Auridon Quest Locations

Quest nameLevelActionWalkthrough
available
Lifting the Veil

Part of: Skywatch Objective
0More info
Starting NPC:
Royal Guard
NPC location images:
A Hostile Situation6More info
Starting NPC:
Watchman Heldil
NPC location images:
Aicessar’s Invitation6More info
Starting NPC:
Fighters Guild Handbill
NPC location images:
Notes:
Auridon Fighters Guild prerequisite quest.
Curinure’s Invitation6More info
Starting NPC:
Mages Guild Handbill
NPC location images:
Notes:
Auridon Mages Guild prerequisite quest.
Ensuring Security

Part of: Vulkhel Guard Objective
6More info
Starting NPC:
Watch Captain Astanya
NPC location images:
New in Town6More info
Starting NPC:
Malareth
NPC location images:
Notes:
This quest objective requires you to have a specific ability. This saves you from spending 1000 gold, that you will otherwise have to pay to each Outlaw. Game notification "You need the Persuasion Perk before you can choose this option" shows up as hint for what skill you need to spend your skill point in.

In order to complete it without spending gold you need to have the first passive ability from either the Fighters or the Mages Guild (Intimidating or Persuasive Will). Unlocking one of these passive skills makes you able to influence Outlaws without giving them gold.

In order to unlock Fighters/Mages Guild talents you need to complete their introduction quests in Vulkhel Guard. Introduction mission’s name for Fighters Guild is "Aicessar’s Invitation" while its equivalent in Mages Guild is "Curinure’s Invitation".

Once you have one of the guild passive abilities approach the quest objective Outlaws at the nearby dock. Different Outlaws have different options to persuade them. Find the ones that have conversation option to influence them with your Fighter/Mage Guild passive ability. Once you persuade one of them, you receive + 1 Remind Debtors accomplishment. Once you find and persuade 5 of them return to Malareth for mission completion.

Unaccounted Crew6More info
Starting NPC:
Captain Erronfaire
NPC location images:
Anchors from the Harbour7More info
Starting NPC:
Guildmaster Sees-All-Colors
NPC location images:
Corruption Stones7More info
Starting NPC:
Priestess Langwe
NPC location images:
In the Name of the Queen

Part of: Tanzelwil
7More info
Starting NPC:
Prince Naemon
NPC location images:
One of the Undaunted7More info
Starting NPC:
Turuk Redclaws
NPC location images:
Real Marines

Part of: Silsailen
7More info
Starting NPC:
Hanilan
NPC location images:
Teldur’s End

Part of: Silsailen
7More info
Starting NPC:
Elenwen
NPC location images:
The First Patient

Part of: Phaer Objective
7More info
Starting NPC:
Velatosse
NPC location images:
The Serpent’s Beacon7More info
Starting NPC:
Legionary Artaste
NPC location images:
To Tanzelwil

Part of: Tanzelwil
7More info
Starting NPC:
Queen Ayrenn
NPC location images:
Long Lost Lore8More info
Starting NPC:
Valaste
NPC location images:
Plague of Phaer

Part of: Phaer Objective
8More info
Starting NPC:
Anganirne
NPC location images:
Rites of the Queen

Part of: Tanzelwil
8More info
Starting NPC:
Queen Ayrenn
NPC location images:
Notes:
Upon completion of the quest you get rewarded with achievement "Veil’s First Fall".
Silsailen Rescue

Part of: Silsailen
8More info
Starting NPC:
Watchman Cirdur
NPC location images:
The Racer8Full Guide
Starting NPC:
Firtoril
NPC location images:
Notes:
You can find Firtoril, NPC quest giver, just north of a nearby Skywatch harbor. She stands at the end of an interesting, small, frog racer track.

The first step: Grab a frog. There are couple of nearby Citizens from whom you can get the frog from. Some of them want money for their frog. Others require the Persuasion/Intimidation skills from the Fighter/Mage Guild skill lines.
In order to unlock Fighters/Mages Guild talents you need to complete their introduction spells in Vulkhel Guard. For Fighters Guild introduction mission name is "Aicessar’s Invitation", for Mages Guild introduction mission name is "Curinure’s Invitation".
Unlocking one of these passive skills makes you able to influence some of the citizens without spending gold.

The second step: Examine / Feed the Frog.Next to NPC Firtoril (the one that gave you the quest in the first place), there is a Bag of Frog Chow. This is a small sack next to the end of an improvised frog raceing track. When you get the frog, use this Bag to examine and feed it. Feed your frog ONCE. You can feed it more than once, but in this case the frog is going to be too fat to win.

The third step: Win the Race!Bring your frog near to starting baskets at the begging of an improvised frog racing track. Option to place the frog inside of it becomes available at the start of any race. Once you are able to place the frog inside of the basked, do it. Frog might not win the first time, and you may have to repeat the process more than once.

The last step: Claim your prize!Once your cute frog wins you are ready to complete the quest. This is one of the most interesting and quickest quests out there.

Note:You can not win by shooting other frogs that race against yours. Believe me, I’ve tried!

To Mathiisen

Part of: Mathiisen Objective
8More info
Starting NPC:
Battlereeve Urcelmo
NPC location images:
Depths of Madness

Part of: Glister Vale Objective
9More info
Starting NPC:
Eminelya
NPC location images:
Putting the Pieces Together

Part of: Mathiisen Objective
9More info
Starting NPC:
Razum-dar
NPC location images:
The Unveiling

Part of: Mathiisen Objective
9More info
Starting NPC:
Razum-dar
NPC location images:
To Skywatch9More info
Starting NPC:
Razum-dar
NPC location images:
Assisting the Assistant10More info
Starting NPC:
Neetra
NPC location images:
Final Blows10More info
Starting NPC:
Egranor
NPC location images:
Repentant Son10More info
Starting NPC:
Bloody Journal
NPC location images:
The Veil Falls

Part of: Skywatch Objective
10More info
Starting NPC:
Alandare
NPC location images:
Notes:
Upon completing a long quest chain "Skywatch" you get additionally awarded with achievement "Part the Veil".
Quest nameLevelActionWalkthrough
available
To Dawnbreak

Part of: Dawnbreak Objective
10More info
Starting NPC:
Queen Ayrenn
NPC location images:
Wearing the Veil

Part of: Skywatch Objective
10More info
Starting NPC:
Palomir
NPC location images:
Notes:
This quest unlocks as you complete "Lifting the Veil" prerequisite quest in eastern Errinorne Isle. Quest has three different challenges.

The first (Ohmonir) challenge.

Ohmonir is going to test your mind with puzzles. In order to complete his puzzles, you need to choose the appropriate puzzle solution item that are behind him on tables. You can check out some of the puzzles and their solutions bellow.
Puzzle Test 1: Two bodies have I, two joined into one,
The more I stand still the faster I run.
I flip on my head,
Some watch me with dread.
What am I?
Solution: Hourglass.

Puzzle Test 2: Friend to soldiers, guardsmen, and mercs.
Scarred from battle, unbowed by hurt.
I always face forward when battle is joined.
When on the march, I watch from behind.
What am I?
Solution: Shield.

The Second (Varustante) challenge

Varustante tests your speed. Follow and reach all the markers (blue lights) in 110 seconds. In order to complete this task efficiently you need to start running toward the first one as soon as you talk with Varustante and let him know you are ready. Blue markers start showing up in the north side of the island, following its east and south borders, back to Varustante again. Keep sprinting when you have stamina to do so (potions also help).

The Third (Alandare) challenge

Alandare tests your strength. This is the quickest and the least fun part. To complete it you need to defeat waves of enemies.

Quest ends as you complete the last challenge.

A Village Awakened

Part of: Shattered Grove Objective
11More info
Starting NPC:
Merormo
NPC location images:
An Act of Kindness

Part of: Ezduiin Objective
11Full Guide
Starting NPC:
Sirinque
NPC location images:
Notes:
Quest giver NPC Sirinque can be found on the side of the road in eastern Ezduiin. She stands close to yellow rooftop tents.

Objective: Use Sirinque’s Crystal on Weakened Spirits
You can find these spirits all around Ezduiin. Bring them to low Health Pool and use the default interaction button.

Objective: Talk to the Spirit at the Ayleid Vault.
Quaronaldil Duure spirit you need to talk to is in Northwestern Ezduiin.Objective: Solve the Puzzle and Collect the Artifact.
Entrance to the vault where you should solve the puzzle is just north of Quaronaldil Duure.
Correct combination (at least it was for me) was: Mage, Thief, Warrior and The Serpent.

What if the combination given above is not true? There are stone pillars in the room and each has an image on its side. Look at the images and step on the pressure plates on the ground that have the same images. In-game quest Hints, that show up by default in the top right corner of the screen, will tell you three pressure plates you need to press so you only have to figure out the fourth. In short – 4 stone pillars with 4 different plate engraved markings, reflects 4 different solving puzzle solutions.

Objective: Watch Sirinque Lift the Curse
The last two steps happen outside of the puzzle vault.

Objective: Talk to Sirinque
You are awarded with an awesome quest prize at the end of a very interesting quest.

Breaking the Barrier

Part of: Firsthold Objective
11More info
Starting NPC:
Razum dar
NPC location images:
Notes:
Inside the largest house in eastern Skywatch, upon completing the quest "The Veil Falls".
Preventative Measure11More info
Starting NPC:
Delves Deeply
NPC location images:
Notes:
To reach Quendeluun, head North from nearby Quendeluun Wayshrine. There is a small tunnel that you should go through.
Silent Village

Part of: Shattered Grove Objective
11More info
Starting NPC:
Halino
NPC location images:
Simply Misplaced11More info
Starting NPC:
Arch-Mage Shalidor
NPC location images:
The Dangerous Past11More info
Starting NPC:
Bera Moorsmith
NPC location images:
The Mallari-Mora11More info
Starting NPC:
Rellus
NPC location images:
The Toothmaul Ploy

Part of: Toothmaul Gully Objective
11More info
Starting NPC:
Pirondil
NPC location images:
The Veiled Choice

Part of: Quendeluun Objective
11More info
Starting NPC:
Rolancano
NPC location images:
Through the Ashes

Part of: Dawnbreak Objective
11More info
Starting NPC:
Captain Landare
NPC location images:
Well-Armed Savages

Part of: Toothmaul Gully Objective
11More info
Starting NPC:
Jilan-dar
NPC location images:
Altmeri Relic12More info
Starting NPC:
Beddi Alielle
NPC location images:
Notes:
Inside Bewan – Public Dungeon, southwest of College Wayshrine, south of Dawnbreak.
Blessings of the Eight12More info
Starting NPC:
Aldarch Colaste
NPC location images:
Eye Spy

Part of: North Beacon Objective
12More info
Starting NPC:
Scout Arfanel
NPC location images:
Harsh Lesson

Part of: College of Aldmeri Propriety Objective
12More info
Starting NPC:
Baham
NPC location images:
Spirited Away12More info
Starting NPC:
Ancalin
NPC location images:
The Wayward Dagger

Part of: North Beacon Objective
12More info
Starting NPC:
Scout Endetuile
NPC location images:
Banishing the Banished13More info
Starting NPC:
Keeper Cirion
NPC location images:
Notes:
You can enter Banished Cells without manually entering the dungeon itself. Simply go to Auridon map, and press the Banished Cells Map Icon or use the group finding feature to be matched with a group and teleport to your group’s leader.
Eye of the Ancients

Part of: Greenwater Cove Objective
13Full Guide
Starting NPC:
Captain Cirenwe
NPC location images:
Notes:
Objective 1 : Talk to Scout Lorumel
Scout Lorumel is in a barn in eastern Greenwater Cove.

Objective 2: Get a Welkynd Stone from the Maormer Captain
Maormer Captain called Captain Parondo can be found on the ground floor of the largest house in Greenwater Cove. After you kill him, do not forget to pick up the Welkynd Stone that he drops.
Objective 3: Collect 2 Welkynd Stones
You can find one of them inside Marrayna’s Tap Room in western Greenwater Cove on a wooden desk, close to a warm fireplace. The other Welkynd Stone is on the second floor of Mage Fiirenir’s House in western Greenwater Cove, inside a Bookshelf (chest).

Objective 4: Place Welkynd Stones in SconcesThere are five locations on top of which you can place 3 shards. When you place them on the correct "Sconce" they start to shine. All three have to be placed in the correct location if you want to activate the next quest objective. If, for some reason, you make a mistake, simply remove the one that does not shine and place it on top of another free "Sconce" spot.
Objective 5: Use the Eye of the Ancients
There is an orange crystal inside Eye of the Ancients near the two boats, just under the platform where you have placed 3 crystals on "Sconces".Objective 6: Talk to Captain Cirenwe
Captain Cirenwe is now in western Greenwater Cove. On a road that leads to the same settlement.

Rightful Inheritance

Part of: Castle Rilis Objective
13More info
Starting NPC:
Gilien
NPC location images:
Sever All Ties

Part of: Firsthold Objective
13More info
Starting NPC:
Razum dar
NPC location images:
Notes:
If you complete this quest, and you still have 2/3 closed portals, you need to restart the mission by abandoning it.
The Great Tree13More info
Starting NPC:
Queen Ayrenn
NPC location images:
Take Me Home14More info
Starting NPC:
Ozozur
NPC location images:
The Jester’s Joke15More info
Starting NPC:
Lisondor
NPC location images:

2 thoughts on “Auridon Quest Locations

  1. Tracy

    How do I start the “a rule unquestioned” quest over. I abandoned the quest as suggested but now can’t find where to begin it again. Please help….I really want that dye color???

    Reply
  2. Scedobear

    Note to anyone that uses this: There is another quest in the same area as Blessings of the Eight, but you will probably see it if you do that quest.

    Reply

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