Focus on 2 Handed Weapons + DoTs
This build is focused on 2 handed weapons (for those who don't like staffs or bows in 2nd bar!).
1st bar:
I tried to focus on true damage in 1st bar. Increase damage for 2H sword by passive skills and also Molten Armaments. Rally gives also pretty awesome boost!
Empowering Chains increases dmg for next attack. So it's logic to hit the mob with Wrecking Blow! For bad situations use Green Dragon Blood and/or Standard of Might.
2nd bar:
This bar uses Dot's to defeat mobs (maybe useful for boss fights). Think about using 2H axe (bleeding effect -> passive skill). You can use Empowering Chains in 1st slot or something else...it's up to you.
Unstable Flame is the first DoT you can use. Following with Burning Talons (bit CC and DoT) and last but not least use Carve (provides also Ult. Points)
5th slot you can choose by yourself. I prefer Executioner (to end it all!) :)
Magma Shell is also a nice "Ohh Shit!" button. ...but this is also up to you.
Think about my build and give some comments. Maybe you can give some useful info or tips. Have fun!
Dragonknight Mobile Tank
This build relies primarily on light armor and Breton passives to have an abundance of magicka for defensive and control abilities as well as sufficient damage and self heal to maintain aggro. This tank can withstand a lot of punishment from spells, as well as equipping two pieces of heavy armor (preferably chest and legs) to benefit from some heavy armor passives.
Razor armor must always be maintained to make the build work and damage shields are used to mitigate damage if you find yourself taking a lot of heat.
Rotations
Before Combat:
Always have razor armor and green dragon blood up for maintenance.
Basic Rotation:
Charge in with invasion->burning talons->flame lash any but the invaded target (if multiple mob)->power attack-> ransack to taunt a high profile target and gain Armor
Additional Steps:
Stone Giant if more armor is needed or if a target is running to attack an ally (also might allow for the Flame Lash combo for heal)-> invasion+ flame lash or ransack multiple times to stay mobile and generate aggro while stunning enemies.
AoE Rotation:
Burning Talons->weapon swap-> Eruption-> normal aggro and taunting
Survivabilty:
Harness Magic (mainly if fighting casters or regular enemies if stamina provides)->Igneous Shield->self heal in the form of invasion/ burning talons+flame lash+ power attack OR Green Dragon Blood if magicka provides.
Boss Rotation:
Since there is only two bars a couple of skills will be swapped out the bar is as follows:
Inner Beast or Ransack for taunting, Igneous Shield or Harness Magicka (depending on boss type), Invasion to stay with mobile boss, Green Dragon Blood to heal if needed, and Razor Armor for obvious reasons.
Equipment should be used to max out health first then raise stamina for blocking and bashing. Magicka is handled through armor and Breton passives.
Light Armor and Heavy Armor could easily be swapped in and out with proper addons for applicable situations.
Let me know what you guys think!
DK PVP 1hS/Resto 1vX build 1.6
This build has two modes - up close control with good survivability, and ranged control with heals and defense.
Sustained DPS DK for Dungeons
Burning Breath>Unstable Flame> Rapid Strikes spam> Steel Tornado spam <25% health
Brawler spam> Executioner <50% health
Medium weave to keep up Igneous Weapons
Keep Rally up for brutality
All you really need is a good healer and some stam food.
Slap on some health enchants if you feel too squishy.
Orc Offensive Tank ( level 10 )
Orc level 10 - Low offensive tank build.
all rounder tank
honestly this is a pve/pvp in my opinion but i know others wont agree.
w1 is more aoe farming pve aspect but could work as a pre pvp buffing set
where as w2 is focused more on hurting a single target pvp aspect
Dragonknight Low level High Power
Very nice build; with a destruction staff of fire, heavy armor of magicka and two handed weapon it's a polyedric, funny, way of level up; I think.
Tankin Solo
on the sword and board side you have multiple ways to heal, lots of extra armor, Deep slash for dmg reduction, hate and snare.
Now for the Farmer in me i have an AoE setup with a greatsword on the second slot, focusing on pumping my personal DPS to the max, and felling my enemies in great numbers. not to mention a bit of stunning and healing thrown in.
DarkNight Resto/Destruction
DonVlad Future Build - I am not playing but this is probably what I am going to use as skills
1st try out - so is not perfect and not final yet.
Leave comments - if you like or dislike.
Thanks
DK Tank
Bar 1 would be the main combat bar. Can swap out obsidian shard and shielded charge for non-stunable mobs.
Bar 2 swap to for buffs. Cast buff, swap back to bar 1.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!