Bellow you will find the ESO Sorcerer talent calculator tool. Sorcerer is a ranged magic user that can go for DPS, crowd control or summoning daedric minions to fight for you. You will most likely want to increase your magicka pool and go for light armor because it provides magicka regeneration bonuses. Using the skill calculator tool bellow you can try and find other ways to build your Sorcerer. The point is to have your build match your play style. If you are more about pure damage dealing you might go for Storm Calling. If you feel that you need something to soak up the damage – get those daedric minions via Daedric Summoning. You miss stuns in PvP? Try Dark Magic. Whatever your skill path is make sure you save it bellow and share it with the world.
ESO Sorcerer skill calculator has been updated with Morrowind PTS 3.0 data. This will help you plan out new builds for ESO: Morrowind DLC. Take note that all of the data comes from the beta server and may change as we get closer to the release on live. We’ll make sure to update the talent calculator with new data as it becomes available, and you try and update your build accordingly.
Morrowind Update: ESO Sorcerer skill calculator has been updated with Morrowind live server 3.0.5 data.
Sorcerer Dual Axe Healer












Champion Points
Skills 67 / 300
Ultimate

W1
W2

W1
W2

W1
W2
Active

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2

W1
W2
Passive

2

2

2

2












Ultimate
Required lvl 12 in Daedric Summoning
Active
Required lvl 1 in Daedric Summoning
Required lvl 42 in Storm Calling
Required lvl 38 in Dual Wield
Required lvl 38 in Restoration Staff
Passive
Required lvl 42 in Medium Armor
Required lvl 41 in Dual Wield
Required lvl 41 in Restoration Staff
Required lvl 39 in Daedric Summoning
Required lvl 39 in Storm Calling

Medium Armor / ArmorAgility
Increases your Weapon Damage by 6%.

Medium Armor / ArmorWind Walker
Increases your Stamina Recovery by 2% for each piece of Medium Armor equipped.
Current bonus: 2%.
Reduces the Stamina cost of your abilities by 1% for each piece of Medium Armor equipped.
Current bonus: 1%.

Medium Armor / ArmorImproved Sneak
Reduces the cost of Sneak by 4% per piece of Medium Armor equipped.
Current bonus: 400%.
Reduces the size of your detection area while Sneaking by 3% per piece of Medium Armor equipped.
Current bonus: 300%.

Medium Armor / ArmorAthletics
Increases the Movement Speed bonus of Sprint by 2% for each piece of Medium Armor equipped.
Current bonus: 200%.
Reduces the cost of Roll Dodge by 2% for each piece of Medium Armor equipped.
Current bonus: 2%.

Medium Armor / ArmorDexterity
Increases your Weapon Critical rating by 1 for each piece of Medium Armor equipped.
Current bonus: 1.

Dual Wield / WeaponSlaughter
Increases damage with Dual Wield abilities by 10% against enemies with under 25% Health.

Dual Wield / WeaponRuffian
Gives you an 8% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.

Dual Wield / WeaponControlled Fury
Reduces the cost of Dual Wield abilities by 7%.

Dual Wield / WeaponDual Wield Expert
Increases Weapon Damage by 3% of off-hand weapon's damage.

Dual Wield / WeaponTwin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a 4% chance to bleed enemies for 5028 Physical damage over 4 seconds.
Each mace causes your attacks to ignore 5% of an enemy's Physical Resistance.
Each sword increases your damage done by |cffffff1.5|r%.
Each dagger increases your Weapon Critical rating. Current bonus: 2.

Restoration Staff / WeaponAbsorb
Restores 8 Magicka when you block a spell.

Restoration Staff / WeaponCycle of Life
Restores an additional 15% Magicka when you complete a heavy attack.

Restoration Staff / WeaponEssence Drain
You gain Major Mending for 1.5 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25%.
You also heal yourself or a nearby ally to the target for 15% of the damage inflicted by the final hit of a fully-charged Heavy Attack.

Restoration Staff / WeaponRestoration Expert
Increases your healing by 8% on allies under 30% Health.

Restoration Staff / WeaponRestoration Master
Increases healing with Restoration Staff spells by 3%.

Daedric Summoning / ClassPower Stone
Reduces the cost of your Ultimate abilities by 8%.

Daedric Summoning / ClassRebate
You restore ? Magicka when one of your Daedric Summoning pets is killed or unsummoned.

Daedric Summoning / ClassExpert Summoner
Increases your Max Health by 4% while you have a Daedric Summoning pet active.

Daedric Summoning / ClassDaedric Protection
Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted.

Storm Calling / ClassCapacitor
Increases your Magicka Recovery by 5%.

Storm Calling / ClassEnergized
Increases your Physical and Shock Damage by 3%.

Storm Calling / ClassImplosion
When you deal Shock Damage, you have a 3% chance to instantly disintegrate enemies under 15% Health, dealing ?.
When you deal Physical Damage, you have a 3% chance to instantly pulverize enemies under 15% Health, dealing ?.

Storm Calling / ClassExpert Mage
Increases your Weapon and Spell Damage by 1% for each Sorcerer ability slotted.
Current bonus: 1%.