OP DPS/Tank
If you don't know how this works, I'm not going to tell you. But I will tell you the key to this build has something to do with quick Shield Bash and auto attack combo. The other skills are there for support reasons and DoT.<br/><br/>All passives geared toward Armor, weapon damage, regen, Fire damage.<br/><br/>Shield and Axe/Mace with all Heavy Armor.
Imperial DPS Dragonknight
This build is largely based on the "High DPS, Two-handed DK w/ self healing abilities AND an AoE, Destruction Staff Dk with astonishing mob grinding abilities" build, by Proximences. I've modified it for an Imperial character, added a few abilities from the Fighters and Mages Guilds, increased the points in passives from 2-to-3 where possible, and added three full crafting disciplines (if you're so inclined). This build doesn't include the two points spent on Spiked Armor and Fiery Grip, (which are necessary to open up the Draconic Power and Ardent Flame lines, respectively) as these are to be phased out at the earliest possible convenience. Also note that this calculator charges a few points for skills that the character begins with, so the true count is slightly less.
The crafting skills are simply a recommendation for where to put any extra points, and are completely optional. Of the three crafting disciplines included here. Were I to rank them in order of priority, it would be (in descending order); Clothing, Blacksmithing, then Woodworking.
(Additional Suggestions)
Mana/Health/Stamina Ratio: 0/1/2
Equip: 5 Medium/2 Light (Cloth belt and gloves, with everything else medium gives the highest armor rating. My personal preference is for cloth hood and belt for aesthetic reasons)
Recommended ability rotations (Pick whichever you prefer, or make your own):
Two-Handed Cycle 1: Stampede ? Flame Lash ? Wrecking Blow ? Stampede ?Flame
Lash
Two-handed Cycle 2: Stampede ? Flame Lash ? Wrecking Blow ? Reverse Slice
Destruction Staff Cycle 1: Elemental Blockade ? Burning Talons ? Engulfing Flames ? Draw Essence
Destruction Staff Cycle 2: Elemental Blockade ? Burning Talons ? Engulfing Flames ? Sea of Flames
A special thanks to Proximences for the amazing build from which this one was born.
Enjoy!
PvP-PvE Sorc Control
High armor, spell resist, croud control sorc
Bar 1 would be your main control skills. Spam Encase + Cleave to ensure you have your Null Field for every mob fight. Power Surge (extra DPS) and Lightning Form (disintegrate and extra toughness) on CD. DO NOT BE AFRAID TO USE NULL FIELD!!! you will have it up on almost every encounter.
Bar 2 is for your single target DPS. Very high consistent damage if you use Fury - Heavy Attack - Shock - Heavy rotation. FRAG ON PROC ONLY AFTER A HEAVY ATTACK!!
Bar 3 (Overload Bar) - 1. Liquid Lightning 2. Encase 3. Dark Conversion 4. Power Surge 5. Bound Armaments. High AoE damage + control with Encase - Liquid Lightning - 2x Heavy attack ticks. Dark Conversion as needed but only after an Encase.
PvP
-Bring Immovable!!
-You will be a bit weak on small scale (1 - 3 enemies) battles but very good in medium to large scale battles.
- Deppending on who you are playing with, Sword and Shield cc bar is a nice alternative to your staff bar. SnS Bar: 1. Shield Bash 2. Rune Prison 3. Encase 4. Power Surge 5. Bound armaments
- Protect friendly healers and disable enemy healers with SnS bar!!!
Templar heals (PVE)
Setting of the two bars: 1. Bar: Bow | 1.1 Arrow Barriage (AE Damage) |1.2 Magnum Shot (Knockback) |1.3 Channeled Focus (Armor, Spell Rsistance and Magicka Reg) |1.4 Radiant Aura (Stamina and Health Reg) |1.5 Extended Ritual (Heal and removing of negative effects) | 2. Bar: Restoration Staff | 2.1 Healing Springs (Heal and Magicka Reg) | 2.2 Rapid Regeneration (Heal and HoT) | 2.3 Ward Ally (Damage Shield) | 2.4 Blessing of Restoration (Heal, Dmg. Shield and Spell Resistance) | 2.5 Siphon Spirit (Health and Magicka Siphoning)
Sorc w1 AoE/w2 single
Max AoE - B.I.G.
-pop everything, run in, elemental ring spam low health mobs
-pop everything, run in, elemental ring once, bring on the storm
Test Single - 4-600+
-proc dependent (no way to avoid in max builds)
-balance prior to curse/ult I suggest every other curse unless you hate your healer
-force pulse/crushing shock (no dmg difference for single) does more damage than popular MF and can apply burning dot and increase it's own crit chance for a slight mana cost increase. No matter how you look at this it's worth it for sustained fights. Easily outweighing the "execute" of MF which forces you to change up your rotation as well.
DK Tank/DPS
Theorycrafting, haven't yet used to see if this was viable.
Currently V1 and I've been jumping skill lines a bit to find something along the lines of what this is. A mix of a tanky/dps DK. The shield/board line I'm already always using, dropping Cinder Storm for Burning Talons. Second line I'm currently miss-matched to get things leveled as I started out using 2-Handers and didn't feel it going for me.
Second line will primarily be DPS with duel-wield.
Currently I run 5/2 heavy/medium. Might try out 5/2 medium/light or vice versa and put on a spike armor morph on the first bar.
I usually open up with Shielded Assault then Flame Lash w/ its follow up. Heavy attack for knockdown. Switch bars and blood craze. For multiples it's basically the same except after the Shielded Assault in I would use some sort of CC (Burning Talons or Cinder Storm) and use Flash Lash and it's follow up when I can. I frequently back up away from someone and Shield Assault in just so I can use Flame Lash and it's follow up.
For raiding/group dungeons I would switch out depending on the situation. Drop the Flame Lash for Unstable Flame for bosses and possibly drop the Shielded Assault for some group buff (Molten Armaments/Ring of Preservation). On the second line I might switch out one of the AOE's on boss fights for Inner Rage for an extra taunt.
basic Templar
This build is basic Templar. Good healer with decent damage output. By making some little variations this is good for PVP also. Like this it's good build for basic solo gaming and dungeon healer. I let many things open just for you all to fill this like you wish.
Mostly used dmg skills on this build are Biting jabs for hi dmg. and Volcanic rune for control more than 3 enemy, when fast killing gets hard. Honor the dead is really good self heal.
Mostly used heal skills on this build are. Rapid regeneration (this must be on all the time, when in combat). Healing springs for combat healing, can be used all the time. Ritual of rebirth for heavy incoming damage controlling, when ultimate is not ready.
The Dark Reaper (PvE&PvP)
Based on my http://forums.elderscrollsonline.com/discussion/118053/sorcerer-build-the-dark-reaper#latest build
3 parts of the Night Mother set
5 parts of the Night's Silence set
Two Daggers with the Precise Trait
Bow with the Precise Trait
tip regarding sets: Make 5 parts Night Silence and 4 parts (2 daggers 2 other armor pieces) of the night mother set, this allows you to setup hotbar 2 for a Bow without losing the set bonuses.
"This is the play style i'v used from Veteran rank 1 to Veteran Rank 8 and i have had very little problems managing it it is a solid and reliable build that even functions well in Cyrodiil against those who would laugh at us." Pre VR nerf so it's even more effective now
Devastation DPS Dunmer DK - Fire Mage AOE
This is what I use to pull around 25-29k dps in group dungeons with lots of adds. When I solo single target I use a completely different setup. This is purely for many mobs at a time, all AOE DPS.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!