Sorcerer Slayer Duel Weild/Heavy Armour
I have always hated how mages fight.
The first set of skills get's you close and keeps those cowardly mages from running Away
The second set slays them before they have a chance to Attack.
I Have used 90/100 of the skill point's available.
becoming a blacksmith/ Enchanter has a role big role to play in this. Use all remaining skill point's on both skill trees
DK matchstick vampire
pro `s :
-nice durability on the first weapon set
-good aoe on the second weapon set
-mana stays good, especially with a warlock jewel set
-can take a hit
-Its fun to reflect archers and mages attacks with dragon scale
con`s :
-will softcap at spell res. magica reg., magica, health reg. ...
but not on spell dmg.
-can `t solo a zerg.
Mindframe's Flame Bath PVE Monster
AoE Dragonknight flame magicka/spell damage build with survivability through immovable from heavy armor and green dragon blood + bow to kite bosses. Amazing AoE kill potential and you never rely on a bash gimmick.
The Dragon God
Great DPS/Tank build able to do insane damage on single targets (W1) and take down 3+ mobs thanks to his great CC/AOE/DOT . This build PVE oriented but can be very deadly at veteran rank in PVP .
Combos tip for W1 :
Open with Critical Rush > Carve (Great for regen Ult) > Flamelash > Executioner > Repeat
If multiple target : Do the same as above on one target then hit him with Flame lash then use Coagulating blood and swap to your Destro staff .
Combos for W2 (Destro Staff AOE/CC/DOT) :
Normally at this point of the combat you should be in the middle of a mob use Burning Talon then roll back and do the following combo : Elemental Blockade > Enfluring Flame > Burning Talon > Draw Essence (restore your magic allowing to Repeat the same combo)
Give it a try and give me some feedback I'm still building it ATM
Dragon knight Tanking
Over all tanking for AOE trash, boss and magic.
Flame-Lord
A powerful Breton prince from a distant land, he summons fire and dons the visages of dragons and wolves, destroying enemies up close with skill matching the beauty of his sibling sword and dagger (Active Melee Spells: Blinding Flurry, Steel Tornado, Burning Embers), or control the battle from a distance with a flaming effigy of dragons and using spells to wreak ruin and demise (Active Ranged Spells: Shattering Rocks, Sea of Flames, Crushing Shock, Destructive Reach). The very shadow of his battle standard (Ranged or Melee Ultimate: Shifting Standard) is enough to send his enemies fleeing, knowing the feeling of tongues of flame listing over their armor all too well. Wearing a combination of light (head, chest, feet, and belt) and heavy armor (legs, arms, shoulders), he supplements his defenses with dragon scales (Active Melee Spell: Razor Armor), and the blood of the dragon (Active Melee and Ranged Spell: Green Dragon Blood) and wolf (Melee or Ranged Ultimate: Werewolf Berserker) pulsing through his veins. He will be the Bane of Molag Bal, and all those who serve the foul prince's dark motives.
*Bars are set in their recommended sets, although the Ultimates are interchangeable. The reason for this is flexibility. For example: while the shifting standard is useful for an mostly stationary ranged battle-controller character, cleaning up nearby enemies and then picking up the standard and moving to another spot, the werewolf transformation and so being able to quickly turn into a melee character with enhanced stats is very useful. And vice versa, the standard is a powerful AoE damage source, especially since it can be refreshed. Ultimately, use the werewolf transformation during a fight with one powerful enemy, and the shifting standard during large mobs or group bosses.
**My definition of a successful build is, like I said in the beginning of the last note, flexibility. Following this up, use your skills to match the situation: In the dual-wielding melee set, Steel Tornado is a great instant AoE damage spell, use it on multiple targets. Blinding Flurry is meant for single targets, or interrupting casters or heavy hitters (the "4%" knock-back chance is very useful). Burning Embers deals high DoT and decent instant damage, as well as having the benefit of healing you and being cheap; use it often! Razor Armor is obviously your armor boost that you want up almost constantly since, due to wearing so much light armor, you are slightly spongey up close. Green Dragon Blood to help your healing and get some more stamina for making tornados and flurries. With the ranged set, your key to domination is control, and almost all of these abilities control your enemies. Destructive Reach is a good high damaging spell, and now, ranged; I primarily use the Flame staff, and the whole theme of this character is fire, so this spell will come with a useful knock-back, that will conveniently interrupt any spells, heavy attacks, or even the approach of your enemies, so use this often. Crushing Shock more or less accomplishes the same thing, with twice as much punch and an occasional added DoT effect. Petrify will incapacitate an enemy for a good long while, if you don't deal damage to the target, if you do, not a big worry. Fall back on your knock-back and stun spells. Sea of Flames is fantastic for taking care of melee characters that get too close, or dive bombing your enemy with flames; it also comes with the added benefit of giving you a significant magicka restore, so use this if you find yourself wanting for spells. Green Dragon Blood, again, is your life's blood, so use it when you need to.
This is my second character build, if you like it and want to see my original, the link is posted below.
Fight and Live well, brothers and sisters.
@TitvsVltor
The Praetorian
http://teso.mmorpg-life.com/eso-skill-calculator/templar/?asb=7848
Build DK by Xepher X & Skaffa
This Build was created and theorycrafted in 1.6 PTS by Skaffa and Xepher X, and was inspired by the 1.5 2h Sorcerer (#RIP).
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!