Withering Hermit says the Shadow Cleft is just a gloom-dusk cast by Nocturnal’s Evergloam, whispered the voice from the darkness. “But her wandering star fell long, long ago.”

As you enter the dungeon, open up the map. You’ll spot a long river running through its center. Your goal is to reach its eastern end. There are not a lot of enemies on your path there, and they even come in small groups. This is good, because you can simply run in there, without any fear. At the end of this river, there is a large waterfall. Be careful while jumping down there, because it is a bit high. There is actually a piece of deeper water you can safely land in, but you can miss it completely.

The Shadow Cleft Skyshard is down the waterfall, in the center of the small cave room with a couple of shiny wafts, making it a mystical and unique experience.

Soaking Near A Fluid Pump North Of The Pavilion Of Artifice Skyshard

Guide:
The Pavilion of Artifice is a crafting site in southern Clockwork City, south from the first Clockwork Crossroads Wayshrine, located near the center of the map.

This is one of the easiest ones in the zone. If you go south from the mentioned Wayshrine, soon enough you’ll end up in a small lake. The fluid pump described in the name is at the center of this lake. Although our goal is at the center of this pump, it isn’t really well hidden. You can spot it from miles away. There are some enemies around the lake, but they don’t came in larger groups, so they aren’t a problem. On my run through, I’ve managed to pull one group by mistake, which could happen to anyone, as you can’t really see them due to their colors during the day. They resemble the colors of the surroundings. It is strange to think that this big of a pump hasn’t drained this small lake yet.

Soaking near a fluid pump north of the Pavilion of Artifice.

By The Collapsed Pipes In The Mechanical Fundament Skyshard

Guide:
The Mechanical Fundament is a set of tunnels, located underneath the Brass Fortress found in northern part of the Clockwork City. You’ll have to find a specific entrance, near the main market, at the center of the fort.

The Mechanical Fundament door is southwest from the Grand Depository. It is next to the path that takes you toward the western part of the fort. Once you get to the door, you’ll see the sign that you can enter this Mechanical Fundament.

Layers of layers, wheels within wheels: the Clockwork City has many levels, each with specific functions, often including adaptive instrumentality that enables the machinery to reach to change.

As you go inside the Mechanical Fundament, you should proceed toward the very end of the southeastern part of the tunnels. In this area, the light from the shard points to its location below. You’ll have to jump down in order to reach and collect the Mechanical Fundament Skyshard.

On The Lip Of The Skybridge Skyshard

Guide:
To reach the Skybridge, you’ll have to travel to the western part of the Brass Fortress, close to the Asylum Sanctorium and Restricted Brassworks crafting station.

At the start, follow the path west from the main entrance to the Fortress. You’ll enter the Reactor District first, and make your way west, through the groups of enemies. Right before the last curve of the road, just underneath the tall bridge, is a small entrance to the Skybridge. This is right from the tall Clockwork tower, with several long pipes.

Once in Skybridge, continue forward and keep to your left. Soon enough, after a long straight path, you’ll come up to a small crossroad. Keep going forward, toward the metal pole. This pole is at the center of this metal-fenced area. Next to it, on the very edge of the plateau, on a small pipe is the Skybridge Skyshard.

In A Junction With Three Exits In The Halls Of Regulation Skyshard

Guide:
The Halls of Regulation is a solo dungeon found in southeastern Clockwork City, with the Mire Mechanica Wayshrine as the closest one. This is the loneliest place of interest in this part of the map, thus very hard to miss.

The dungeon POI map icon shows up as you leave the main eastern road, toward the south. The goal is at the center of the large lake. It is a lone island with a big building in its center. The entrance to the Halls of Regulation is in the northwestern part of the compound, the one you are most likely to come from. The two light posts next to the entrance make it easier as well.

The climate and weather systems of the Clockwork City may be simplified of the weather of Nirn Above, but even simplified, these systems and the mechanisms that drive them are enormously complex.

From the entrance, turn right and go down this road. The path takes you through one longe tunnel, into yet another large room. Even from the entrance of this room, you can spot the Halls of Regulation Skyshard. This is the second largest dungeon room from the south. There is one Kagouti Fabricant next to it, while four Factotum Adjudicators spawn periodically.