The Dragon God
Great DPS/Tank build able to do insane damage on single targets (W1) and take down 3+ mobs thanks to his great CC/AOE/DOT . This build PVE oriented but can be very deadly at veteran rank in PVP .
Combos tip for W1 :
Open with Critical Rush > Carve (Great for regen Ult) > Flamelash > Executioner > Repeat
If multiple target : Do the same as above on one target then hit him with Flame lash then use Coagulating blood and swap to your Destro staff .
Combos for W2 (Destro Staff AOE/CC/DOT) :
Normally at this point of the combat you should be in the middle of a mob use Burning Talon then roll back and do the following combo : Elemental Blockade > Enfluring Flame > Burning Talon > Draw Essence (restore your magic allowing to Repeat the same combo)
Give it a try and give me some feedback I'm still building it ATM
light armor tank
this is the build that i am using now works great for me i use full light armor ,trash packs with line 2 go down pretty fast and when health comes in trouble pop standard of might .
the first line is for boss tanking so far havent had any real trouble and i can handle endbosses of main questline fairly wel tho the fights are a bit long ,
im trying to use magicka glyphs on all the gear to cap that tho im at v5 now so not realy mandatory using necromancer set x 5 for the recovery on kills as most fights so far leveling up seem to hold multi targets my dk is an imperial and for now i use the aprentice mundus for penetrating power but wil prolly use mage at v12 depending if my magicka is capped or not
Flamenaught
The is based off Proximences build with my my variation on the secondary bar.
This build is primarily focused on harassing and locking down healers/DPS in PvP but could also be used as an off-tank in PvE content.
The Flamenaught is a tanky DPS with self-heals, DOTs and CC abilities.
Race: Dunmer
Gear: Heavy 5/7, Light 2/7
Weapons: 2H Sword and DW Swords.
Enchants: ?
I have created this to try and entice me back into the game. I am open to comments and criticism, so that I may improve on the build.
Dragonknight Tank/DPS 1H - Shield + Destruction Staff
This DK build is my favorite build in ESO. Because this build uses no armor but heavy, a lot of attributes need to be spent in magicka. The weapons I chose, One-Hand and Shield as it is the best weapon skill line to use to be a tank, and destruction staff (Preferably flame).
Let's take a look at ability bar 1. When using a melee weapon I find it important to always have a charge up ability to get you started off in combat. That is why I included Invasion in the ability bar. After using Invasion as a start up use dragon fire scales to repel enemy attacks. This is very handy in not only questing and grinding, but also PvP and PvE. Then use deep slash which deals physical damage and reduces the damage enemies deal. Then use draw essence and then use light attacks to restore some magicka. Then it is time for flame lash, to finish off your target.
Ability bar 2 is all about damage while also healing yourself a bit. Start off with burning talons to root in place and then it is time for AoE. Use engulfing flames first to increase your next flame attacks, then use elemental blockade and elemental ring. During the process if you have taken too much damage from ranged attackers cast coagulating blood.
I hope you like this build. :)
Fire Savant (Two-Handed & Inferno Staff DPS with Survivability ...And crafting)
This is my build for my main character. She's a Battlemage, who wields Two-Handed Swords and casts fire magick via fire spells and Flame staff.
My goal here was to make a character, who can withstand fair amounts of damage with high armor and spell resistance and also deal heavy amounts of damage with Fire spells. She wears 3 light armor pieces and 4 heavy armor pieces.
And also crafting skills, because I wanted to have some crafting with my first character... and also because I love the crafting in this game (I might be a little Craft-a-holic).
I'm not 100% sure yet if this is the best I can get with this build, and I need more experience with the game. If you are interested with the build, and can provide feedback with different skill variations, then by all means leave a comment to help this build get even better.
Swordmaster
1st bar is defensive in nature, used to survive multiple attackers & to apply DOTs & debuffs to prepare for a damage rush, use brawler & fire scales frequently to build ultimate, gain damage shield & protect against ranged attacks.
When your ready to go on the offensive just use fossilize to attack your targets recourse regeneration, throw out obsidian shard to stun then swap to bar 2.
Bar 2 is a high pressure high damage bar, after swapping from bar 1 you should have a second or 2 left from the last stun, so in that time use Rally & Immovable brute to buff, remembering to weave in light attacks to keep up the damage.
At this point your target will most likely try to heal or CC you, with Immovable you've got 9 seconds to try & burn them down, unless they are smart then they should start to run low on recourses thx to Fossilize. Use your Standard of Might, then a Wrecking Blow followed by a Critical Rush & just spam Flame Lash to finish off any remaining health.
You could always swap out Flame Lash for Executioner & be even more effective at Finishing off someone on low health but then you'd be entirely dependent on stamina on your 2nd bar & you'd have less self healing making you more vulnerable.
I use 5 medium & 2 heavy for armour, so I get full benefit with stamina & attack speed from medium while still boosting melee damage by 2% (4% with Immovable) from the heavy armour.
I find this build devastating against full tank DKs as it eats away at their stamina & once that's gone, so is the DK. Its also a surprise attack monster as Wrecking blow from stealth does massive damage & when followed up by a critical rush either kills or puts your target in a position where 1 more attack will finish them.
Happy hunting.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!