Sorcerer

Bellow you will find the ESO Sorcerer talent calculator tool. Sorcerer is a ranged magic user that can go for DPS, crowd control or summoning daedric minions to fight for you. You will most likely want to increase your magicka pool and go for light armor because it provides magicka regeneration bonuses. Using the skill calculator tool bellow you can try and find other ways to build your Sorcerer. The point is to have your build match your play style. If you are more about pure damage dealing you might go for Storm Calling. If you feel that you need something to soak up the damage – get those daedric minions via Daedric Summoning. You miss stuns in PvP? Try Dark Magic. Whatever your skill path is make sure you save it bellow and share it with the world.

ESO Sorcerer skill calculator has been updated with Morrowind PTS 3.0 data. This will help you plan out new builds for ESO: Morrowind DLC. Take note that all of the data comes from the beta server and may change as we get closer to the release on live. We’ll make sure to update the talent calculator with new data as it becomes available, and you try and update your build accordingly.

Morrowind Update: ESO Sorcerer skill calculator has been updated with Morrowind live server 3.0.5 data.

PvP-PvE Sorc Control

High armor, spell resist, croud control sorc

Bar 1 would be your main control skills. Spam Encase + Cleave to ensure you have your Null Field for every mob fight. Power Surge (extra DPS) and Lightning Form (disintegrate and extra toughness) on CD. DO NOT BE AFRAID TO USE NULL FIELD!!! you will have it up on almost every encounter.

Bar 2 is for your single target DPS. Very high consistent damage if you use Fury - Heavy Attack - Shock - Heavy rotation. FRAG ON PROC ONLY AFTER A HEAVY ATTACK!!

Bar 3 (Overload Bar) - 1. Liquid Lightning 2. Encase 3. Dark Conversion 4. Power Surge 5. Bound Armaments. High AoE damage + control with Encase - Liquid Lightning - 2x Heavy attack ticks. Dark Conversion as needed but only after an Encase.

PvP
-Bring Immovable!!

-You will be a bit weak on small scale (1 - 3 enemies) battles but very good in medium to large scale battles.

- Deppending on who you are playing with, Sword and Shield cc bar is a nice alternative to your staff bar. SnS Bar: 1. Shield Bash 2. Rune Prison 3. Encase 4. Power Surge 5. Bound armaments

- Protect friendly healers and disable enemy healers with SnS bar!!!

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poodlerb
PVE / Sorcerer
Votes: 4
05/21/2014 - 12:11
Magicka
340

Health
0

Stamina
150

Champion Points

Warrior

The Steed

The Lady

The Lord

Thief

The Shadow

The Lover

The Tower

Mage

The Apprentice

The Atronach

The Ritual

Skills 66 / 300

Storm Calling

Dark Magic

Daedric Summoning

One Hand and Shield

Two Handed

Dual Wield

Bow

Destruction Staff

Restoration Staff

Light Armor

Medium Armor

Heavy Armor

Werewolf

Vampire

Soul Magic

Legerdemain

Mages Guild

Undaunted

Fighters Guild

Thieves Guild

Dark Brotherhood

Assault

Support

Emperor

Orc Skills

Nord Skills

High Elf Skills

Wood Elf Skills

Khajiit Skills

Imperial Skills

Breton Skills

Redguard Skills

Argonian Skills

Dark Elf Skills

Provisioning

Alchemy

Enchanting

Blacksmithing

Woodworking

Clothing

Ultimate

Negate Magic

W1

W2

Suppression Field

W1

W2

Absorption Field

W1

W2

Active

Crystal Shard

W1

W2

Crystal Blast

W1

W2

Crystal Fragments

W1

W2

Encase

W1

W2

Shattering Prison

W1

W2

Restraining Prison

W1

W2

Rune Prison

W1

W2

Rune Cage

W1

W2

Defensive Rune

W1

W2

Dark Exchange

W1

W2

Dark Deal

W1

W2

Dark Conversion

W1

W2

Daedric Mines

W1

W2

Daedric Tomb

W1

W2

Daedric Minefield

W1

W2

Passive

Unholy Knowledge

2

Blood Magic

2

Persistence

2

Exploitation

2

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Ultimate

Required lvl 12 in Dark Magic

Required lvl 12 in Storm Calling

Active

Required lvl 4 in Dark Magic

Required lvl 42 in Daedric Summoning

Required lvl 4 in Storm Calling

Required lvl 14 in Two Handed

Required lvl 2 in Destruction Staff

Passive

Required lvl 42 in Light Armor

Required lvl 42 in Medium Armor

Required lvl 41 in Two Handed

Required lvl 39 in Dark Magic

Required lvl 22 in Daedric Summoning

Required lvl 39 in Storm Calling

Light Armor / ArmorRecovery

Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.

Current bonus: 2%.

Light Armor / ArmorSpell Warding

Increases your Spell Resistance by 275 for each piece of Light Armor equipped.

Current bonus: 275.

Light Armor / ArmorEvocation

Reduces the Magicka cost of your abilities by 1% for each piece of Light Armor equipped.

Current bonus: 1%.

Light Armor / ArmorConcentration

Increases your Spell Penetration by ?.

Medium Armor / ArmorWind Walker

Increases your Stamina Recovery by 2% for each piece of Medium Armor equipped.

Current bonus: 2%.

Reduces the Stamina cost of your abilities by 1% for each piece of Medium Armor equipped.

Current bonus: 1%.

Medium Armor / ArmorAthletics

Increases the Movement Speed bonus of Sprint by 2% for each piece of Medium Armor equipped.

Current bonus: 200%.

Reduces the cost of Roll Dodge by 2% for each piece of Medium Armor equipped.

Current bonus: 2%.

Medium Armor / ArmorDexterity

Increases your Weapon Critical rating by 1 for each piece of Medium Armor equipped.

Current bonus: 1.

Two Handed / WeaponHeavy Weapons

Grants a bonus based on the type of weapon equipped:

Swords increase your damage done by 3%.

Axes grant your melee attacks 8% chance to apply a bleed dealing 5028 Physical damage over 4 seconds.

Maces cause your attacks to ignore 10% of your target's Physical Resistance.

Two Handed / WeaponForceful

Your Light and Heavy Attacks damage up to 3 other nearby enemies for 25% of the damage inflicted to the primary target.

Two Handed / WeaponBalanced Blade

Reduces the Stamina cost of your Two-Handed abilities by 7%.

Two Handed / WeaponFollow Up

Your successful fully-charged Heavy Attacks increase the damage of your next attack by 5% for 7 seconds.

Two Handed / WeaponBattle Rush

Increases your Stamina Recovery by 15% for 10 seconds after killing a target.

Dark Magic / ClassPersistence

Increases the duration of your Dark Magic abilities by 10%.

Dark Magic / ClassBlood Magic

Hitting an enemy with a Dark Magic ability heals you for 4% of your Max Health.

Dark Magic / ClassUnholy Knowledge

Reduces the Magicka and Stamina costs of your abilities 3%.

Dark Magic / ClassExploitation

Casting a Dark Magic ability grants Minor Prophecy to you and your group, increasing your Spell Critical by 3 for 10 seconds.

Daedric Summoning / ClassPower Stone

Reduces the cost of your Ultimate abilities by 8%.

Daedric Summoning / ClassDaedric Protection

Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted.

Storm Calling / ClassCapacitor

Increases your Magicka Recovery by 5%.

Storm Calling / ClassEnergized

Increases your Physical and Shock Damage by 3%.

Storm Calling / ClassImplosion

When you deal Shock Damage, you have a 3% chance to instantly disintegrate enemies under 15% Health, dealing ?.

When you deal Physical Damage, you have a 3% chance to instantly pulverize enemies under 15% Health, dealing ?.

Storm Calling / ClassExpert Mage

Increases your Weapon and Spell Damage by 1% for each Sorcerer ability slotted.

Current bonus: 1%.

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